Compare Memorrha prices across 50+ stores and find the best deal. Developed by StickyStoneStudio. Published by StickyStoneStudio. Released on 9/27/2019. Available on PC, Mac, Linux. Genres: Adventure, Casual, Indie.

A first-person logic puzzler that earns its Witness comparisons in the early hours, then stumbles hard when the difficulty curve turns into a cliff. Worth knowing what you're signing up for.

I went into Memorrha expecting a quiet, contemplative puzzle crawl in the vein of games I genuinely love, and for the first third it delivered exactly that. You wake on a strange island stitched together from forest, swamp, and temple ruins, armed only with a scanner that catalogs the symbols and pictograms left behind by a vanished culture. No voice. No text. Just the hum of dormant machines and your own curiosity. That silence is the most confident creative choice StickyStoneStudio made, and it works beautifully at the start. The core mechanic is built around Boolean logic, and I mean that literally. You slot energy crystals and carved pixel tiles into receptacles, then wire them through AND, OR, XOR, and NOT gates to complete circuits and open doors. Early on the game eases you in gently: one crystal, one slot, one door. Then it layers in pixel grid boards, where you transfer and combine symbols using those logic operations to produce shapes that control machines or brew colored potions. The scanner becomes your notebook, and scanning every mural you pass stops feeling like a chore and starts feeling essential. Some of those earlier discoveries unlock secret passages much later, which is a lovely bit of interconnected world design. Here is where I have to be honest with you: Memorrha is very much a game of two halves. The forest and outdoor biomes carry real atmosphere - blue-lit environments where circuit-board pillars scatter energy lines across the landscape, and puzzles that feel visually striking even before you understand them. But the temple interior is where the difficulty spikes hard and the goodwill starts to crack. The foundry section asks you to construct 3D objects that fit invisible voids, with virtually no trial-and-error relief because the option space is too open-ended. Community players have described reaching for graph paper, LEGO bricks, and walkthrough guides just to parse what the game is even asking. The puzzle concept itself is genuinely clever - spatial reasoning in three dimensions is a worthy challenge. The execution is not clean enough for most players to feel the satisfaction rather than the frustration. Repetition in the temple rooms compounds the issue, and some reviewers noted having to redo earlier puzzles after completing later ones due to what felt like bugs or inconsistent trigger logic. On the technical side, the game has a history of sluggish performance in certain areas, menu quirks with controller input, and no manual save system - only checkpoint-based autosaves, which punishes anyone who can only play in short sessions. The Steam community reception lands around 62% positive from a modest pool of reviews, which is an honest reflection of a game that nails its opening and loses the thread before the credits roll. If you are patient, Boolean-curious, and the kind of person who writes logic notation on sticky notes without finding that strange, the first several hours are worth your time and the soundtrack is genuinely atmospheric. If you are a casual explorer hoping for Myst-style wonder with a light hand on the rules, the late-game will push you out. Kai, Scout Team

Memorrha
AdventureCasualIndie

Memorrha

Sep 27, 2019StickyStoneStudio
GamerScout Says

A first-person logic puzzler that earns its Witness comparisons in the early hours, then stumbles hard when the difficulty curve turns into a cliff. Worth knowing what you're signing up for.

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About Memorrha

I went into Memorrha expecting a quiet, contemplative puzzle crawl in the vein of games I genuinely love, and for the first third it delivered exactly that. You wake on a strange island stitched together from forest, swamp, and temple ruins, armed only with a scanner that catalogs the symbols and pictograms left behind by a vanished culture. No voice. No text. Just the hum of dormant machines and your own curiosity. That silence is the most confident creative choice StickyStoneStudio made, and it works beautifully at the start. The core mechanic is built around Boolean logic, and I mean that literally. You slot energy crystals and carved pixel tiles into receptacles, then wire them through AND, OR, XOR, and NOT gates to complete circuits and open doors. Early on the game eases you in gently: one crystal, one slot, one door. Then it layers in pixel grid boards, where you transfer and combine symbols using those logic operations to produce shapes that control machines or brew colored potions. The scanner becomes your notebook, and scanning every mural you pass stops feeling like a chore and starts feeling essential. Some of those earlier discoveries unlock secret passages much later, which is a lovely bit of interconnected world design. Here is where I have to be honest with you: Memorrha is very much a game of two halves. The forest and outdoor biomes carry real atmosphere - blue-lit environments where circuit-board pillars scatter energy lines across the landscape, and puzzles that feel visually striking even before you understand them. But the temple interior is where the difficulty spikes hard and the goodwill starts to crack. The foundry section asks you to construct 3D objects that fit invisible voids, with virtually no trial-and-error relief because the option space is too open-ended. Community players have described reaching for graph paper, LEGO bricks, and walkthrough guides just to parse what the game is even asking. The puzzle concept itself is genuinely clever - spatial reasoning in three dimensions is a worthy challenge. The execution is not clean enough for most players to feel the satisfaction rather than the frustration. Repetition in the temple rooms compounds the issue, and some reviewers noted having to redo earlier puzzles after completing later ones due to what felt like bugs or inconsistent trigger logic. On the technical side, the game has a history of sluggish performance in certain areas, menu quirks with controller input, and no manual save system - only checkpoint-based autosaves, which punishes anyone who can only play in short sessions. The Steam community reception lands around 62% positive from a modest pool of reviews, which is an honest reflection of a game that nails its opening and loses the thread before the credits roll. If you are patient, Boolean-curious, and the kind of person who writes logic notation on sticky notes without finding that strange, the first several hours are worth your time and the soundtrack is genuinely atmospheric. If you are a casual explorer hoping for Myst-style wonder with a light hand on the rules, the late-game will push you out. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Boolean Logic PuzzlesFirst-Person PuzzlerWordless NarrativeInterconnected WorldMultiple EndingsScanner MechanicAtmospheric SoundtrackDifficulty Spike

Steam Deck & Linux

Steam Deck PlayableProtonDB Bronze

Valve rates this game Steam Deck Playable. Runs on Linux but with crashes or issues. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
4 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
NVIDIA: Geforce GTX 660, AMD: Radeon HD7850
Processor
2.0 GHz

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
NVIDIA GeForce(TM) GTX 970 or better, AMD Radeon R9 290X or better
Processor
2.4 Ghz

Community Discussion

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Game Info

Developer
StickyStoneStudio
Publisher
StickyStoneStudio
Release Date
Sep 27, 2019

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Price History

2026-06-072.64(lowest)

Frequently asked questions about Memorrha

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What platforms is Memorrha available on?

Memorrha is available on PC, Mac, Linux.

When was Memorrha released?

Memorrha was released on 27 September 2019.

Who developed Memorrha?

Memorrha was developed by StickyStoneStudio.