Compare Mask of Mists prices across trusted key stores and find the best deal. Developed by 9 Eyes Game Studio. Published by 9 Eyes Game Studio. Released on 4/9/2020. Available on PC, Xbox. Genres: Action, Adventure, Casual, Indie.

A five-hour first-person puzzle crawler that knows exactly what it is, earns its 84% Steam rating through charm and clever world design, and asks nothing of you except genuine curiosity.

I have a soft spot for small studios that pick one thing to do well and actually do it. 9 Eyes Game Studio, working out of Russia, made Mask of Mists with that exact mindset: a first-person adventure focused almost entirely on exploration and environmental puzzle-solving, dressed up in a vibrant, almost cartoon-bright fantasy world. It is not trying to be Skyrim. It is not trying to be Myst. It sits somewhere quietly between the two, and that modesty is mostly a virtue. The premise is paper-thin by design. You are a mercenary hired to track down a missing Archmage somewhere in the Infected Territory, a magically corrupted region where creatures from a place called the Abyss have been slipping through a weakened barrier. That is the entire story setup, and the game barely elaborates beyond it. What fills the gap is the Archmage's scattered journal notes, which you collect as you explore. Finding a new page and piecing together what this doomed researcher was thinking genuinely adds low-key atmosphere to the world. It is environmental storytelling at its most minimal, but it works. The introduction is flat and the ending swings anticlimactic, which are real criticisms, but the middle hours carry their own quiet momentum. The core loop is: explore the labyrinthine overworld, locate one of six dungeons, solve the puzzles inside, activate a navigation crystal at the end, and use what you found to unlock the next area. The navigation crystals are a small but thoughtful mechanic, letting you exit a cleared dungeon instantly rather than backtracking through it. Puzzles lean toward item-fetching and environmental triggers, collecting bird statuettes, placing stone masks, reading clues in adjacent rooms. Nothing will stump a patient player for long, but the satisfaction of picking up an item and realizing it opens a path you spotted twenty minutes ago is real. The world is small enough to cross in two minutes, which means backtracking never becomes a drag. There is no in-game map, and that absence is intentional. It forces you to actually pay attention, which suits the pacing. Combat exists and is the weakest part. You acquire a sword early and a pistol soon after, and can dual-wield both. The three enemy types, purple mushrooms, jellyfish, and blobs, are easy to read once you know the jellyfish cast slowing magic from a distance. Killing enemies yields nothing, healing potions are plentiful, and the final boss is a pattern you will solve on the first or second attempt. If you come to Mask of Mists wanting a combat challenge, you are looking at the wrong game entirely. Come for the world geometry and the puzzle sequencing. Visually, the overworld leans into bright, almost garish color to sell its magical atmosphere, while the dungeons shift to darker, earthier tones that genuinely feel more claustrophobic. The art has a slightly cel-shaded quality that punches above the budget. The soundtrack is limited in variety and defaults low in the audio settings, worth turning up manually because what is there fits the mood. No voice acting anywhere, which suits the spare, wordless tone. Runtime sits consistently at four to six hours depending on puzzle pace, and there are two endings gated by a manual save point before the final area, worth knowing in advance if you care about the achievement list. Kai, Scout Team

Mask of Mists

Mask of Mists

Apr 9, 20209 Eyes Game Studio
GamerScout Says

A five-hour first-person puzzle crawler that knows exactly what it is, earns its 84% Steam rating through charm and clever world design, and asks nothing of you except genuine curiosity.

