Compare Men of Valor prices across 50+ stores and find the best deal. Developed by 2015. Published by THQ Nordic. Released on 2/9/2016. Available on PC. Genres: Action. Metacritic score: 71/100.

One of the few singleplayer Vietnam War shooters you can actually finish on a modern PC today, and that scarcity alone puts it on the radar for anyone tired of WWII settings.

My first reaction loading up Men of Valor was genuine surprise that a 2004 FPS runs this cleanly on modern hardware without patching or config headaches. That is a low bar, sure, but when you are digging into a back-catalogue title re-released on Steam, stability matters. Past that first impression, what you get is a scripted, squad-based first-person shooter built on Unreal Engine 2, covering Dean Shepard's tour with the 3rd Marine Division from 1965 through the Tet Offensive in 1968. Think Medal of Honor: Allied Assault transplanted to the Vietnamese jungle, because the same developer, 2015 Inc., built both games. The DNA is obvious and the formula is familiar: advance from point A to point B, hit your scripted marks, watch choreographed chaos unfold around you. The campaign runs across thirteen missions that move through historically grounded operations including Operation Starlite, the battle of Khe Sanh, and the urban street fighting of Hue City during Tet. Mission variety is better than it first appears. You are not only running jungle corridors. There are door-gun sequences on Huey helicopters, riverboat segments along enemy-held shores, and tunnel complex infiltrations that briefly change the pace. The weapon roster progresses with the timeline, too: you start in 1965 carrying the M14 and M1 Thompson, then watch them phased out for the M16A1 as the war drags on. Period-accurate details like that add texture even when the broader gameplay feels routine. Where the game earns genuine respect is its health system. Getting hit starts a bleed that converts to permanent damage if you do not stop and bandage the wound by holding a button. Recovering that permanent damage means looting med-kits and canteens off enemy bodies, which takes time and leaves you exposed. It forces the cover-and-advance discipline the game wants rather than letting you play Rambo. Moving while shooting spreads your accuracy too, so patience is rewarded. For 2004, that loop was genuinely forward-thinking. The problem is that the surrounding systems have not aged as gracefully. Friendly AI squadmates are largely decorative, routinely running into your line of fire or failing to contribute much on their own. Enemy AI is scripted enough that once you learn the trigger points, encounters stop feeling dangerous. The save system is checkpoint-based and occasionally punishing in ways that feel arbitrary rather than fair. The honest case for Men of Valor in 2024 is a niche one. The singleplayer Vietnam FPS genre is genuinely thin compared to WWII shooters, and this title covers ground very few others do with any seriousness. The story is told through letters between Dean and his parents before each mission, a small character touch that keeps the campaign from feeling purely mechanical. The period soundtrack of 1960s radio tracks playing at US bases gives the game an atmosphere that screenshots alone will not convey. If you go in expecting a competent, linear military shooter with some rough edges and a runtime of around six to eight hours, you will likely get your money out of it. If you need sharp AI, modern production values, or open-ended gameplay, this is not that game. Alex, Scout Team

Men of Valor
Action

Men of Valor

Feb 9, 20162015THQ Nordic
GamerScout Says

One of the few singleplayer Vietnam War shooters you can actually finish on a modern PC today, and that scarcity alone puts it on the radar for anyone tired of WWII settings.

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About Men of Valor

My first reaction loading up Men of Valor was genuine surprise that a 2004 FPS runs this cleanly on modern hardware without patching or config headaches. That is a low bar, sure, but when you are digging into a back-catalogue title re-released on Steam, stability matters. Past that first impression, what you get is a scripted, squad-based first-person shooter built on Unreal Engine 2, covering Dean Shepard's tour with the 3rd Marine Division from 1965 through the Tet Offensive in 1968. Think Medal of Honor: Allied Assault transplanted to the Vietnamese jungle, because the same developer, 2015 Inc., built both games. The DNA is obvious and the formula is familiar: advance from point A to point B, hit your scripted marks, watch choreographed chaos unfold around you. The campaign runs across thirteen missions that move through historically grounded operations including Operation Starlite, the battle of Khe Sanh, and the urban street fighting of Hue City during Tet. Mission variety is better than it first appears. You are not only running jungle corridors. There are door-gun sequences on Huey helicopters, riverboat segments along enemy-held shores, and tunnel complex infiltrations that briefly change the pace. The weapon roster progresses with the timeline, too: you start in 1965 carrying the M14 and M1 Thompson, then watch them phased out for the M16A1 as the war drags on. Period-accurate details like that add texture even when the broader gameplay feels routine. Where the game earns genuine respect is its health system. Getting hit starts a bleed that converts to permanent damage if you do not stop and bandage the wound by holding a button. Recovering that permanent damage means looting med-kits and canteens off enemy bodies, which takes time and leaves you exposed. It forces the cover-and-advance discipline the game wants rather than letting you play Rambo. Moving while shooting spreads your accuracy too, so patience is rewarded. For 2004, that loop was genuinely forward-thinking. The problem is that the surrounding systems have not aged as gracefully. Friendly AI squadmates are largely decorative, routinely running into your line of fire or failing to contribute much on their own. Enemy AI is scripted enough that once you learn the trigger points, encounters stop feeling dangerous. The save system is checkpoint-based and occasionally punishing in ways that feel arbitrary rather than fair. The honest case for Men of Valor in 2024 is a niche one. The singleplayer Vietnam FPS genre is genuinely thin compared to WWII shooters, and this title covers ground very few others do with any seriousness. The story is told through letters between Dean and his parents before each mission, a small character touch that keeps the campaign from feeling purely mechanical. The period soundtrack of 1960s radio tracks playing at US bases gives the game an atmosphere that screenshots alone will not convey. If you go in expecting a competent, linear military shooter with some rough edges and a runtime of around six to eight hours, you will likely get your money out of it. If you need sharp AI, modern production values, or open-ended gameplay, this is not that game. Alex, Scout Team

Tags

steamVietnam WarSquad-BasedBleed MechanicCheckpoint SavesDoor-Gun SequencesHistorical MissionsPeriod ArsenalLinear CampaignCinematic Scripting

System Requirements

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Reviews & Ratings

Metacritic
71
Steam
68%(742)

Game Info

Developer
2015
Publisher
THQ Nordic
Release Date
Feb 9, 2016

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