Compare Memento Infernum prices across 50+ stores and find the best deal. Developed by MGames Studio. Published by MGames Studio. Released on 4/16/2021. Available on PC, Linux. Genres: Action, Indie.

A pixel-art penance trip through demon-soaked graveyards, best for twin-stick players who want a tight, no-frills session that respects their time and their reflexes.

I will be honest with you: I have a soft spot for the kind of tiny Steam release that has 38 followers and a peak concurrent player count that you could count on one hand. Memento Infernum is exactly that kind of game, built by a solo dev at MGames Studio, sitting quietly in a corner of the store while everyone ignores it. And that quiet is a small shame, because there is something genuinely considered in its bones. What you are getting is a top-down twin-stick shooter built around a single, moody premise: you play a Priest with a dark past, dispatching demon-infested graveyards as an act of penance. The pixel art leans noir and dark rather than cute, which suits the theological dread of the setup surprisingly well. The enemy roster scales from lost souls up through cultists to a Prince of the Underworld, and the roguelike-adjacent design means the waves that spawn around you are randomised each run, so muscle memory alone will not save you. You have to actually read what is coming and respond. The dash is your survival tool, and the game is built around the rhythm of shoot, dodge, reposition. The weapon variety is where the mechanical interest lives. Each gun drops into your hands with its own handling profile, which forces you to adapt your positioning mid-run rather than settle into a single comfortable style. Players who have bounced through a shotgun phase into a more deliberate, aimed-shot pace will recognise this. The story mode is short by most standards, but the developers knew that and added an infinite hell mode for the score-chasers who want to keep grinding. Community voices who have actually played it point to the hell mode as the real hook, noting that the story campaign functions more as an extended tutorial for what that mode demands of you. Where the game earns an asterisk: this is a micro-budget production, and it shows in the content depth. If you need a long campaign, branching dialogue, or a rich upgrade tree between runs, look elsewhere. The experience is compact almost to a fault. It is also almost completely invisible to the broader gaming press, which means you are going in with no community guides, no tips threads, no frame-perfect optimisation videos. Some players will find that charming. Others will find it lonely. For the right kind of player, the one who enjoys discovering a small handcrafted thing that does exactly what it promises and nothing more, Memento Infernum has an unassuming integrity to it. The pixel-art presentation is purposeful, the dark-faith atmosphere carries its weight, and the hell mode gives the game genuine legs past its brief story. It is not trying to be a genre statement. It just wants you to survive the graveyard. Kai, Scout Team

Memento Infernum
ActionIndie

Memento Infernum

Apr 16, 2021MGames Studio
GamerScout Says

A pixel-art penance trip through demon-soaked graveyards, best for twin-stick players who want a tight, no-frills session that respects their time and their reflexes.

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Screenshots & Media

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About Memento Infernum

I will be honest with you: I have a soft spot for the kind of tiny Steam release that has 38 followers and a peak concurrent player count that you could count on one hand. Memento Infernum is exactly that kind of game, built by a solo dev at MGames Studio, sitting quietly in a corner of the store while everyone ignores it. And that quiet is a small shame, because there is something genuinely considered in its bones. What you are getting is a top-down twin-stick shooter built around a single, moody premise: you play a Priest with a dark past, dispatching demon-infested graveyards as an act of penance. The pixel art leans noir and dark rather than cute, which suits the theological dread of the setup surprisingly well. The enemy roster scales from lost souls up through cultists to a Prince of the Underworld, and the roguelike-adjacent design means the waves that spawn around you are randomised each run, so muscle memory alone will not save you. You have to actually read what is coming and respond. The dash is your survival tool, and the game is built around the rhythm of shoot, dodge, reposition. The weapon variety is where the mechanical interest lives. Each gun drops into your hands with its own handling profile, which forces you to adapt your positioning mid-run rather than settle into a single comfortable style. Players who have bounced through a shotgun phase into a more deliberate, aimed-shot pace will recognise this. The story mode is short by most standards, but the developers knew that and added an infinite hell mode for the score-chasers who want to keep grinding. Community voices who have actually played it point to the hell mode as the real hook, noting that the story campaign functions more as an extended tutorial for what that mode demands of you. Where the game earns an asterisk: this is a micro-budget production, and it shows in the content depth. If you need a long campaign, branching dialogue, or a rich upgrade tree between runs, look elsewhere. The experience is compact almost to a fault. It is also almost completely invisible to the broader gaming press, which means you are going in with no community guides, no tips threads, no frame-perfect optimisation videos. Some players will find that charming. Others will find it lonely. For the right kind of player, the one who enjoys discovering a small handcrafted thing that does exactly what it promises and nothing more, Memento Infernum has an unassuming integrity to it. The pixel-art presentation is purposeful, the dark-faith atmosphere carries its weight, and the hell mode gives the game genuine legs past its brief story. It is not trying to be a genre statement. It just wants you to survive the graveyard. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Twin-Stick ShooterNoir Pixel ArtWave SurvivalInfinite ModeFaith ThemeDash MechanicsScore AttackMicro-Budget Indie

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or higher
Memory
1 GB RAM
Storage
100 MB available space
Graphics
512 MB of VRAM or more
Processor
1.5 GHz or faster

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Game Info

Developer
MGames Studio
Publisher
MGames Studio
Release Date
Apr 16, 2021

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Frequently asked questions about Memento Infernum

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What platforms is Memento Infernum available on?

Memento Infernum is available on PC, Linux.

When was Memento Infernum released?

Memento Infernum was released on 16 April 2021.

Who developed Memento Infernum?

Memento Infernum was developed by MGames Studio.