
Metamorfose S
A scrappy Brazilian Metroidvania with a soundtrack that punches well above its budget and level design that would make Castlevania nod approvingly, just brace for combat that never really wakes up.
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Screenshots & Media

About Metamorfose S
I have a soft spot for games that feel like one person poured everything they had into a genre they clearly love, and Metamorfose S is exactly that kind of project. Andre Monteiro built a solo Metroidvania in the Igavania mold, the sort of game where you can feel the reverence for Symphony of the Night in every interconnected corridor. The result is uneven, occasionally baffling, and worth your time anyway if you know what you are getting into. You play as Sebastian, a sleeping experiment created by a scientist named Gerry whose other creations escaped containment and turned on humanity. It is a premise that sounds more interesting than its execution fully delivers, and some of the writing has that charmingly fractured quality that comes from translation roughness, the kind where you lean in rather than away. The mystery threads its way through the map well enough to keep you curious, and that counts for something in a genre where story is usually an afterthought. The map itself is the real draw. Vertically stacked corridors, breakable walls hiding secrets, ability gates that slowly open the world as you level up, the layout thinking is genuinely competent and clearly informed by the classics. Exploration has a satisfying rhythm that the combat never quite matches. And that is the honest caveat you need going in: the enemy AI is inert. Enemies telegraph their single attack, reset position, and repeat. You will not die to standard fodder unless you stop paying attention entirely. A handful of long-range types, wizards and the like, add a sliver of variety, but the moment-to-moment combat is the weakest part of an otherwise earnest package. What softens the blow is the loot system and crafting loop underneath it. Enemies drop materials you use to build swords, armor, and jewelry, and there is a genuine progression arc to the sword upgrade path, you do not need to max it to finish the game, but chasing it gives farming a sense of direction. Selectable spells add a little tactical color on top, and the character leveling lets you shape stats on level-up in ways that nudge replayability, even if most players will do one run and call it done. The presentation is its own negotiation. Textures clash a little, character animations lean toward early-millennium flash, and the final boss is staged in such a dark room that the clearly hand-crafted Gorilla design reportedly shows up better in the credits than in the actual fight. But the soundtrack is genuinely good, a layered mix of rock, progressive synth, and classical touches that creates a mood the visuals cannot always sustain alone. That audio sincerity is the thing that lingers. The game also packs 139 Steam achievements, a bestiary, and a map that shows your exploration percentage, small quality-of-life details that reveal a developer who cared about the genre's conventions. Plan for roughly eight hours to finish it. It ends teasing a sequel that, as of this writing, has not arrived. Metamorfose S is the kind of game I root for from the first room. It is a solo developer's love letter to a demanding subgenre, rough in execution but solid in its bones. If you have patience for passive enemies and a story that keeps one eyebrow raised in its direction, the map design and the soundtrack will carry you across the finish line feeling warmer than the review scores might suggest. Kai, Scout Team
Tags
Steam Deck & Linux
Runs on Linux but with crashes or issues. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2000 MB RAM
- DirectX
- Version 10
- Storage
- 200 MB available space
- Graphics
- GPU compatible with DirectX10 and Webgl
- Processor
- Dual-Core with 2 GHz
- Sound Card
- Onboard
Recommended
- OS
- Windows 10
- Memory
- 2000 MB RAM
- DirectX
- Version 10
- Storage
- 200 MB available space
- Graphics
- GeForce 9800GT
- Processor
- Intel Core i3-4170 or AMD FX-8300 or higher
- Sound Card
- Onboard
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Andre Monteiro
- Publisher
- SA Industry
- Release Date
- Jul 4, 2017