PCXbox
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €2.55

GamerScout Verdict

Worth a weekend afternoon for fans of low-pressure first-person exploration, as long as you leave combat expectations at the door.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€2.555 Jun 2026
Keyshops
€2.35€2.48€2.62€2.755 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
Create alert

Screenshots & Media

About Mask of Mists

I have a soft spot for small studios that pick one thing to do well and actually do it. 9 Eyes Game Studio, working out of Russia, made Mask of Mists with that exact mindset: a first-person adventure focused almost entirely on exploration and environmental puzzle-solving, dressed up in a vibrant, almost cartoon-bright fantasy world. It is not trying to be Skyrim. It is not trying to be Myst. It sits somewhere quietly between the two, and that modesty is mostly a virtue. The premise is paper-thin by design. You are a mercenary hired to track down a missing Archmage somewhere in the Infected Territory, a magically corrupted region where creatures from a place called the Abyss have been slipping through a weakened barrier. That is the entire story setup, and the game barely elaborates beyond it. What fills the gap is the Archmage's scattered journal notes, which you collect as you explore. Finding a new page and piecing together what this doomed researcher was thinking genuinely adds low-key atmosphere to the world. It is environmental storytelling at its most minimal, but it works. The introduction is flat and the ending swings anticlimactic, which are real criticisms, but the middle hours carry their own quiet momentum. The core loop is: explore the labyrinthine overworld, locate one of six dungeons, solve the puzzles inside, activate a navigation crystal at the end, and use what you found to unlock the next area. The navigation crystals are a small but thoughtful mechanic, letting you exit a cleared dungeon instantly rather than backtracking through it. Puzzles lean toward item-fetching and environmental triggers, collecting bird statuettes, placing stone masks, reading clues in adjacent rooms. Nothing will stump a patient player for long, but the satisfaction of picking up an item and realizing it opens a path you spotted twenty minutes ago is real. The world is small enough to cross in two minutes, which means backtracking never becomes a drag. There is no in-game map, and that absence is intentional. It forces you to actually pay attention, which suits the pacing. Combat exists and is the weakest part. You acquire a sword early and a pistol soon after, and can dual-wield both. The three enemy types, purple mushrooms, jellyfish, and blobs, are easy to read once you know the jellyfish cast slowing magic from a distance. Killing enemies yields nothing, healing potions are plentiful, and the final boss is a pattern you will solve on the first or second attempt. If you come to Mask of Mists wanting a combat challenge, you are looking at the wrong game entirely. Come for the world geometry and the puzzle sequencing. Visually, the overworld leans into bright, almost garish color to sell its magical atmosphere, while the dungeons shift to darker, earthier tones that genuinely feel more claustrophobic. The art has a slightly cel-shaded quality that punches above the budget. The soundtrack is limited in variety and defaults low in the audio settings, worth turning up manually because what is there fits the mood. No voice acting anywhere, which suits the spare, wordless tone. Runtime sits consistently at four to six hours depending on puzzle pace, and there are two endings gated by a manual save point before the final area, worth knowing in advance if you care about the achievement list.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:indieFirst-Person PuzzlerNavigation CrystalDual-Wield CombatMultiple EndingsNo Map ExplorationJournal CollectiblesLow-DifficultyInfected Territory Setting

System Requirements

Minimum

OS
Microsoft Windows 7 64-bit , Windows 8 64-bit , Windows 10 64-bit
Memory
3 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 760
Processor
Intel Core i5 3.2GHz

Recommended

OS
Microsoft Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Graphics
GeForce GTX 1060
Processor
Intel Core i7 3.6GHz

Keep exploring

Community Discussion

Be the first to comment on Mask of Mists.

Reviews & Ratings

No ratings available

Game Info

Developer
9 Eyes Game Studio
Publisher
9 Eyes Game Studio
Release Date
Apr 9, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from 9 Eyes Game Studio

Buy smarter: helpful guides

Looking for more? See games like Mask of Mists →

Frequently asked questions about Mask of Mists

How much does Mask of Mists cost?

Mask of Mists pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Mask of Mists cheapest?

Compare Mask of Mists prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Mask of Mists available on?

Mask of Mists is available on PC, Xbox.

When was Mask of Mists released?

Mask of Mists was released on 9 April 2020.

Who developed Mask of Mists?

Mask of Mists was developed by 9 Eyes Game Studio.