Marauders (PC)
If Escape from Tarkov and a dieselpunk WW2 space opera had a budget lovechild, this is it. A genuinely clever extraction loop that the player count is slowly draining dry.
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About Marauders (PC)
My first instinct with Marauders was surprise that a studio of three coders and a handful of artists pulled off something this cohesive. The hook is immediately legible: you kit up, launch your scout frigate into an asteroid field or a hostile fleet, then either dogfight in space or board stations and derelict frigates on foot to loot, craft, complete faction contracts, and extract before someone puts a bullet in your oxygen mask. That two-layer structure, ship combat above and tense FPS firefights below, is the thing Marauders does that almost nothing else in the extraction genre attempts. When it clicks, it feels like a genuine genre invention. The dieselpunk WW2-in-space aesthetic does a lot of heavy lifting. Locations like the Iridium Asteroid Mine and sprawling military frigates look genuinely distinctive, and the audio design rewards patience: footsteps echo through metal corridors, and learning to read sound cues is as much a survival skill as knowing which rifle to bring. The faction contract system layers short-term objectives onto the loot loop, giving solo runs a structure beyond pure scavenging. Crafting and trading give your hauls a purpose beyond the next raid. On paper, this is a very complete pitch for an extraction shooter. Here is where the story gets uncomfortable. Marauders launched in Early Access in October 2022 and rode a wave of genuine enthusiasm. Over time, updates slowed, community communication thinned, and the concurrent player count dropped sharply. Recent Steam reviews reflect real frustration: a PvPvE extraction game without a PvE-only option lives and dies on population, and at off-peak hours you may be waiting a while for a full lobby. A reported dispute between Small Impact Games and publisher Team17 almost certainly contributed to the development slowdown, and while that situation appears resolved, the cadence of meaningful updates has not recovered to what early players expected. Cheating has also been a persistent community complaint, though banning measures have been implemented. For the right player, none of that is necessarily fatal. If you have two or three friends ready to squad up and you are prepared to accept that the roadmap is uncertain, the core game delivers real tension and genuinely funny war stories. The time-to-kill is low, inventory management matters, and extracting with a full pack after surviving a chaotic three-way firefight on a moving asteroid still hits in a way that flashier games do not. Solo play is harsher and the thin population compounds that. Going in solo and at peak hours is a gamble. Going in with a crew, eyes open about the development situation, is a different calculation entirely. The honest bottom line: Marauders had a genuinely interesting idea and the early execution to back it up. Whether the remaining development pipeline justifies the purchase right now depends almost entirely on how tolerant you are of a game that might not grow much further, and whether you have people to play it with. The bones are good. The house around them is still under construction, and the contractors have been quiet. Alex, Scout Team
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Game Info
- Developer
- Small Impact Games
- Publisher
- Team17 Digital Ltd
- Release Date
- Oct 3, 2022