Compare Mayhem in Single Valley prices across trusted key stores and find the best deal. Developed by Fluxscopic Ltd.. Published by tinyBuild. Released on 5/20/2021. Available on PC. Genres: Action, Adventure, Indie.

A five-to-six-hour apocalypse romp that asks you to lure radioactive squirrels with acorns instead of fighting them - charming pixel handcraft, floaty platforming, and chiptune beats that deserve more ears than they get.

My first instinct when I loaded up Mayhem in Single Valley was to check whether a solo developer had somehow pulled off a full top-down action-adventure with environmental puzzles, light Metroidvania structure, fourth-wall gags, and a cassette-tape music system, all wrapped in 2.5D pixel art with dynamic lighting and real shadows. The answer is essentially yes, which remains quietly impressive however you slice the runtime. You play as Jack, a kid trying to leave his small American town for college on the very day he accidentally triggers an apocalypse. A glowing substance contaminates the water supply, turning neighbours and wildlife into one-hit-kill threats, and suddenly the morning checklist of household chores bleeds into an increasingly unhinged quest across suburbs, forest paths, a ghost-staffed elementary school, and an underground clone facility. The tone is deliberately absurd and never pretends otherwise. Fourth-wall breaks land more often than they miss, though the characters stay broadly one-note and the main story beats are readable well before they arrive. If you need a richly written cast to carry you through, Single Valley will feel thin. If you are happy with a premise that commits hard to its own silliness, the humour earns its keep. The core loop is closer to stealth-plus-puzzle than action. Jack carries one hit point unless he finds a bin lid for a second, and the slingshot does not hurt enemies - it baits them. Each creature type has a preferred food: squirrels want acorns, rabbits want carrots, and so on. Learning those preferences and then working the environment, dragging crates to bridge radioactive rivers or using UV light to decode hidden messages, is where the game feels most inventive. Collecting clone versions of yourself scattered through each area feeds an upgrade path that unlocks faster running shoes and expanded backpack capacity, so exploration has mechanical reward beyond pure completionism. Cassette tapes found in the world let you swap the active chiptune track, which is an unusually considerate touch for a game this size. The honest friction comes from platforming. Jack has a floaty jump that consistently overshoots precision landings, and the umbrella glide sections compound this by drifting off target. Reviewers across multiple platforms flagged the same issue, so it is not a configuration problem - it is a design choice that never quite settles. The puzzle difficulty is mild, occasionally hintless in one or two spots, and the story pacing can drag slightly in the early suburban stretch before the world opens up. Runtime sits around five to six hours for a first playthrough, longer if you hunt every collectible and achievement. What holds the whole thing together is the craft underneath the comedy. The 2.5D pixel art with its soft lighting and diagonal room shadows is genuinely considered work, the kind of detail that comes from a small team caring about every screen. The chiptune soundtrack is polarising - some players find it haunting and propulsive, others find it relentless - but it fits the retro-apocalypse mood and the cassette system gives you agency over it. Steam users have settled at around 85 percent positive over a modest review count, which reads as an honest signal: people who find it charming, find it very charming. Kai, Scout Team

Mayhem in Single Valley

Mayhem in Single Valley

May 20, 2021Fluxscopic Ltd.tinyBuild
GamerScout Says

A five-to-six-hour apocalypse romp that asks you to lure radioactive squirrels with acorns instead of fighting them - charming pixel handcraft, floaty platforming, and chiptune beats that deserve more ears than they get.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.92

GamerScout Verdict

Best for players who want a short, handcrafted indie with a goofy apocalypse premise and can forgive imprecise platforming.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.925 Jul 2026
Keyshops
€0.91€0.96€1.00€1.057 Jun18 Jun29 Jun10 Jul21 Jul
7 Jun — 21 Jul
Create alert

Screenshots & Media

About Mayhem in Single Valley

My first instinct when I loaded up Mayhem in Single Valley was to check whether a solo developer had somehow pulled off a full top-down action-adventure with environmental puzzles, light Metroidvania structure, fourth-wall gags, and a cassette-tape music system, all wrapped in 2.5D pixel art with dynamic lighting and real shadows. The answer is essentially yes, which remains quietly impressive however you slice the runtime. You play as Jack, a kid trying to leave his small American town for college on the very day he accidentally triggers an apocalypse. A glowing substance contaminates the water supply, turning neighbours and wildlife into one-hit-kill threats, and suddenly the morning checklist of household chores bleeds into an increasingly unhinged quest across suburbs, forest paths, a ghost-staffed elementary school, and an underground clone facility. The tone is deliberately absurd and never pretends otherwise. Fourth-wall breaks land more often than they miss, though the characters stay broadly one-note and the main story beats are readable well before they arrive. If you need a richly written cast to carry you through, Single Valley will feel thin. If you are happy with a premise that commits hard to its own silliness, the humour earns its keep. The core loop is closer to stealth-plus-puzzle than action. Jack carries one hit point unless he finds a bin lid for a second, and the slingshot does not hurt enemies - it baits them. Each creature type has a preferred food: squirrels want acorns, rabbits want carrots, and so on. Learning those preferences and then working the environment, dragging crates to bridge radioactive rivers or using UV light to decode hidden messages, is where the game feels most inventive. Collecting clone versions of yourself scattered through each area feeds an upgrade path that unlocks faster running shoes and expanded backpack capacity, so exploration has mechanical reward beyond pure completionism. Cassette tapes found in the world let you swap the active chiptune track, which is an unusually considerate touch for a game this size. The honest friction comes from platforming. Jack has a floaty jump that consistently overshoots precision landings, and the umbrella glide sections compound this by drifting off target. Reviewers across multiple platforms flagged the same issue, so it is not a configuration problem - it is a design choice that never quite settles. The puzzle difficulty is mild, occasionally hintless in one or two spots, and the story pacing can drag slightly in the early suburban stretch before the world opens up. Runtime sits around five to six hours for a first playthrough, longer if you hunt every collectible and achievement. What holds the whole thing together is the craft underneath the comedy. The 2.5D pixel art with its soft lighting and diagonal room shadows is genuinely considered work, the kind of detail that comes from a small team caring about every screen. The chiptune soundtrack is polarising - some players find it haunting and propulsive, others find it relentless - but it fits the retro-apocalypse mood and the cassette system gives you agency over it. Steam users have settled at around 85 percent positive over a modest review count, which reads as an honest signal: people who find it charming, find it very charming.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Lure-Based CombatOne-Hit DeathCassette CollectiblesClone Upgrades2.5D Pixel ArtFourth-Wall ComedyStealth-PuzzleLight MetroidvaniaTop-Down Traversal

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
Processor
Intel Core 2 Duo 2.4ghz or higher
Sound Card
2 channels

Recommended

Requires a 64-bit processor and operating system

Keep exploring

Community Discussion

Be the first to comment on Mayhem in Single Valley.

Reviews & Ratings

No ratings available

Game Info

Developer
Fluxscopic Ltd.
Publisher
tinyBuild
Release Date
May 20, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Mayhem in Single Valley →

Frequently asked questions about Mayhem in Single Valley

How much does Mayhem in Single Valley cost?

Mayhem in Single Valley pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Mayhem in Single Valley cheapest?

Compare Mayhem in Single Valley prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Mayhem in Single Valley available on?

Mayhem in Single Valley is available on PC.

When was Mayhem in Single Valley released?

Mayhem in Single Valley was released on 20 May 2021.

Who developed Mayhem in Single Valley?

Mayhem in Single Valley was developed by Fluxscopic Ltd. and published by tinyBuild.