Compare Melty Blood Actress Again Current Code prices across 50+ stores and find the best deal. Developed by FRENCH-BREAD. Published by Arc System Works. Released on 4/19/2016. Available on PC. Genres: Action.

One of the deepest anime fighters ever made, hiding a genuinely brilliant Moon Style system behind a package that refuses to teach you anything about itself.

My first hour with MBAACC was humbling in the way only old-school fighting games can manage. No tutorial, no hand-holding, a roster of 31 Type-Moon characters I had to look up after the fact, and a mechanical depth that doesn't announce itself so much as ambush you. Stick with it past that rough entry and you'll find one of the most thoughtfully designed 2D fighters around, rooted in the Tsukihime universe but playable regardless of whether you've ever touched a Type-Moon visual novel. The headline mechanic is the Moon Style system, and it's the reason this game earns its reputation. Every character in the 31-strong roster gets three distinct variations: Crescent Moon (speed-focused, combo-heavy, the most meter-control-demanding of the three), Half Moon (simpler inputs, auto-mechanics that help beginners find their footing), and Full Moon (raw power, heavier normals, a completely different playstyle that trades combo flexibility for damage). In practice that expands the effective roster to over 90 configurations, each with altered normals, special moves, and shared system mechanics. Crescent pushes Reverse Beats and manual Heat activation; Full Moon auto-charges its Magic Circuit and locks you out of EX Shielding entirely. Picking a style isn't cosmetic, it's a genuine commitment to a different game plan. Underneath the Moon system sits a four-button layout: light, medium, heavy attacks, and a dedicated defensive button used for shields, EX Guards, and parries. The game is aggressively offense-heavy, with fast meter build, recoverable red health through Heat and Blood Heat modes, Arc Drives that burn your gauge for super moves, and air-dashing that lets characters cross the screen in an instant. Wave-dashing, double jumps, Circuit Sparks as a burst mechanic - the system list goes on, and none of it is explained in-game. External resources and community wikis are basically mandatory for anyone who wants to get serious. That's a real friction point that the game has never solved, and if you're not willing to do homework outside the client, the ceiling on your enjoyment will be low. The package surrounding the gameplay is thin. Arcade mode gives each character a short story beat, but the writing is minimal and the context sparse unless you already know the Tsukihime lore. Versus, Score Attack, and Network play round things out, but there's no fleshed-out story mode and no training room worth the name. The Steam version notably lacks rollback networking; the community-maintained CCCaster tool is the recommended route for anyone serious about online play, which says something about where the game's best support has always lived. Visuals are aged sprites that even the built-in filter options can't fully modernize, though the soundtrack, composed by Raito, holds up genuinely well. Who is this for? Fighting game players who already know how to study a game: people comfortable hitting up frame data wikis, watching combo guides, and spending time in training mode before touching ranked. Type-Moon fans will find plenty of familiar faces across a surprisingly eclectic roster, from knife-wielding nuns to electric vampires to killer chibi cats. Casual players wanting a drop-in anime fighter should look elsewhere. But for anyone willing to put in the work, the Moon Style system alone is worth the price of entry as a piece of fighting game design history. Alex, Scout Team

Melty Blood Actress Again Current Code
Action

Melty Blood Actress Again Current Code

Apr 19, 2016FRENCH-BREADArc System Works
GamerScout Says

One of the deepest anime fighters ever made, hiding a genuinely brilliant Moon Style system behind a package that refuses to teach you anything about itself.

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About Melty Blood Actress Again Current Code

My first hour with MBAACC was humbling in the way only old-school fighting games can manage. No tutorial, no hand-holding, a roster of 31 Type-Moon characters I had to look up after the fact, and a mechanical depth that doesn't announce itself so much as ambush you. Stick with it past that rough entry and you'll find one of the most thoughtfully designed 2D fighters around, rooted in the Tsukihime universe but playable regardless of whether you've ever touched a Type-Moon visual novel. The headline mechanic is the Moon Style system, and it's the reason this game earns its reputation. Every character in the 31-strong roster gets three distinct variations: Crescent Moon (speed-focused, combo-heavy, the most meter-control-demanding of the three), Half Moon (simpler inputs, auto-mechanics that help beginners find their footing), and Full Moon (raw power, heavier normals, a completely different playstyle that trades combo flexibility for damage). In practice that expands the effective roster to over 90 configurations, each with altered normals, special moves, and shared system mechanics. Crescent pushes Reverse Beats and manual Heat activation; Full Moon auto-charges its Magic Circuit and locks you out of EX Shielding entirely. Picking a style isn't cosmetic, it's a genuine commitment to a different game plan. Underneath the Moon system sits a four-button layout: light, medium, heavy attacks, and a dedicated defensive button used for shields, EX Guards, and parries. The game is aggressively offense-heavy, with fast meter build, recoverable red health through Heat and Blood Heat modes, Arc Drives that burn your gauge for super moves, and air-dashing that lets characters cross the screen in an instant. Wave-dashing, double jumps, Circuit Sparks as a burst mechanic - the system list goes on, and none of it is explained in-game. External resources and community wikis are basically mandatory for anyone who wants to get serious. That's a real friction point that the game has never solved, and if you're not willing to do homework outside the client, the ceiling on your enjoyment will be low. The package surrounding the gameplay is thin. Arcade mode gives each character a short story beat, but the writing is minimal and the context sparse unless you already know the Tsukihime lore. Versus, Score Attack, and Network play round things out, but there's no fleshed-out story mode and no training room worth the name. The Steam version notably lacks rollback networking; the community-maintained CCCaster tool is the recommended route for anyone serious about online play, which says something about where the game's best support has always lived. Visuals are aged sprites that even the built-in filter options can't fully modernize, though the soundtrack, composed by Raito, holds up genuinely well. Who is this for? Fighting game players who already know how to study a game: people comfortable hitting up frame data wikis, watching combo guides, and spending time in training mode before touching ranked. Type-Moon fans will find plenty of familiar faces across a surprisingly eclectic roster, from knife-wielding nuns to electric vampires to killer chibi cats. Casual players wanting a drop-in anime fighter should look elsewhere. But for anyone willing to put in the work, the Moon Style system alone is worth the price of entry as a piece of fighting game design history. Alex, Scout Team

Tags

steamAir-DasherMoon Style SystemHeat MeterType-Moon UniverseOffline-FocusedCommunity NetcodeArc DriveNo Tutorial

System Requirements

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Reviews & Ratings

Steam
94%(4,791)

Game Info

Developer
FRENCH-BREAD
Publisher
Arc System Works
Release Date
Apr 19, 2016

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