Compare MechWarrior 5: Clans - Wolves of Tukayyid prices across trusted key stores and find the best deal. Developed by Piranha Games. Published by Piranha Games Inc.. Released on 12/4/2025. Available on PC. Genres: Action, Simulation.

Speed-first mech combat built around one of BattleTech's most pivotal battles - worth it for lore diehards, but go in knowing you are buying a focused campaign, not a sandbox.

I track Piranha Games' DLC cadence the way some people track Paradox patch notes, so when Wolves of Tukayyid dropped in December 2025 as the second major expansion for MechWarrior 5: Clans, I had a spreadsheet ready for the new chassis roster before the servers finished spinning up. The headline mechanical hook is speed. Where the base game and the Ghost Bear expansion rewarded patient, heavy-tonnage play, this DLC forces a different tempo from mission one. Your starting lance - two Incubuses, a Viper, a Kit Fox, and an Ice Ferret - is the lightest and fastest Star in the game's history. Two of your pilots carry skills that punish any speed below 70 kph, which means the Omnipod loadout puzzle shifts dramatically compared to prior campaigns. You are optimising for velocity and alpha strike windows, not sustained fire lines. The first guaranteed heavy upgrade is the Linebacker, the quickest heavy 'Mech in the roster, and several missions add timed objectives that demand cross-map sprints rather than methodical advances. As a systems thinker, I found this constraint genuinely interesting - it reframes heat management and weapon cycling around shorter engagement windows rather than prolonged brawls. Two new mechanics ship alongside the new chassis. Arrow IV artillery can be mounted directly on a 'Mech or called in as a tactical strike, adding an area-denial layer that rewards pre-planning over pure reaction. Jump jets received a full vectored-thrust rework: instead of vertical hops, they now push your 'Mech in whatever direction WASD dictates, making airborne repositioning and Death From Above attacks mechanically viable for the first time. Both additions were also rolled into the free base-game update, so they benefit the full Clans roster. The MechLab also gained a drag-and-drop interface with an expanded view - a small quality-of-life win that compound-saves time across a long campaign. On the story side, the writing leans hard into Clan Wolf culture, following a Star Captain rising through the 13th Wolf Guards alongside canon characters like Natasha Kerensky and Phelan Kell. The cinematic budget appears unchanged from Ghost Bear, and lore accuracy here is notably tight, drawing from the Battle of Tukayyid sourcebooks and Michael Stackpole's Lost Destiny novel. If Clan internal politics read as impenetrable flavour text to you, some of the narrative weight will land flat. If you have been invested since the base campaign, this is the payoff. The community reception sits around 73 percent positive on Steam, which is a fair representation of where the cracks show. Mech customisation drew criticism for locked Omnipod components, particularly engine slots, which feel restrictive in a system that trades on modularity. Difficulty spikes when ComStar escalates its forces can feel abrupt rather than earned, and some players found early missions too easy given Clan-tech advantages. Co-op also attracted complaints about a re-login requirement for guest players between missions, a friction point that Piranha should patch rather than leave as-is. AI wingman behaviour is inconsistent in complex multi-phase engagements, which is a standing issue with the Clans engine rather than a new regression. None of these issues break the campaign, but they keep it out of easy-recommend territory for anyone outside the existing MechWarrior 5: Clans playerbase. Bottom line for the strategy-and-sim crowd: this is a purpose-built narrative DLC with genuine mechanical novelty in the jump jet rework and the speed-mandate roster design. It does not add freeform campaign depth or economic layers, and it requires the base game to function. If you have cleared the Clans main campaign and Ghost Bear: Flash Storm, the 20-mission Wolf Spiders run is the logical continuation. If you are new to the series, start at the base game and work forward. Diego, Scout Team

MechWarrior 5: Clans - Wolves of Tukayyid

MechWarrior 5: Clans - Wolves of Tukayyid

Dec 4, 2025Piranha GamesPiranha Games Inc.
GamerScout Says

Speed-first mech combat built around one of BattleTech's most pivotal battles - worth it for lore diehards, but go in knowing you are buying a focused campaign, not a sandbox.

PC
Best Price Available
€10.65-45%
at YuPlay
Lowest tracked: €10.38
Track this price

GamerScout Verdict

Solid for invested MechWarrior 5: Clans players wanting the Tukayyid payoff; skip if you haven't finished the base campaign first.

