Compare Mars: War Logs prices across 50+ stores and find the best deal. Developed by Spiders. Published by MMOlove. Released on 4/26/2013. Available on PC. Genres: Action, RPG. Metacritic score: 59/100.

A scrappy mid-budget action RPG set on a water-scarce Mars where your ex-prisoner protagonist punches, crafts, and cons his way through a genuinely interesting dystopia.

Mars: War Logs is a third-person action RPG from Spiders, set on a colonized Mars that has collapsed into factional warfare over the one resource that matters: water. You play Roy Temperance, a prisoner of war who escapes captivity and gets dragged into the conflict between rival guilds, cults, and the radiation-warped creatures haunting the planet's ruins. The setting is the best thing the game has going for it. Spiders built a world that feels like it was actually thought through - the water economy, the social stratification, the slang-heavy dialogue - and for a studio working on what was clearly a constrained budget, that worldbuilding ambition deserves credit. Combat is real-time with a light tactical pause, and Roy can be built around three core skill trees covering combat, crafting, and a psionic power set called Technomancy. The Technomancy abilities are the most interesting part of the mechanical package: you can chain lightning between enemies, set up crowd-control scenarios, and combine powers with melee combos in ways that make the mid-game feel genuinely expressive. Crafting feeds directly into your build, letting you assemble gear from scavenged parts, which keeps looting feel purposeful rather than compulsive. The build variety holds up reasonably well through the campaign, though the game is short enough (around eight to ten hours) that you will not fully stress-test a character before the credits roll. Where Mars: War Logs stumbles is in the writing quality below the worldbuilding layer. The top-level lore is interesting; the moment-to-moment quest dialogue is patchy. Companion characters get some development but not enough, and several side quests feel like obligatory XP parcels rather than stories worth finishing. Roy himself is a decent protagonist - pragmatic, a little world-weary, voiced competently - but the game does not give the writing enough room to breathe. Choice and consequence exist: you make decisions that shift faction relationships and nudge the ending, but the branching is narrow compared to what the premise promises. If you go in expecting Spiders-era Greedfall or anything close to CRPG depth, you will be disappointed. If you go in treating this as a compact, atmosphere-first action RPG with a few mechanical surprises, the value proposition becomes a lot clearer. The 2013 production values show everywhere - animation, facial rendering, environmental variety - and the Mixed Steam rating reflects a player base split between people who bounced off the roughness immediately and people who found the Mars setting compelling enough to push through. Metacritic landed at 59, which feels about right: this is not a hidden gem being unfairly punished, but it is also a better game than that score implies if dystopian sci-fi worldbuilding is your specific weakness. Spiders has grown considerably as a studio since this release, and Mars: War Logs reads clearly as a learning exercise that occasionally transcends its own limitations. Monika, Scout Team

Mars: War Logs
ActionRPG

Mars: War Logs

Apr 26, 2013SpidersMMOlove
GamerScout Says

A scrappy mid-budget action RPG set on a water-scarce Mars where your ex-prisoner protagonist punches, crafts, and cons his way through a genuinely interesting dystopia.

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About Mars: War Logs

Mars: War Logs is a third-person action RPG from Spiders, set on a colonized Mars that has collapsed into factional warfare over the one resource that matters: water. You play Roy Temperance, a prisoner of war who escapes captivity and gets dragged into the conflict between rival guilds, cults, and the radiation-warped creatures haunting the planet's ruins. The setting is the best thing the game has going for it. Spiders built a world that feels like it was actually thought through - the water economy, the social stratification, the slang-heavy dialogue - and for a studio working on what was clearly a constrained budget, that worldbuilding ambition deserves credit. Combat is real-time with a light tactical pause, and Roy can be built around three core skill trees covering combat, crafting, and a psionic power set called Technomancy. The Technomancy abilities are the most interesting part of the mechanical package: you can chain lightning between enemies, set up crowd-control scenarios, and combine powers with melee combos in ways that make the mid-game feel genuinely expressive. Crafting feeds directly into your build, letting you assemble gear from scavenged parts, which keeps looting feel purposeful rather than compulsive. The build variety holds up reasonably well through the campaign, though the game is short enough (around eight to ten hours) that you will not fully stress-test a character before the credits roll. Where Mars: War Logs stumbles is in the writing quality below the worldbuilding layer. The top-level lore is interesting; the moment-to-moment quest dialogue is patchy. Companion characters get some development but not enough, and several side quests feel like obligatory XP parcels rather than stories worth finishing. Roy himself is a decent protagonist - pragmatic, a little world-weary, voiced competently - but the game does not give the writing enough room to breathe. Choice and consequence exist: you make decisions that shift faction relationships and nudge the ending, but the branching is narrow compared to what the premise promises. If you go in expecting Spiders-era Greedfall or anything close to CRPG depth, you will be disappointed. If you go in treating this as a compact, atmosphere-first action RPG with a few mechanical surprises, the value proposition becomes a lot clearer. The 2013 production values show everywhere - animation, facial rendering, environmental variety - and the Mixed Steam rating reflects a player base split between people who bounced off the roughness immediately and people who found the Mars setting compelling enough to push through. Metacritic landed at 59, which feels about right: this is not a hidden gem being unfairly punished, but it is also a better game than that score implies if dystopian sci-fi worldbuilding is your specific weakness. Spiders has grown considerably as a studio since this release, and Mars: War Logs reads clearly as a learning exercise that occasionally transcends its own limitations. Monika, Scout Team

Tags

steamDystopian Sci-FiTechnomancyFaction SystemCrafting BuildsShort CampaignChoice and ConsequenceMelee CombatPost-Apocalyptic Colony

System Requirements

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Reviews & Ratings

Metacritic
59
Steam
75%(3,011)

Game Info

Developer
Spiders
Publisher
MMOlove
Release Date
Apr 26, 2013

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