Compare Metal: Hellsinger (PC) prices across 50+ stores and find the best deal. Developed by The Outsiders. Published by FunCom. Released on 9/15/2022. Available on PC, Xbox. Genres: Action, Adventure.

Doom-style FPS meets rhythm game, with vocal features from Serj Tankian and Matt Heafy. If that sentence made you sit up straighter, stop reading and just buy it.

I went in expecting a gimmick and came out with a sore neck and a cleared evening schedule. Metal: Hellsinger is a first-person shooter built entirely around one high-stakes idea: every shot, every reload, every dodge, every melee execution lands harder when it lands on the beat. Miss the rhythm and your damage drops. Stay locked in and the Fury multiplier climbs, your weapons charge their ultimates faster, and the song around you literally opens up, adding instrumentation and vocals in real time as a reward for your accuracy. It is one of the cleanest feedback loops in recent memory. You play as the Unknown, a demon out to reclaim her stolen voice from the Red Judge, ruler of the Hells. Troy Baker narrates as Paz, a wisecracking skull companion who delivers the story between levels. The plot is thin, but it does just enough to give each of the eight stages a sense of escalation. What actually carries you forward is the arsenal. You always run two weapons from a pool of six, including the pistols that fire on every single beat, the Persephone shotgun on every second beat, a crossbow, a sword called Terminus for close-range work, and crow-shaped boomerangs called the Hellcrows. Each fires at a different tempo, reloads at a different rhythm, and carries a unique ultimate attack charged by on-beat kills. Swapping loadouts before each level is a small but genuinely strategic decision, and the pistol-plus-shotgun pairing plays very differently from a Terminus-plus-crossbow setup. The soundtrack is the real co-star. Composers Two Feathers wrote tracks structured in modular layers, and vocalists including Serj Tankian of System of a Down, Matt Heafy of Trivium, and Alissa White-Gluz of Arch Enemy step in once your Fury climbs high enough to unlock them mid-level. Hearing those vocals drop in as a direct consequence of your own rhythm discipline is a genuinely special moment, one the game earns rather than hands out. Headphones are not optional here; they are the correct way to play. The criticisms are real but knowable up front. The campaign clocks in around four to five hours, and boss variety is thin, with most encounters amounting to a familiar enemy type dropped into a new arena with different attack patterns. Enemy diversity across regular encounters is also limited, which means the repetition starts to show before the credits roll. A post-launch horde mode added replayability but received a mixed reception from the community, with players pointing to cramped arenas and a questionable locked-ability progression that strips out core moves like the dash until you grind them back. The main campaign scoreboards and four difficulty tiers, from Lamb through Goat, Beast, and the post-launch Archdevil new-game-plus setting, do give competitive players a reason to return. But if you need 30 hours of content, this is not that game. For the player it is built for, though, none of that matters much. If you have any sense of rhythm, even a casual one, the moment everything clicks is worth the price of admission by itself. Think of it less as a shooter with rhythm elements bolted on, and more as a rhythm game that happens to let you rip demons apart with a shotgun on every other beat. Alex, Scout Team

Metal: Hellsinger (PC)
ActionAdventure

Metal: Hellsinger (PC)

Sep 15, 2022The OutsidersFunCom
GamerScout Says

Doom-style FPS meets rhythm game, with vocal features from Serj Tankian and Matt Heafy. If that sentence made you sit up straighter, stop reading and just buy it.

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About Metal: Hellsinger (PC)

I went in expecting a gimmick and came out with a sore neck and a cleared evening schedule. Metal: Hellsinger is a first-person shooter built entirely around one high-stakes idea: every shot, every reload, every dodge, every melee execution lands harder when it lands on the beat. Miss the rhythm and your damage drops. Stay locked in and the Fury multiplier climbs, your weapons charge their ultimates faster, and the song around you literally opens up, adding instrumentation and vocals in real time as a reward for your accuracy. It is one of the cleanest feedback loops in recent memory. You play as the Unknown, a demon out to reclaim her stolen voice from the Red Judge, ruler of the Hells. Troy Baker narrates as Paz, a wisecracking skull companion who delivers the story between levels. The plot is thin, but it does just enough to give each of the eight stages a sense of escalation. What actually carries you forward is the arsenal. You always run two weapons from a pool of six, including the pistols that fire on every single beat, the Persephone shotgun on every second beat, a crossbow, a sword called Terminus for close-range work, and crow-shaped boomerangs called the Hellcrows. Each fires at a different tempo, reloads at a different rhythm, and carries a unique ultimate attack charged by on-beat kills. Swapping loadouts before each level is a small but genuinely strategic decision, and the pistol-plus-shotgun pairing plays very differently from a Terminus-plus-crossbow setup. The soundtrack is the real co-star. Composers Two Feathers wrote tracks structured in modular layers, and vocalists including Serj Tankian of System of a Down, Matt Heafy of Trivium, and Alissa White-Gluz of Arch Enemy step in once your Fury climbs high enough to unlock them mid-level. Hearing those vocals drop in as a direct consequence of your own rhythm discipline is a genuinely special moment, one the game earns rather than hands out. Headphones are not optional here; they are the correct way to play. The criticisms are real but knowable up front. The campaign clocks in around four to five hours, and boss variety is thin, with most encounters amounting to a familiar enemy type dropped into a new arena with different attack patterns. Enemy diversity across regular encounters is also limited, which means the repetition starts to show before the credits roll. A post-launch horde mode added replayability but received a mixed reception from the community, with players pointing to cramped arenas and a questionable locked-ability progression that strips out core moves like the dash until you grind them back. The main campaign scoreboards and four difficulty tiers, from Lamb through Goat, Beast, and the post-launch Archdevil new-game-plus setting, do give competitive players a reason to return. But if you need 30 hours of content, this is not that game. For the player it is built for, though, none of that matters much. If you have any sense of rhythm, even a casual one, the moment everything clicks is worth the price of admission by itself. Think of it less as a shooter with rhythm elements bolted on, and more as a rhythm game that happens to let you rip demons apart with a shotgun on every other beat. Alex, Scout Team

Tags

steamRhythm FPSOn-Beat CombatScore AttackLeaderboardLoadout SelectionFury MultiplierCelebrity SoundtrackNew Game PlusHorde Mode

System Requirements

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Reviews & Ratings

Steam
96%(16,783)

Game Info

Developer
The Outsiders
Publisher
FunCom
Release Date
Sep 15, 2022

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