Compare Measurement Problem prices across trusted key stores and find the best deal. Developed by Alchemy Studio. Published by Alchemist Studio. Released on 6/23/2020. Available on PC. Genres: Adventure, Indie.

A narrative puzzle-platformer set in an abandoned facility, where a mysterious guide named Catherine leads you through mechanics that slowly reveal you're not as alone as you think.

Measurement Problem is a narrative-driven puzzle-platformer from Alchemy Studio, set inside an abandoned facility that feels less like a level and more like a held breath. You arrive alone, or so it seems, and the game spends its early minutes letting that silence do real work. Then Catherine appears, and the dynamic shifts into something more guided, more uneasy, and considerably more interesting. The core loop pairs platforming with puzzle mechanics that you accumulate over time rather than front-load. That design choice matters. Instead of throwing a toolbox at you on day one, the game introduces each ability or mechanic at the point where it starts to mean something narratively. It is a slower build, and players who want immediate mechanical density may fiddle with it. But if you have patience for a game that trusts its own pacing, the layering feels intentional rather than withholding. Catherine as a guide character carries most of the emotional weight here. The relationship between player character and unseen voice is a familiar structure - think any number of corridor sci-fi games where the AI or the radio contact becomes your only tether - but Measurement Problem seems aware of that lineage and uses it carefully. Whether the writing fully delivers on the setup is something only playthrough can confirm, but the premise is lean and pointed in a way that suggests the developer had a specific story to tell rather than a genre box to tick. Visually and atmospherically, this is the kind of small studio work I find genuinely compelling to watch. The abandoned facility aesthetic can go generic fast, but the care in environmental detail and the soundscape choices are where a production like this either earns trust or loses it. From what the game signals, there is real attention paid to mood through audio cues and spatial design, the kind of thing a solo or tiny team reaches for when they cannot compete on scale but can absolutely compete on intention. The honest caveat: with no critical consensus and no visible review volume yet, this is a game you are arriving at early. That cuts both ways. You might find rough edges in puzzle design or pacing stumbles that a larger production would have smoothed out. You might also find something unpolished in exactly the way that feels handmade and alive. For players who actively seek out narrative puzzle experiences that take place in contained, atmospheric spaces, Measurement Problem looks like the kind of thing worth a curious afternoon. Kai, Scout Team

Measurement Problem

Measurement Problem

Jun 23, 2020Alchemy StudioAlchemist Studio
GamerScout Says

A narrative puzzle-platformer set in an abandoned facility, where a mysterious guide named Catherine leads you through mechanics that slowly reveal you're not as alone as you think.

PC
Best Price Available
€6.38
at Kinguin
Lowest tracked: €6.38
Track this price

GamerScout Verdict

A quiet, atmospheric puzzle-platformer best suited to players who enjoy story-led exploration and don't mind a slow burn.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€6.38
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.97
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.68-18%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.3831 Aug 2026
Current best
€6.38
Lowest since we started tracking
Keyshops
€5.92€6.26€6.61€6.955 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Measurement Problem

Measurement Problem is a narrative-driven puzzle-platformer from Alchemy Studio, set inside an abandoned facility that feels less like a level and more like a held breath. You arrive alone, or so it seems, and the game spends its early minutes letting that silence do real work. Then Catherine appears, and the dynamic shifts into something more guided, more uneasy, and considerably more interesting. The core loop pairs platforming with puzzle mechanics that you accumulate over time rather than front-load. That design choice matters. Instead of throwing a toolbox at you on day one, the game introduces each ability or mechanic at the point where it starts to mean something narratively. It is a slower build, and players who want immediate mechanical density may fiddle with it. But if you have patience for a game that trusts its own pacing, the layering feels intentional rather than withholding. Catherine as a guide character carries most of the emotional weight here. The relationship between player character and unseen voice is a familiar structure - think any number of corridor sci-fi games where the AI or the radio contact becomes your only tether - but Measurement Problem seems aware of that lineage and uses it carefully. Whether the writing fully delivers on the setup is something only playthrough can confirm, but the premise is lean and pointed in a way that suggests the developer had a specific story to tell rather than a genre box to tick. Visually and atmospherically, this is the kind of small studio work I find genuinely compelling to watch. The abandoned facility aesthetic can go generic fast, but the care in environmental detail and the soundscape choices are where a production like this either earns trust or loses it. From what the game signals, there is real attention paid to mood through audio cues and spatial design, the kind of thing a solo or tiny team reaches for when they cannot compete on scale but can absolutely compete on intention. The honest caveat: with no critical consensus and no visible review volume yet, this is a game you are arriving at early. That cuts both ways. You might find rough edges in puzzle design or pacing stumbles that a larger production would have smoothed out. You might also find something unpolished in exactly the way that feels handmade and alive. For players who actively seek out narrative puzzle experiences that take place in contained, atmospheric spaces, Measurement Problem looks like the kind of thing worth a curious afternoon.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamNarrative-DrivenPuzzle-PlatformerAtmosphericGuide MechanicSci-Fi SettingAbility ProgressionSingle-PlayerIndie Hidden Gem

System Requirements

Minimum

Processor
Intel Core i3-3250T
Memory
4000 MB RAM
Graphics
GeForce GT630
DirectX
Version 10
Storage
4000 MB available space

Recommended

OS
Windows 11 64-bit
Processor
Intel Core i5-6400
Memory
8000 MB RAM
Graphics
GeForce GTX 950
DirectX
Version 11
Storage
4000 MB available space

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Game Info

Developer
Alchemy Studio
Publisher
Alchemist Studio
Release Date
Jun 23, 2020

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Best price€6.38
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Frequently asked questions about Measurement Problem

How much does Measurement Problem cost?

As of 7 September 2026, the cheapest in-stock offer for Measurement Problem is €6.38 at Kinguin, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Measurement Problem cheapest?

The lowest in-stock price we track for Measurement Problem is €6.38 at Kinguin (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Measurement Problem available on?

Measurement Problem is available on PC.

When was Measurement Problem released?

Measurement Problem was released on 23 June 2020.

Who developed Measurement Problem?

Measurement Problem was developed by Alchemy Studio and published by Alchemist Studio.