Compare Memory Lost prices across 50+ stores and find the best deal. Developed by Magic Hazard. Published by ESDigital Games. Released on 3/6/2025. Available on PC. Genres: Action, Adventure, Indie.

A body-hopping cyberpunk twin-stick shooter with a genuinely clever core idea, undercut by rough edges that test your patience before the mechanics finally click.

I kept thinking about that one design decision the whole time I played Memory Lost: no health pickups, one magazine per body, and the only way to survive is to keep jumping into your enemies. That single constraint forces a kind of relentless, chess-at-gunpoint rhythm that most twin-stick shooters never attempt. Magic Hazard, a small studio out of Bratislava, built something with real personality around that premise, even if the seams show. The C.A.L.L. system is the heart of everything. You play as a rogue AI neural network, weaponless in your base form, who possesses enemy soldiers, thugs, and corporate enforcers mid-fight to steal their bodies, health bars, and loadouts. Snipers become vantage points. Club-wielding street brawlers become bulldozers. There are 60 distinct enemy types and 77 weapons threaded through the encounters, and when the body-swap rhythm locks in, rooms dissolve in a satisfying chain of possession and carnage. The five skill trees let you push into speed, reduced cooldowns, or survivability, and collecting memory shards from possessed foes feeds that upgrade loop. The game also branches, with three possible endings shaped by the choices you make in the dystopian city of Detraxis. Where it gets complicated is the execution. Several reviewers noted that the logic governing which enemies become valid possession targets feels inconsistent: you can clear a wave and find yourself with nowhere to jump when the last few soldiers swarm in. Boss encounters, of which there are ten, can tip from demanding into friction-filled when the rules feel unclear. The story, which orbits themes of identity and corporate control, has a world atmospheric enough to hold your interest, but the writing and voice acting rarely deliver on what the setting promises. Hand-drawn cutscenes vary in quality and the visual presentation is functional rather than striking. What does hold up is the sound. The synth-heavy soundtrack was crafted specifically for the game's atmosphere, reportedly involving over a thousand individual sound assets, and it earns every grimy neon-lit corridor it scores. Weapon impacts and the swoosh of consciousness transfer carry satisfying weight. The audio is genuinely the most assured part of the production, and for a small indie it is no small thing. Steam players have responded warmly, and the game has earned a very positive rating from early adopters who share that tolerance for rough craft around a singular mechanic. Memory Lost will frustrate players who want a tight, balanced action game on the level of its obvious inspirations. But if you are the kind of person who finds a clever mechanic worth excavating even when the surrounding systems push back, there is something real here worth finding. The C.A.L.L. system is the kind of idea that deserved a little more development runway, and the fact that it still works as often as it does says something about how much Magic Hazard believed in it. Kai, Scout Team

Memory Lost
ActionAdventureIndie

Memory Lost

Mar 6, 2025Magic HazardESDigital Games
GamerScout Says

A body-hopping cyberpunk twin-stick shooter with a genuinely clever core idea, undercut by rough edges that test your patience before the mechanics finally click.

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About Memory Lost

I kept thinking about that one design decision the whole time I played Memory Lost: no health pickups, one magazine per body, and the only way to survive is to keep jumping into your enemies. That single constraint forces a kind of relentless, chess-at-gunpoint rhythm that most twin-stick shooters never attempt. Magic Hazard, a small studio out of Bratislava, built something with real personality around that premise, even if the seams show. The C.A.L.L. system is the heart of everything. You play as a rogue AI neural network, weaponless in your base form, who possesses enemy soldiers, thugs, and corporate enforcers mid-fight to steal their bodies, health bars, and loadouts. Snipers become vantage points. Club-wielding street brawlers become bulldozers. There are 60 distinct enemy types and 77 weapons threaded through the encounters, and when the body-swap rhythm locks in, rooms dissolve in a satisfying chain of possession and carnage. The five skill trees let you push into speed, reduced cooldowns, or survivability, and collecting memory shards from possessed foes feeds that upgrade loop. The game also branches, with three possible endings shaped by the choices you make in the dystopian city of Detraxis. Where it gets complicated is the execution. Several reviewers noted that the logic governing which enemies become valid possession targets feels inconsistent: you can clear a wave and find yourself with nowhere to jump when the last few soldiers swarm in. Boss encounters, of which there are ten, can tip from demanding into friction-filled when the rules feel unclear. The story, which orbits themes of identity and corporate control, has a world atmospheric enough to hold your interest, but the writing and voice acting rarely deliver on what the setting promises. Hand-drawn cutscenes vary in quality and the visual presentation is functional rather than striking. What does hold up is the sound. The synth-heavy soundtrack was crafted specifically for the game's atmosphere, reportedly involving over a thousand individual sound assets, and it earns every grimy neon-lit corridor it scores. Weapon impacts and the swoosh of consciousness transfer carry satisfying weight. The audio is genuinely the most assured part of the production, and for a small indie it is no small thing. Steam players have responded warmly, and the game has earned a very positive rating from early adopters who share that tolerance for rough craft around a singular mechanic. Memory Lost will frustrate players who want a tight, balanced action game on the level of its obvious inspirations. But if you are the kind of person who finds a clever mechanic worth excavating even when the surrounding systems push back, there is something real here worth finding. The C.A.L.L. system is the kind of idea that deserved a little more development runway, and the fact that it still works as often as it does says something about how much Magic Hazard believed in it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaBody-SwappingPossession MechanicC.A.L.L. SystemMultiple EndingsSkill TreeMemory ShardsCorporate DystopiaHigh DifficultySynth Soundtrack

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Reviews & Ratings

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Game Info

Developer
Magic Hazard
Publisher
ESDigital Games
Release Date
Mar 6, 2025

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