Compare MindsEye prices across trusted key stores and find the best deal. Developed by Build A Rocket Boy. Published by Build A Rocket Boy. Released on 6/10/2025. Available on PC, Xbox. Genres: Action, Adventure.

A sci-fi action-adventure with a genuinely interesting premise that launched broken and took months of patches to reach a playable state. Worth a close look now, but go in knowing exactly what it is and isn't.

I kept tabs on MindsEye through one of the messiest launch cycles in recent memory, so arriving at it post-patch feels like a different experience than what the day-one crowd endured. The core setup is solid enough: you play as Jacob Diaz, a former soldier stationed in Redrock, a near-future desert city built around AI infrastructure and corporate surveillance. His neural implant, the titular MindsEye, causes fractured flashbacks that double as both story delivery and gameplay wrinkles. Memory portals scattered across the world let you replay scenes from the perspectives of side characters, which is a smarter worldbuilding device than most action games bother with. The structure is linear, closer to Mafia: Definitive Edition than any open-world sprawl, despite the city setting. Missions move Jacob from location to location, and driving between them is actually one of the game's better-feeling systems. Combat is functional but flat for most of the runtime: standard third-person shooting, predictable enemy AI, and no melee to speak of. The standout mechanical hook is a DC-2 attack drone tied to Jacob's implant. It can tase enemies, hack hostile robots, and launch energy grenades, which gives firefights a modest layer of tactics the base shooting doesn't have alone. Stealth sections using the drone are paced better than the straight gunfights. There are also no traditional boss fights, so if your enjoyment of action games hinges on set-piece confrontations, that absence will feel notable. The final weapon, an energy cannon called the Sgian-Dubh, lands late and adds some punch, but the game honestly picks up across the board in its last quarter: tighter missions, faster pacing, less padding. Reviewers have noted the back stretch delivers what the first half only promises. Beyond the campaign, the Arcadia mode gives players access to creation tools to build their own missions, races, and environments using the same asset library as the main game, with no coding required. Community-made content is published and browsable. It is a genuinely expansive idea, and it gives the game a longer shelf life than a single playthrough of an eight-to-ten-hour campaign would on its own. The art direction and near-future Redrock setting hold up. The soundtrack is atmospheric. The cutscene production is cinematic in the way you would expect from a studio with AAA roots. What does not hold up as well is the writing and pacing across the mid-game, which reviewers consistently describe as slow and overlong before the final act redeems it. The overall Steam user score sits at Mixed territory across all reviews, with recent reviews trending more positive as patches have addressed the worst of the technical problems. This is a game that launched in a state it should not have, spent months in emergency repair, and has arrived at something closer to its intended form. It is not the transformational experience it was pitched as. The campaign has real weaknesses in pacing and AI design, and the off-beat drama surrounding the studio has done lasting reputational damage that colours how many players approach it. But for players who enjoy linear sci-fi action with a strong narrative hook, a decent drone-based combat gimmick, and the prospect of community-generated missions extending their time in Redrock, there is something here now that there genuinely was not at launch. Alex, Scout Team

MindsEye

MindsEye

Jun 10, 2025Build A Rocket Boy
GamerScout Says

A sci-fi action-adventure with a genuinely interesting premise that launched broken and took months of patches to reach a playable state. Worth a close look now, but go in knowing exactly what it is and isn't.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A

GamerScout Verdict

For patient sci-fi fans only: a rough, patched-up linear action game with a good final act and a creator mode with genuine long-term legs.

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About MindsEye

I kept tabs on MindsEye through one of the messiest launch cycles in recent memory, so arriving at it post-patch feels like a different experience than what the day-one crowd endured. The core setup is solid enough: you play as Jacob Diaz, a former soldier stationed in Redrock, a near-future desert city built around AI infrastructure and corporate surveillance. His neural implant, the titular MindsEye, causes fractured flashbacks that double as both story delivery and gameplay wrinkles. Memory portals scattered across the world let you replay scenes from the perspectives of side characters, which is a smarter worldbuilding device than most action games bother with. The structure is linear, closer to Mafia: Definitive Edition than any open-world sprawl, despite the city setting. Missions move Jacob from location to location, and driving between them is actually one of the game's better-feeling systems. Combat is functional but flat for most of the runtime: standard third-person shooting, predictable enemy AI, and no melee to speak of. The standout mechanical hook is a DC-2 attack drone tied to Jacob's implant. It can tase enemies, hack hostile robots, and launch energy grenades, which gives firefights a modest layer of tactics the base shooting doesn't have alone. Stealth sections using the drone are paced better than the straight gunfights. There are also no traditional boss fights, so if your enjoyment of action games hinges on set-piece confrontations, that absence will feel notable. The final weapon, an energy cannon called the Sgian-Dubh, lands late and adds some punch, but the game honestly picks up across the board in its last quarter: tighter missions, faster pacing, less padding. Reviewers have noted the back stretch delivers what the first half only promises. Beyond the campaign, the Arcadia mode gives players access to creation tools to build their own missions, races, and environments using the same asset library as the main game, with no coding required. Community-made content is published and browsable. It is a genuinely expansive idea, and it gives the game a longer shelf life than a single playthrough of an eight-to-ten-hour campaign would on its own. The art direction and near-future Redrock setting hold up. The soundtrack is atmospheric. The cutscene production is cinematic in the way you would expect from a studio with AAA roots. What does not hold up as well is the writing and pacing across the mid-game, which reviewers consistently describe as slow and overlong before the final act redeems it. The overall Steam user score sits at Mixed territory across all reviews, with recent reviews trending more positive as patches have addressed the worst of the technical problems. This is a game that launched in a state it should not have, spent months in emergency repair, and has arrived at something closer to its intended form. It is not the transformational experience it was pitched as. The campaign has real weaknesses in pacing and AI design, and the off-beat drama surrounding the studio has done lasting reputational damage that colours how many players approach it. But for players who enjoy linear sci-fi action with a strong narrative hook, a decent drone-based combat gimmick, and the prospect of community-generated missions extending their time in Redrock, there is something here now that there genuinely was not at launch.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaLinear NarrativeDrone CombatUser-Generated ContentNear-Future Sci-FiNeural Implant MechanicPost-Launch ImprovedCreation ToolsThird-Person Shooter

System Requirements

Minimum

OS
Windows 10/11 64 Bit with latest updates
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
6GB VRAM, Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT
Processor
Intel Core i5-12400F / AMD Ryzen 5 5600X

Recommended

OS
Windows 10/11 64 Bit with latest updates
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
8GB VRAM, Nvidia GeForce RTX 4070 / AMD Radeon RX 6800 XT
Processor
Intel Core i7-13700K / AMD Ryzen 7 7800X3D

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Game Info

Developer
Build A Rocket Boy
Publisher
Build A Rocket Boy
Release Date
Jun 10, 2025

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Frequently asked questions about MindsEye

How much does MindsEye cost?

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What platforms is MindsEye available on?

MindsEye is available on PC, Xbox.

When was MindsEye released?

MindsEye was released on 10 June 2025.

Who developed MindsEye?

MindsEye was developed by Build A Rocket Boy.