
Metro Simulator 2
Only a very specific breed of sim player will find satisfaction here: if you can memorise Soviet-era switch sequences and don't mind tunnels for hours, this niche underground ride has something genuine to offer everyone else, approach with caution.
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About Metro Simulator 2
My first instinct when loading Metro Simulator 2 was to treat it like a compact, city-specific alternative to the Train Sim World franchise. That instinct was half right and half painful. What KishMish Games has built is a rigorously faithful recreation of Moscow Metro Line 6, covering 24 stations across a single subway corridor, with two drivable trains - the older 81-717 and the more modern 81-740.1B - each with their own distinct control layouts. The fidelity is real: you set up the cab manually, check the schedule card, activate the auto-announcer, manage braking distances against posted speed limits, open and close doors at platform alignment, and respond to dispatcher orders. That is not a simplified arcade checklist. That is a shift at work. The two modes shape completely different experiences. Free Mode lets you pick any starting station on Line 6, set your own route and timetable, and drive with or without passengers - useful for learning the track layout and cab procedures without the pressure of a clock. Scenario Mode is where structured challenge lives: pre-determined runs that throw equipment malfunctions, passenger emergencies, and tight departure windows at you. As a sim specialist I find the scenario loop more rewarding because it gives your decisions actual stakes. The problem is that scenarios have no mid-run save or autosave, so a game-breaking bug at the final stop - and multiple reviewers across PC and console have hit exactly that - can wipe an hour or more of careful work with no recourse. That is a design and QA failure, not a difficulty curve. The visual presentation is a mixed ledger. The station architecture earns genuine praise: each stop on Line 6 was built in a different Soviet-era period, and the game reflects that in tile work, ceiling height, and lighting tone. Train cab interiors are dense with correctly placed instruments. Passenger models, however, are generic and stiff, and the tunnel segments - which represent a significant portion of total drive time - feel dated and monotonous. On PC, mouse-driven switch interaction is manageable. On Xbox the same controls become a frustration exercise, with tiny interactive zones that frequently fail to register inputs without a full game restart. If you are on PC, the experience is appreciably better than on console. Content volume is the other honest concern. A single metro line with two trains and a handful of scenarios is a thin offering. Longevity depends entirely on how much you value procedural repetition: running the same 24-station corridor with self-imposed discipline, watching your departure precision improve run by run. For a certain kind of player - the type who fills spreadsheets tracking arrival deltas in Train Sim World - that loop is genuinely meditative. For players expecting breadth comparable to larger sim titles, the content ceiling arrives quickly. The Steam community sits at a mixed overall rating, which accurately reflects a title that satisfies a narrow audience and frustrates everyone outside it. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® 7 or later 64-bit OS required
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- Geforce GTX 950 or Radeon R9 280 (no support for onboard cards)
- Processor
- Intel Core i5-4460 or AMD equivalent
- Sound Card
- DirectX® Compatible
Recommended
- OS
- Microsoft® Windows® 10 or later 64-bit OS required
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- Geforce GTX 1070 or AMD Radeon RX 590
- Processor
- Intel Core i7-9700K or AMD equivalent
- Sound Card
- DirectX® Compatible
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Game Info
- Developer
- KishMish Games
- Publisher
- KishMish Games
- Release Date
- Jun 14, 2023

