Compare Mind Spheres prices across trusted key stores and find the best deal. Developed by Microblast Games. Published by Microblast Games. Released on 7/8/2016. Available on PC. Genres: Casual, Indie, Sports.

Minigolf meets pinball in a physics puzzle hybrid that sounds better on paper than it plays in practice. Decent time-killer, rough around the edges.

Mind Spheres is a physics-based puzzle game from Microblast Games that attempts to blend two very specific genres: minigolf and pinball. The core loop asks you to figure out how to get a ball from point A to point B, using a combination of trajectory planning and bouncy physics interactions across a series of increasingly complex levels. If you have ever spent twenty minutes adjusting the angle of a putt or watching a silver ball ricochet off rubber bumpers, you know the DNA this game is working with. The mashup concept is legitimately interesting, and for a small indie release it has a clear identity. Where Mind Spheres earns its keep is in the early-to-mid game, where the puzzle logic clicks and the physics feel cooperative rather than adversarial. Levels are self-contained, bite-sized, and the kind of thing you can pick up for ten minutes without needing to rebuild any mental state. For casual players or people who want something to run in a second monitor while half-watching a stream, the format works. The difficulty curve is gentle enough that newcomers to the genre will not feel punished, and the level-by-level structure means you always have a clear next objective. The problems start showing up once you push deeper into the level set. The physics engine, while functional, has an inconsistency problem. Shots that look identical produce noticeably different outcomes, and that randomness starts feeling less like emergent puzzle depth and more like friction. There is no real build variety, no unlockable mechanics, and no meaningful progression system layered on top of the core puzzle solving. You are doing essentially the same thing in level 50 as in level 5, just with a more complicated layout. For a strategy-minded player who expects systems to compound on each other over time, that flatness is hard to ignore. The mixed Steam review score (77% positive across 820 reviews at time of writing) tells you roughly what to expect: a game that lands for a specific audience but leaves another portion unsatisfied. The people who enjoy it seem to genuinely enjoy it. The people who bounce off it cite the physics inconsistency and the lack of depth. Both camps are being honest. There is no Metacritic score to triangulate against, which for a 2016 indie release is not surprising, but it does mean you are going in with limited critical reference points beyond user feedback. Mind Spheres is best understood as a low-commitment puzzle curiosity rather than a substantial game system. It is not trying to be a deep simulation and it does not pretend to be. If you want a puzzle game with compounding mechanics, mod support, or a robust late-game challenge, look elsewhere. If you want something uncomplicated that scratches a very specific niche combining two classic physical game fantasies, and you can accept some physics jank as part of the deal, this delivers a reasonable session or two of entertainment. Diego, Scout Team

Mind Spheres

Mind Spheres

Jul 8, 2016Microblast Games
GamerScout Says

Minigolf meets pinball in a physics puzzle hybrid that sounds better on paper than it plays in practice. Decent time-killer, rough around the edges.

PC
ProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.27

GamerScout Verdict

A harmless casual puzzler for short sessions, but inconsistent physics and no progression depth make it hard to recommend over stronger genre alternatives.

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About Mind Spheres

Mind Spheres is a physics-based puzzle game from Microblast Games that attempts to blend two very specific genres: minigolf and pinball. The core loop asks you to figure out how to get a ball from point A to point B, using a combination of trajectory planning and bouncy physics interactions across a series of increasingly complex levels. If you have ever spent twenty minutes adjusting the angle of a putt or watching a silver ball ricochet off rubber bumpers, you know the DNA this game is working with. The mashup concept is legitimately interesting, and for a small indie release it has a clear identity. Where Mind Spheres earns its keep is in the early-to-mid game, where the puzzle logic clicks and the physics feel cooperative rather than adversarial. Levels are self-contained, bite-sized, and the kind of thing you can pick up for ten minutes without needing to rebuild any mental state. For casual players or people who want something to run in a second monitor while half-watching a stream, the format works. The difficulty curve is gentle enough that newcomers to the genre will not feel punished, and the level-by-level structure means you always have a clear next objective. The problems start showing up once you push deeper into the level set. The physics engine, while functional, has an inconsistency problem. Shots that look identical produce noticeably different outcomes, and that randomness starts feeling less like emergent puzzle depth and more like friction. There is no real build variety, no unlockable mechanics, and no meaningful progression system layered on top of the core puzzle solving. You are doing essentially the same thing in level 50 as in level 5, just with a more complicated layout. For a strategy-minded player who expects systems to compound on each other over time, that flatness is hard to ignore. The mixed Steam review score (77% positive across 820 reviews at time of writing) tells you roughly what to expect: a game that lands for a specific audience but leaves another portion unsatisfied. The people who enjoy it seem to genuinely enjoy it. The people who bounce off it cite the physics inconsistency and the lack of depth. Both camps are being honest. There is no Metacritic score to triangulate against, which for a 2016 indie release is not surprising, but it does mean you are going in with limited critical reference points beyond user feedback. Mind Spheres is best understood as a low-commitment puzzle curiosity rather than a substantial game system. It is not trying to be a deep simulation and it does not pretend to be. If you want a puzzle game with compounding mechanics, mod support, or a robust late-game challenge, look elsewhere. If you want something uncomplicated that scratches a very specific niche combining two classic physical game fantasies, and you can accept some physics jank as part of the deal, this delivers a reasonable session or two of entertainment.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamPhysics PuzzlerMinigolfPinballLevel-BasedShort SessionsSingle PlayerCasual Puzzle

System Requirements

Minimum

Processor
2.0 GHz
Memory
2 GB RAM
Graphics
NVIDIA GeForce GT 240 (or better)
DirectX
Version 12
Storage
300 MB available space

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Reviews & Ratings

Steam
77%(820)

Game Info

Developer
Microblast Games
Publisher
Microblast Games
Release Date
Jul 8, 2016

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How much does Mind Spheres cost?

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What platforms is Mind Spheres available on?

Mind Spheres is available on PC.

When was Mind Spheres released?

Mind Spheres was released on 8 July 2016.

Who developed Mind Spheres?

Mind Spheres was developed by Microblast Games.