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YuPlayBest price
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€10.65-45%
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StandardGlobalSteam KeyKey
€11.95-16%
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€18.33-6%
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€28.99
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Price History

Lowest tracked
€10.383 Jul 2026
Current best
€10.65
Keyshops
€9.71€10.27€10.84€11.405 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About MechWarrior 5: Clans - Wolves of Tukayyid

I track Piranha Games' DLC cadence the way some people track Paradox patch notes, so when Wolves of Tukayyid dropped in December 2025 as the second major expansion for MechWarrior 5: Clans, I had a spreadsheet ready for the new chassis roster before the servers finished spinning up. The headline mechanical hook is speed. Where the base game and the Ghost Bear expansion rewarded patient, heavy-tonnage play, this DLC forces a different tempo from mission one. Your starting lance - two Incubuses, a Viper, a Kit Fox, and an Ice Ferret - is the lightest and fastest Star in the game's history. Two of your pilots carry skills that punish any speed below 70 kph, which means the Omnipod loadout puzzle shifts dramatically compared to prior campaigns. You are optimising for velocity and alpha strike windows, not sustained fire lines. The first guaranteed heavy upgrade is the Linebacker, the quickest heavy 'Mech in the roster, and several missions add timed objectives that demand cross-map sprints rather than methodical advances. As a systems thinker, I found this constraint genuinely interesting - it reframes heat management and weapon cycling around shorter engagement windows rather than prolonged brawls. Two new mechanics ship alongside the new chassis. Arrow IV artillery can be mounted directly on a 'Mech or called in as a tactical strike, adding an area-denial layer that rewards pre-planning over pure reaction. Jump jets received a full vectored-thrust rework: instead of vertical hops, they now push your 'Mech in whatever direction WASD dictates, making airborne repositioning and Death From Above attacks mechanically viable for the first time. Both additions were also rolled into the free base-game update, so they benefit the full Clans roster. The MechLab also gained a drag-and-drop interface with an expanded view - a small quality-of-life win that compound-saves time across a long campaign. On the story side, the writing leans hard into Clan Wolf culture, following a Star Captain rising through the 13th Wolf Guards alongside canon characters like Natasha Kerensky and Phelan Kell. The cinematic budget appears unchanged from Ghost Bear, and lore accuracy here is notably tight, drawing from the Battle of Tukayyid sourcebooks and Michael Stackpole's Lost Destiny novel. If Clan internal politics read as impenetrable flavour text to you, some of the narrative weight will land flat. If you have been invested since the base campaign, this is the payoff. The community reception sits around 73 percent positive on Steam, which is a fair representation of where the cracks show. Mech customisation drew criticism for locked Omnipod components, particularly engine slots, which feel restrictive in a system that trades on modularity. Difficulty spikes when ComStar escalates its forces can feel abrupt rather than earned, and some players found early missions too easy given Clan-tech advantages. Co-op also attracted complaints about a re-login requirement for guest players between missions, a friction point that Piranha should patch rather than leave as-is. AI wingman behaviour is inconsistent in complex multi-phase engagements, which is a standing issue with the Clans engine rather than a new regression. None of these issues break the campaign, but they keep it out of easy-recommend territory for anyone outside the existing MechWarrior 5: Clans playerbase. Bottom line for the strategy-and-sim crowd: this is a purpose-built narrative DLC with genuine mechanical novelty in the jump jet rework and the speed-mandate roster design. It does not add freeform campaign depth or economic layers, and it requires the base game to function. If you have cleared the Clans main campaign and Ghost Bear: Flash Storm, the 20-mission Wolf Spiders run is the logical continuation. If you are new to the series, start at the base game and work forward.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamNarrative DLCSpeed-Build FocusedArrow IV ArtilleryJump Jet ReworkLore-FaithfulClan WolfTimed ObjectivesCo-op CampaignOmniMech Loadouts

System Requirements

Minimum

OS
Windows 10 (64-bit versions)
Processor
Intel i5 8400 | AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
6GBs VRAM | NVIDIA GTX-1060 | AMD Radeon RX 590
DirectX
Version…

Recommended

OS
Windows 10 (64-bit version)
Processor
Intel i7 8700 | AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2080 | AMD Radeon RX 6700 Dir…

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Reviews & Ratings

Steam
74%(5,822)

Game Info

Developer
Piranha Games
Publisher
Piranha Games Inc.
Release Date
Dec 4, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsDualShock Controller SupportDualSense Controller Support+3 more

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Frequently asked questions about MechWarrior 5: Clans - Wolves of Tukayyid

How much does MechWarrior 5: Clans - Wolves of Tukayyid cost?

As of 5 September 2026, the cheapest in-stock offer for MechWarrior 5: Clans - Wolves of Tukayyid is €10.65 at YuPlay, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy MechWarrior 5: Clans - Wolves of Tukayyid cheapest?

The lowest in-stock price we track for MechWarrior 5: Clans - Wolves of Tukayyid is €10.65 at YuPlay (5 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is MechWarrior 5: Clans - Wolves of Tukayyid available on?

MechWarrior 5: Clans - Wolves of Tukayyid is available on PC.

When was MechWarrior 5: Clans - Wolves of Tukayyid released?

MechWarrior 5: Clans - Wolves of Tukayyid was released on 4 December 2025.

Who developed MechWarrior 5: Clans - Wolves of Tukayyid?

MechWarrior 5: Clans - Wolves of Tukayyid was developed by Piranha Games and published by Piranha Games Inc..