Compare Marlene Betwixt prices across 50+ stores and find the best deal. Developed by Uzi Games. Published by Uzi Games. Released on 10/25/2016. Available on PC. Genres: Action, Adventure, Casual, Indie.

A one-person solo effort chasing the dread of an 80s horror film - short, atmospheric, and flawed in ways that are easy to forgive if the genre has a hold on you.

I went into Marlene Betwixt knowing almost nothing about it, which turns out to be the right conditions. What you get is a first-person psychological horror experience built almost entirely by one person, set around a remote cottage at the end of a very bad night. You play as Ewan Brody, a man arriving to check on his estranged sister after his niece Marlene goes missing under circumstances the game is happy to leave vague for as long as possible. That withholding is deliberate, and for the most part it works. The structure is built around environmental tasks and object manipulation - finding items, solving small contextual puzzles, unlocking the next room or the next quiet revelation. There is no combat in any traditional sense. What pursues you instead is a mysterious figure whose motives stay unclear, and that ambiguity carries more weight than any jump scare would. The tension comes from sound design and pacing rather than spectacle, and the audio in particular deserves credit. Headphones are strongly recommended here, and not just as a formality - the spatial audio is doing real work, layering unease into moments that might otherwise feel undercooked visually. When it lands, the atmosphere is genuinely unsettling in the way a forgotten VHS horror film can be: imperfect, tactile, oddly personal. The roughness, though, is real and worth naming. This was built as a VR room-scale experience for HTC Vive and Oculus Touch first, with a flat-screen mode added later. Playing on a standard monitor, some of the environmental geometry and lighting feel like compromises rather than choices. Community threads mention performance hiccups in the forest intro and occasional VR launch crashes, suggesting the technical side was never fully polished. The Steam review pool is tiny and split down the middle, which tells you something: the people it connects with feel it, and the people it doesn't find it too bare and too brief to justify the time. This is Act 1 of a planned three-act structure, with each act apparently told from a different protagonist's perspective - which is a compelling design idea, though whether further acts ever materialised is unclear. For horror fans who respond to atmosphere over mechanics, who can tolerate a short runtime if the mood is right, and who have a soft spot for the kind of scrappy indie sincerity that no studio greenlight committee would ever approve, Marlene Betwixt earns its quiet place on the pile. Go in with headphones, lower expectations for technical polish, and let the sound do what it was built to do. Kai, Scout Team

Marlene Betwixt
ActionAdventureCasualIndie

Marlene Betwixt

Oct 25, 2016Uzi Games
GamerScout Says

A one-person solo effort chasing the dread of an 80s horror film - short, atmospheric, and flawed in ways that are easy to forgive if the genre has a hold on you.

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About Marlene Betwixt

I went into Marlene Betwixt knowing almost nothing about it, which turns out to be the right conditions. What you get is a first-person psychological horror experience built almost entirely by one person, set around a remote cottage at the end of a very bad night. You play as Ewan Brody, a man arriving to check on his estranged sister after his niece Marlene goes missing under circumstances the game is happy to leave vague for as long as possible. That withholding is deliberate, and for the most part it works. The structure is built around environmental tasks and object manipulation - finding items, solving small contextual puzzles, unlocking the next room or the next quiet revelation. There is no combat in any traditional sense. What pursues you instead is a mysterious figure whose motives stay unclear, and that ambiguity carries more weight than any jump scare would. The tension comes from sound design and pacing rather than spectacle, and the audio in particular deserves credit. Headphones are strongly recommended here, and not just as a formality - the spatial audio is doing real work, layering unease into moments that might otherwise feel undercooked visually. When it lands, the atmosphere is genuinely unsettling in the way a forgotten VHS horror film can be: imperfect, tactile, oddly personal. The roughness, though, is real and worth naming. This was built as a VR room-scale experience for HTC Vive and Oculus Touch first, with a flat-screen mode added later. Playing on a standard monitor, some of the environmental geometry and lighting feel like compromises rather than choices. Community threads mention performance hiccups in the forest intro and occasional VR launch crashes, suggesting the technical side was never fully polished. The Steam review pool is tiny and split down the middle, which tells you something: the people it connects with feel it, and the people it doesn't find it too bare and too brief to justify the time. This is Act 1 of a planned three-act structure, with each act apparently told from a different protagonist's perspective - which is a compelling design idea, though whether further acts ever materialised is unclear. For horror fans who respond to atmosphere over mechanics, who can tolerate a short runtime if the mood is right, and who have a soft spot for the kind of scrappy indie sincerity that no studio greenlight committee would ever approve, Marlene Betwixt earns its quiet place on the pile. Go in with headphones, lower expectations for technical polish, and let the sound do what it was built to do. Kai, Scout Team

Tags

singleplayertier:sub-5Solo DeveloperVR OptionalEnvironmental PuzzlesPursuit Horror80s Horror AestheticFirst-Person HorrorShort RuntimeAtmospheric AudioMulti-Act Structure

System Requirements

Minimum

OS
Windows 7 64 Bit
Memory
2 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Nvidia GTX 560 or equivalent
Processor
i5 or equivalent
VR Support
SteamVR or Oculus PC. Standing or Room Scale

Recommended

OS
Windows 7 64 Bit
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Nvidia GTX 970 or equivalent
Processor
i5 or equivalent

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Game Info

Developer
Uzi Games
Publisher
Uzi Games
Release Date
Oct 25, 2016

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What platforms is Marlene Betwixt available on?

Marlene Betwixt is available on PC.

When was Marlene Betwixt released?

Marlene Betwixt was released on 25 October 2016.

Who developed Marlene Betwixt?

Marlene Betwixt was developed by Uzi Games.