Compare Middle-earth: Shadow of Mordor (GOTY) prices across 50+ stores and find the best deal. Developed by Monolith Productions, Inc.. Published by Warner Bros. Interactive Entertainment. Released on 9/30/2014. Available on PC. Genres: Action, Adventure. Metacritic score: 84/100.

The Nemesis System alone makes this one of the most memorable action-adventure games of the 2010s. Arkham-style combat, an open Mordor to tear through, and orc captains that remember every humiliation you dish out.

I came to Shadow of Mordor expecting a competent licensed game and left with a genuine appreciation for one of the smartest enemy systems ever designed. You play as Talion, a Ranger of Gondor who dies at the start and gets yanked back by the wraith of Celebrimbor, an elven smith with a complicated history involving the Rings of Power. That setup threads the needle between fan-service lore and an original revenge story, and while the main narrative never fully earns its dramatic moments, the world around it more than compensates. The combat pulls openly from the Batman: Arkham playbook: counter-heavy melee, fluid free-running, stealth kills from the shadows, and a bow for picking off high-value targets at range. Your three weapons, a sword, a dagger, and that bow, upgrade through a rune system that rewards hunting specific orc captains. Environmental plays add texture, whether you are poisoning a ration barrel to scatter a camp before you wade in, or turning a Caragor loose to chew through bodyguards. The traversal has some of the sticky magnetism complaints you will recognize from Assassin's Creed, and the game holds your hand in the early hours with combat tips that outstay their welcome, but both issues fade once you hit your stride. Everything clicks because of the Nemesis System. Any standard orc grunt can, through the chaos of battle, rise to become a named captain with voiced personality quirks, specific fears, remembered grudges, and unique immunities built from your previous encounters. Kill a captain by stealth repeatedly and the next one shows up immune to stealth. Fail to finish off a wounded enemy and he climbs the ranks carrying a scar and a long memory. Later in the game you can brand orcs and turn them into moles inside Sauron's army, triggering betrayals and engineering power vacuums at the warchief level. The system is patented by Warner Bros. and, with Monolith now shut down, it is genuinely unlikely to appear elsewhere before 2036. Playing Shadow of Mordor is currently the only way to experience it in its original form. That matters. The GOTY edition bundles the Lord of the Hunt and The Bright Lord story campaigns alongside Trials of War challenge modes, additional warband missions, runes, and character skins. The DLC campaigns are short and The Lord of the Hunt in particular adds little beyond creature-hunting variety, but The Bright Lord lets you play as Celebrimbor himself, which slots into the lore in a satisfying way. The story across all three campaigns is the weakest part of the package, with characters that feel underwritten next to the procedural drama the Nemesis System generates on its own. If you are playing for plot, you will leave a little cold. If you are playing to build a personal vendetta against a one-eyed warchief named Grog the Unkillable who has killed you four times and now has poison immunity, you will lose several evenings without noticing. Alex, Scout Team

Middle-earth: Shadow of Mordor (GOTY)
ActionAdventure

Middle-earth: Shadow of Mordor (GOTY)

Sep 30, 2014Monolith Productions, Inc.Warner Bros. Interactive Entertainment
GamerScout Says

The Nemesis System alone makes this one of the most memorable action-adventure games of the 2010s. Arkham-style combat, an open Mordor to tear through, and orc captains that remember every humiliation you dish out.

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About Middle-earth: Shadow of Mordor (GOTY)

I came to Shadow of Mordor expecting a competent licensed game and left with a genuine appreciation for one of the smartest enemy systems ever designed. You play as Talion, a Ranger of Gondor who dies at the start and gets yanked back by the wraith of Celebrimbor, an elven smith with a complicated history involving the Rings of Power. That setup threads the needle between fan-service lore and an original revenge story, and while the main narrative never fully earns its dramatic moments, the world around it more than compensates. The combat pulls openly from the Batman: Arkham playbook: counter-heavy melee, fluid free-running, stealth kills from the shadows, and a bow for picking off high-value targets at range. Your three weapons, a sword, a dagger, and that bow, upgrade through a rune system that rewards hunting specific orc captains. Environmental plays add texture, whether you are poisoning a ration barrel to scatter a camp before you wade in, or turning a Caragor loose to chew through bodyguards. The traversal has some of the sticky magnetism complaints you will recognize from Assassin's Creed, and the game holds your hand in the early hours with combat tips that outstay their welcome, but both issues fade once you hit your stride. Everything clicks because of the Nemesis System. Any standard orc grunt can, through the chaos of battle, rise to become a named captain with voiced personality quirks, specific fears, remembered grudges, and unique immunities built from your previous encounters. Kill a captain by stealth repeatedly and the next one shows up immune to stealth. Fail to finish off a wounded enemy and he climbs the ranks carrying a scar and a long memory. Later in the game you can brand orcs and turn them into moles inside Sauron's army, triggering betrayals and engineering power vacuums at the warchief level. The system is patented by Warner Bros. and, with Monolith now shut down, it is genuinely unlikely to appear elsewhere before 2036. Playing Shadow of Mordor is currently the only way to experience it in its original form. That matters. The GOTY edition bundles the Lord of the Hunt and The Bright Lord story campaigns alongside Trials of War challenge modes, additional warband missions, runes, and character skins. The DLC campaigns are short and The Lord of the Hunt in particular adds little beyond creature-hunting variety, but The Bright Lord lets you play as Celebrimbor himself, which slots into the lore in a satisfying way. The story across all three campaigns is the weakest part of the package, with characters that feel underwritten next to the procedural drama the Nemesis System generates on its own. If you are playing for plot, you will leave a little cold. If you are playing to build a personal vendetta against a one-eyed warchief named Grog the Unkillable who has killed you four times and now has poison immunity, you will lose several evenings without noticing. Alex, Scout Team

Tags

steamNemesis SystemRevenge LoopOrc Captain HuntingWraith PowersOpen-World CombatStealth OptionalRune UpgradesSingle-Player OnlyLOTR Lore

System Requirements

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Reviews & Ratings

Metacritic
84
Steam
88%(597)

Game Info

Developer
Monolith Productions, Inc.
Publisher
Warner Bros. Interactive Entertainment
Release Date
Sep 30, 2014

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