Compare Mighty Goose prices across 50+ stores and find the best deal. Developed by Blastmode. Published by PLAYISM. Released on 6/5/2021. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie.

A solo-dev love letter to Metal Slug that packs more personality into a wall-eyed goose than most studios fit into an entire cast. Short, loud, and genuinely joyful, if you know when to honk.

I went in expecting a Metal Slug clone wearing a bird costume, and I came out genuinely charmed. Mighty Goose is built by Richard Lems at Blastmode, largely a one-person effort for its first six months of development, and that handcrafted fingerprint is visible in every frame. The pixel art is chunky and vibrant in a way that reads as a considered aesthetic choice rather than a budget workaround, and the animations, watching Goose don goggles before hopping a motorcycle, or seeing the poor bird rendered as a roasted dish when its last hit point evaporates, carry a warmth that bigger productions rarely bother with. The mechanical DNA is unambiguously Metal Slug. You push right, shoot things, pick up limited-ammo weapons (machine gun, shotgun, rocket launcher, tesla coil), and manage a four-hit health bar through nine side-scrolling levels. What Blastmode grafts onto that template is a Mighty Meter: fill it by chaining attacks, activate it to briefly become near-invincible and push out massive damage. There is a genuine rhythm to managing that meter, cutscenes and boss transitions reset it, so you learn quickly to spend it before the loading screen interrupts you. Between levels you equip upgrade chips (Spring Boots for speed, Gun Nut for extended ammo, Shockwave Belt to punish nearby enemies when you take a hit) that give the runs just enough personalisation to encourage a second pass. You can also bring a companion character into levels; controlled by AI or a second player, they fight alongside you and occasionally drop weapon pickups. The co-op implementation is the game's biggest soft spot: the second player is locked to the sidekick role, which is underpowered and lacks Goose's movement options. If local co-op is the reason you're interested, temper expectations. Shooting downward in mid-air slows your fall, a small, elegant mechanic that opens up aerial combat far more than the genre usually allows. Bosses are screen-filling and well-designed, and the game's willingness to swap you into mechs, motorcycles, and jets for certain sections keeps the pacing punchy. The soundtrack by Dominic Ninmark (who also scored Blazing Chrome and Gravity Circuit) earns its own spotlight: synth-rock interlocked with jazz-fusion stabs, loud and alive in a way that the best arcade scores always are. My only gripe is that the screen can tip into genuine visual noise during the densest encounters, enemy bullets share colours with your own, and shell casings, explosion debris, and coin drops compete for the same space. It is a deliberate stylistic choice, but it does occasionally cost you a hit you never saw coming. The honest caveat is runtime. You can finish the main campaign in two to three hours. A New Game Plus mode sharpens the difficulty meaningfully, critics noted this harder setting feels closer to the intended challenge level, and a bonus post-credits level adds a little extra. Steam players have been consistently positive since launch, and the game received an honorable mention on Shacknews' indie list for its release year. For someone who wants a 90-minute burst of joyful mayhem, Mighty Goose is precisely calibrated. For someone hoping for a 10-hour campaign with evolving systems, it will feel incomplete regardless of how good those individual hours are. Kai, Scout Team

Mighty Goose
ActionIndie

Mighty Goose

Jun 5, 2021BlastmodePLAYISM
GamerScout Says

A solo-dev love letter to Metal Slug that packs more personality into a wall-eyed goose than most studios fit into an entire cast. Short, loud, and genuinely joyful, if you know when to honk.

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Screenshots & Media

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About Mighty Goose

I went in expecting a Metal Slug clone wearing a bird costume, and I came out genuinely charmed. Mighty Goose is built by Richard Lems at Blastmode, largely a one-person effort for its first six months of development, and that handcrafted fingerprint is visible in every frame. The pixel art is chunky and vibrant in a way that reads as a considered aesthetic choice rather than a budget workaround, and the animations, watching Goose don goggles before hopping a motorcycle, or seeing the poor bird rendered as a roasted dish when its last hit point evaporates, carry a warmth that bigger productions rarely bother with. The mechanical DNA is unambiguously Metal Slug. You push right, shoot things, pick up limited-ammo weapons (machine gun, shotgun, rocket launcher, tesla coil), and manage a four-hit health bar through nine side-scrolling levels. What Blastmode grafts onto that template is a Mighty Meter: fill it by chaining attacks, activate it to briefly become near-invincible and push out massive damage. There is a genuine rhythm to managing that meter, cutscenes and boss transitions reset it, so you learn quickly to spend it before the loading screen interrupts you. Between levels you equip upgrade chips (Spring Boots for speed, Gun Nut for extended ammo, Shockwave Belt to punish nearby enemies when you take a hit) that give the runs just enough personalisation to encourage a second pass. You can also bring a companion character into levels; controlled by AI or a second player, they fight alongside you and occasionally drop weapon pickups. The co-op implementation is the game's biggest soft spot: the second player is locked to the sidekick role, which is underpowered and lacks Goose's movement options. If local co-op is the reason you're interested, temper expectations. Shooting downward in mid-air slows your fall, a small, elegant mechanic that opens up aerial combat far more than the genre usually allows. Bosses are screen-filling and well-designed, and the game's willingness to swap you into mechs, motorcycles, and jets for certain sections keeps the pacing punchy. The soundtrack by Dominic Ninmark (who also scored Blazing Chrome and Gravity Circuit) earns its own spotlight: synth-rock interlocked with jazz-fusion stabs, loud and alive in a way that the best arcade scores always are. My only gripe is that the screen can tip into genuine visual noise during the densest encounters, enemy bullets share colours with your own, and shell casings, explosion debris, and coin drops compete for the same space. It is a deliberate stylistic choice, but it does occasionally cost you a hit you never saw coming. The honest caveat is runtime. You can finish the main campaign in two to three hours. A New Game Plus mode sharpens the difficulty meaningfully, critics noted this harder setting feels closer to the intended challenge level, and a bonus post-credits level adds a little extra. Steam players have been consistently positive since launch, and the game received an honorable mention on Shacknews' indie list for its release year. For someone who wants a 90-minute burst of joyful mayhem, Mighty Goose is precisely calibrated. For someone hoping for a 10-hour campaign with evolving systems, it will feel incomplete regardless of how good those individual hours are. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:indieMetal Slug-likeArcade Run-and-GunNew Game PlusVehicle SectionsUpgrade ChipsCompanion SystemSolo DevSpeedrun-Friendly

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
A nVidia or AMD graphics card with latest drivers, at least 512 MB of dedicated video memory
Processor
2 GHz dual-core processor

Reviews & Ratings

No ratings available

Game Info

Developer
Blastmode
Publisher
PLAYISM
Release Date
Jun 5, 2021

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