Compare Maze Sounds prices across trusted key stores and find the best deal. Developed by AMIDEA Games. Published by AMIDEA Games. Released on 10/1/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Sound is your only compass here: navigate a first-person labyrinth of invisible, electrified walls using audio cues alone. A stripped-back experiment that either clicks completely or leaves you cold.

I spend a lot of time with small, odd experiments that nobody covers, and Maze Sounds is exactly that kind of game. AMIDEA Games built a single auditory premise and committed to it entirely: you are placed inside a first-person labyrinth where every wall is invisible and lethally electrified. The walls hum like electrical transformers, and that hum is your map. Move your ears, read the stereo field, inch forward. Touch a wall and you die. It is spare to the point of severity, and that austerity is both its identity and its biggest obstacle. The loop itself is genuinely interesting for the first several levels. Spatial audio as a primary mechanic is rare on PC, and there is a real satisfaction in slowly learning to triangulate your position from sound alone. You also collect keys to open doors, avoid traps, and deal with enemies along the way, which adds just enough friction to keep navigation from feeling purely meditative. With headphones on, the hum of those invisible walls has a presence that cheaper audio engines couldn't pull off. The developer was clearly sincere about the soundscape being the game's foundation. The problems surface quickly once the novelty settles. Steam user reception sits at Mixed, with roughly 40 percent of reviewers recommending it, and that split makes sense. The level design does not scale the concept with much imagination across its run. Bug reports from early players flagged crashes on specific levels, missing audio on level nine, and achievement tracking issues, some of which received patches via post-launch updates but which speak to a release that needed more polish time. There is also a community note that the launch trailer failed to feature actual in-game audio, which, for a game whose entire identity is sound, is an odd own goal. Who is this actually for? Genuinely: players who are curious about audio-centric design as a concept, accessibility-focused gamers who navigate by sound rather than sight, or experimental-game collectors looking for something that does one unusual thing rather than many ordinary things. It was built in Unreal Engine 4, runs on Windows, Mac, and Linux, and the runtime is short enough that a full playthrough is measured in an evening rather than a weekend. The idea deserved a more rigorous execution, and there is a version of this concept, polished and expanded, that could be something special. What shipped in 2016 is a rough proof-of-concept with a heartbeat. Kai, Scout Team

Maze Sounds

Maze Sounds

Oct 1, 2016AMIDEA Games
GamerScout Says

Sound is your only compass here: navigate a first-person labyrinth of invisible, electrified walls using audio cues alone. A stripped-back experiment that either clicks completely or leaves you cold.

PCMacLinux
Best Price Available
€0.70
at Kinguin
Lowest tracked: €0.70
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GamerScout Verdict

A lo-fi audio experiment worth an evening if the concept alone hooks you, but expect rough edges throughout.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.70
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.87
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.87
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.45-19%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.7027 Jul 2026
Current best
€0.70
Lowest since we started tracking
Keyshops
€0.66€0.70€0.74€0.787 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Maze Sounds

I spend a lot of time with small, odd experiments that nobody covers, and Maze Sounds is exactly that kind of game. AMIDEA Games built a single auditory premise and committed to it entirely: you are placed inside a first-person labyrinth where every wall is invisible and lethally electrified. The walls hum like electrical transformers, and that hum is your map. Move your ears, read the stereo field, inch forward. Touch a wall and you die. It is spare to the point of severity, and that austerity is both its identity and its biggest obstacle. The loop itself is genuinely interesting for the first several levels. Spatial audio as a primary mechanic is rare on PC, and there is a real satisfaction in slowly learning to triangulate your position from sound alone. You also collect keys to open doors, avoid traps, and deal with enemies along the way, which adds just enough friction to keep navigation from feeling purely meditative. With headphones on, the hum of those invisible walls has a presence that cheaper audio engines couldn't pull off. The developer was clearly sincere about the soundscape being the game's foundation. The problems surface quickly once the novelty settles. Steam user reception sits at Mixed, with roughly 40 percent of reviewers recommending it, and that split makes sense. The level design does not scale the concept with much imagination across its run. Bug reports from early players flagged crashes on specific levels, missing audio on level nine, and achievement tracking issues, some of which received patches via post-launch updates but which speak to a release that needed more polish time. There is also a community note that the launch trailer failed to feature actual in-game audio, which, for a game whose entire identity is sound, is an odd own goal. Who is this actually for? Genuinely: players who are curious about audio-centric design as a concept, accessibility-focused gamers who navigate by sound rather than sight, or experimental-game collectors looking for something that does one unusual thing rather than many ordinary things. It was built in Unreal Engine 4, runs on Windows, Mac, and Linux, and the runtime is short enough that a full playthrough is measured in an evening rather than a weekend. The idea deserved a more rigorous execution, and there is a version of this concept, polished and expanded, that could be something special. What shipped in 2016 is a rough proof-of-concept with a heartbeat.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Audio-Based NavigationSpatial AudioElectrified HazardsKey CollectionExperimental PuzzleUnreal Engine 4Short RuntimeAccessibility-Adjacent

System Requirements

Minimum

OS
Windows 7, windows 8.1, windows 10
Memory
2 GB RAM
Storage
200 MB available space
Graphics
GeForce GTX 290
Processor
Intel Core2Quad Q6600 2,40 GHz

Recommended

OS
Windows 7, windows 8.1, windows 10
Memory
4 GB RAM
Storage
200 MB available space
Graphics
GeForce GTX 760
Processor
Intel Core i5 3.40GHz

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Game Info

Developer
AMIDEA Games
Publisher
AMIDEA Games
Release Date
Oct 1, 2016

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Frequently asked questions about Maze Sounds

How much does Maze Sounds cost?

As of 6 September 2026, the cheapest in-stock offer for Maze Sounds is €0.70 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Maze Sounds cheapest?

The lowest in-stock price we track for Maze Sounds is €0.70 at Kinguin (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Maze Sounds available on?

Maze Sounds is available on PC, Mac, Linux.

When was Maze Sounds released?

Maze Sounds was released on 1 October 2016.

Who developed Maze Sounds?

Maze Sounds was developed by AMIDEA Games.