
May There Bee Flowers
A pocket-sized roguelike deckbuilder where you're managing a garden's water and light instead of health, one wrong weather draw can wilt your entire run.
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About May There Bee Flowers
May There Bee Flowers strips deckbuilding down to its mechanical core: you're not fighting monsters, you're balancing resources against random environmental pressure. Each run, you'll build a deck of cards that generate light and water, enchant them for synergy, and collect trinkets that shift your strategy. The twist is the weather system, vicious attacks force you to either dodge (spend resources) or sacrifice health to keep your garden intact. It's roguelike repetition with real decision gates: do you pivot your deck mid-run or double down on a fragile combo? At this scale, May There Bee Flowers works best as a 15-minute coffee break game rather than a deep-dive strategy title. The core loop is solid, but there's limited build diversity compared to heavier deckbuilders, and runs feel samey after a few hours. That said, for a sub-5 tier indie release, the synergy engine is surprisingly tight and the resource-management puzzle has teeth. If you want strategy that fits in your pocket without tutorial bloat, this delivers. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 (64-bit)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 300 MB available space
- Graphics
- Graphics card with OpenGL 3.3 support
- Processor
- Intel Core i3-2100 | AMD Phenom II X4 965
Recommended
- OS
- Windows 10/11 (64-bit)
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce GTX 750 Ti | AMD Radeon R7 260X
- Processor
- Intel Core i5-4460 | AMD FX-6300
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Game Info
- Developer
- CyanGlaz
- Publisher
- CyanGlaz
- Release Date
- TBA