Compare Mars Rover Simulator prices across 50+ stores and find the best deal. Developed by DexterCoding. Published by HandMade Games. Released on 2/22/2022. Available on PC. Genres: Action, Adventure, Indie, Simulation.

27% positive on Steam from 22 reviews tells you most of what you need to know. An open-world Martian resource-crawler with a level system and co-op, but dangerously thin on content and follow-through.

I tracked down every community post I could find for Mars Rover Simulator and the picture that emerges is not pretty. Players landing on the Martian surface expecting a meaningful resource loop report the same thing: you can move the rover, fire a laser at rocks, and then run out of things to do. That is a brutal indictment for any game advertising an open world, a day-night cycle, weather systems, electricity mechanics, and a full quest structure. When the feature list is longer than the actual gameplay, something went wrong in the development pipeline. On paper the loop has real bones. You land, you mine and process resources, you manage the base health and energy budget, and you use accumulated experience to upgrade your rover's mechanisms and suspension. The progression direction points toward eventually relaying data back to Earth, which is a satisfying structural goal for a sim. The inclusion of online co-op is a genuine differentiator at this budget tier; very few Mars-themed sims let a friend share the misery of a dust storm with you. And the level system, with its promise of unlocking improved mechanisms over time, is the kind of incremental reward structure that keeps sim players logging in. Those are real ideas. The problem is execution depth, or the absence of it. The Steam community board has an active bug-report thread with over a dozen entries and the developer responding as recently as early 2025, which at least signals the project has not been fully abandoned. But a community this small, with a review score sitting at 27% positive across 22 votes, is not a game that found its footing after launch. Thin content, controls that players found unresponsive or unclear, and a gap between the advertised feature set and what is actually functional at any given moment are recurring themes. From a systems-design standpoint, energy management and base health monitoring are the two mechanics with the most potential, but neither appears developed enough to generate interesting decisions. Who is this for, then? Honestly, it is a narrow target. If you have already exhausted every other Mars sim on the market, are comfortable buying very early-stage indie work at a low sub-dollar price point, and want to support a small developer iterating in public, there is a version of this that makes sense. The co-op hook means grabbing a patient friend could transform the experience into something more tolerable through shared absurdity. But if you want a properly realized open-world rover sim with meaningful upgrade trees and a stable quest structure, the product is not there yet. Sim players who value decision density and AI-driven challenge will find nothing to grip here. Diego, Scout Team

Mars Rover Simulator
ActionAdventureIndieSimulation

Mars Rover Simulator

Feb 22, 2022DexterCodingHandMade Games
GamerScout Says

27% positive on Steam from 22 reviews tells you most of what you need to know. An open-world Martian resource-crawler with a level system and co-op, but dangerously thin on content and follow-through.

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About Mars Rover Simulator

I tracked down every community post I could find for Mars Rover Simulator and the picture that emerges is not pretty. Players landing on the Martian surface expecting a meaningful resource loop report the same thing: you can move the rover, fire a laser at rocks, and then run out of things to do. That is a brutal indictment for any game advertising an open world, a day-night cycle, weather systems, electricity mechanics, and a full quest structure. When the feature list is longer than the actual gameplay, something went wrong in the development pipeline. On paper the loop has real bones. You land, you mine and process resources, you manage the base health and energy budget, and you use accumulated experience to upgrade your rover's mechanisms and suspension. The progression direction points toward eventually relaying data back to Earth, which is a satisfying structural goal for a sim. The inclusion of online co-op is a genuine differentiator at this budget tier; very few Mars-themed sims let a friend share the misery of a dust storm with you. And the level system, with its promise of unlocking improved mechanisms over time, is the kind of incremental reward structure that keeps sim players logging in. Those are real ideas. The problem is execution depth, or the absence of it. The Steam community board has an active bug-report thread with over a dozen entries and the developer responding as recently as early 2025, which at least signals the project has not been fully abandoned. But a community this small, with a review score sitting at 27% positive across 22 votes, is not a game that found its footing after launch. Thin content, controls that players found unresponsive or unclear, and a gap between the advertised feature set and what is actually functional at any given moment are recurring themes. From a systems-design standpoint, energy management and base health monitoring are the two mechanics with the most potential, but neither appears developed enough to generate interesting decisions. Who is this for, then? Honestly, it is a narrow target. If you have already exhausted every other Mars sim on the market, are comfortable buying very early-stage indie work at a low sub-dollar price point, and want to support a small developer iterating in public, there is a version of this that makes sense. The co-op hook means grabbing a patient friend could transform the experience into something more tolerable through shared absurdity. But if you want a properly realized open-world rover sim with meaningful upgrade trees and a stable quest structure, the product is not there yet. Sim players who value decision density and AI-driven challenge will find nothing to grip here. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstier:sub-5Energy ManagementBase Health MonitorMechanism UpgradesOnline Co-op ExplorationDay-Night CycleWeather SystemResource MiningQuest StructureLevel Progression

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1 / 10
Memory
8 GB RAM
Graphics
GTX 750 ti 2GB or better
Processor
Intel Core i3 / Ryzen 3 1200 or better

Recommended

OS
Windows 7 / 8 / 8.1 / 10
Memory
8 GB RAM
Graphics
GTX 1050 2GB or better
Processor
Intel Core i5 / Ryzen 5 1400 or better

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Game Info

Developer
DexterCoding
Publisher
HandMade Games
Release Date
Feb 22, 2022

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2026-06-100.38(lowest)
2026-06-090.38(lowest)

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How much does Mars Rover Simulator cost?

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What platforms is Mars Rover Simulator available on?

Mars Rover Simulator is available on PC.

When was Mars Rover Simulator released?

Mars Rover Simulator was released on 22 February 2022.

Who developed Mars Rover Simulator?

Mars Rover Simulator was developed by DexterCoding and published by HandMade Games.