Compare Marble Skies prices across 50+ stores and find the best deal. Developed by [untitledDev]. Published by [untitledDev]. Released on 7/4/2019. Available on PC, Linux. Genres: Action, Adventure, Casual, Indie, Racing, Simulation, Strategy.

If Marble Madness and Marble Blast had a budget indie child with 60-plus levels and a surprisingly deep time-attack loop, this is it. Physics-heavy, leaderboard-obsessed, and more demanding than it looks.

I'll be straight with you: my reflex when I see a marble-rolling game is to expect fifteen minutes of novelty and then a refund. Marble Skies made me reconsider that instinct. The physics model is the first real test. Your marble behaves like an actual glass ball with weight behind it, which means it bounces, overshoots turns, and punishes overcorrection. That heaviness is not a bug; once you start reading the level geometry and anticipating momentum, it becomes the whole game. The difficulty curve is honest too. The 20 beginner levels teach you the fundamentals without being condescending, then intermediate and advanced tiers escalate quickly enough that gravity-switch segments near the end of the beginner set will already have you sweating. The content depth is real for a sub-5 dollar indie. There are 60 base levels, over 50 bonus and community levels, and a mini-golf mode tucked away as an extra. Powerups add meaningful mid-run decisions: the Rocket blasts you around tight corners at a cost of control, the Super Marble trades agility for brute force through obstacles, and the Alien float opens up aerial routing options that speedrunners exploit extensively. Speaking of which, the global leaderboards are where Marble Skies earns its longevity. The community-held records look impossible at first glance, but the game is designed around edge-jumping and physics exploitation, and once you see the lines on a couple of levels, the time sink gets real. Dying during a run does not reset your posted time, which is the correct choice for a game targeting honest speedrun records. The presentation is minimal but purposeful. Unreal Engine gives it a glossy, clean look that prioritises readability over visual spectacle, and the 56-track soundtrack by Stevia Sphere is a genuine asset. The weakest link is the mini-golf mode, which feels tacked on and has controller input bugs that the developer has not fully resolved. The Linux build also has active crash reports that potential Linux players should research before purchasing. The developer has been responsive to community suggestions over the years, and the suggestion board shows a solid list of implemented quality-of-life options including friends leaderboards and joystick deadzone tuning, which speaks well of post-launch care. For the strategy-and-optimization crowd reading this: yes, this is a marble game, not a 4X. But the time-attack loop has more in common with route optimization and iteration than it does with casual play. If you have ever reloaded a save forty times to shave three turns off a campaign mission, you will recognize the compulsion. The ceiling on the leaderboard is genuinely high, and there is no pay wall between you and the top spot, just execution. Diego, Scout Team

Marble Skies
ActionAdventureCasualIndieRacingSimulationStrategy

Marble Skies

Jul 4, 2019[untitledDev]
GamerScout Says

If Marble Madness and Marble Blast had a budget indie child with 60-plus levels and a surprisingly deep time-attack loop, this is it. Physics-heavy, leaderboard-obsessed, and more demanding than it looks.

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Screenshots & Media

Screenshot

About Marble Skies

I'll be straight with you: my reflex when I see a marble-rolling game is to expect fifteen minutes of novelty and then a refund. Marble Skies made me reconsider that instinct. The physics model is the first real test. Your marble behaves like an actual glass ball with weight behind it, which means it bounces, overshoots turns, and punishes overcorrection. That heaviness is not a bug; once you start reading the level geometry and anticipating momentum, it becomes the whole game. The difficulty curve is honest too. The 20 beginner levels teach you the fundamentals without being condescending, then intermediate and advanced tiers escalate quickly enough that gravity-switch segments near the end of the beginner set will already have you sweating. The content depth is real for a sub-5 dollar indie. There are 60 base levels, over 50 bonus and community levels, and a mini-golf mode tucked away as an extra. Powerups add meaningful mid-run decisions: the Rocket blasts you around tight corners at a cost of control, the Super Marble trades agility for brute force through obstacles, and the Alien float opens up aerial routing options that speedrunners exploit extensively. Speaking of which, the global leaderboards are where Marble Skies earns its longevity. The community-held records look impossible at first glance, but the game is designed around edge-jumping and physics exploitation, and once you see the lines on a couple of levels, the time sink gets real. Dying during a run does not reset your posted time, which is the correct choice for a game targeting honest speedrun records. The presentation is minimal but purposeful. Unreal Engine gives it a glossy, clean look that prioritises readability over visual spectacle, and the 56-track soundtrack by Stevia Sphere is a genuine asset. The weakest link is the mini-golf mode, which feels tacked on and has controller input bugs that the developer has not fully resolved. The Linux build also has active crash reports that potential Linux players should research before purchasing. The developer has been responsive to community suggestions over the years, and the suggestion board shows a solid list of implemented quality-of-life options including friends leaderboards and joystick deadzone tuning, which speaks well of post-launch care. For the strategy-and-optimization crowd reading this: yes, this is a marble game, not a 4X. But the time-attack loop has more in common with route optimization and iteration than it does with casual play. If you have ever reloaded a save forty times to shave three turns off a campaign mission, you will recognize the compulsion. The ceiling on the leaderboard is genuinely high, and there is no pay wall between you and the top spot, just execution. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardstier:sub-5Time AttackPhysics-BasedSpeedrun-FriendlyLeaderboard CompetitionMarble PlatformerPowerup RoutingPrecision Movement

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows® Vista/7/8/10
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce GT 740 / AMD Radeon HD 4890
Processor
Intel Core i3-3210 @ 3.20GHz / AMD FX-4100 Quad-Core
Additional Notes
We recommend setting your graphical options to LOW with these specifications.

Recommended

OS
Windows® Vista/7/8/10
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX-560 / AMD Radeon HD 8950
Processor
Intel Core i5-2500 @ 3.30GHz / AMD FX-6300AMD FX-6130 Six-Core
Additional Notes
We recommend setting your graphical options to HIGH with these specifications.

Community Discussion

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Reviews & Ratings

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Game Info

Developer
[untitledDev]
Publisher
[untitledDev]
Release Date
Jul 4, 2019

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Price History

2026-06-102.49(lowest)

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What platforms is Marble Skies available on?

Marble Skies is available on PC, Linux.

When was Marble Skies released?

Marble Skies was released on 4 July 2019.

Who developed Marble Skies?

Marble Skies was developed by [untitledDev].