Compare Maquette prices across 50+ stores and find the best deal. Developed by Graceful Decay. Published by Annapurna Interactive. Released on 3/2/2021. Available on PC. Genres: Adventure, Indie.

A hand-crafted recursive puzzler wrapped around a San Francisco love story, where a golden key becomes a bridge and the crumbling world mirrors a crumbling relationship. Gorgeous, brief, and imperfect in ways that matter.

I walked into Maquette expecting a mind-bending spatial puzzler and came out the other side with something closer to a wistful memory of a place I never visited. That tension, between what the game promises and what it delivers, is the most honest thing I can tell you about it before you spend money on it. The core mechanic is genuinely one of the more inventive things to appear in the first-person puzzle space in years. Each chapter drops you into a dome-shaped environment with a miniature version of that same world sitting on a central table. Place an ordinary-sized object into the miniature and a colossal version of it crashes down in the full-scale world outside. A small key slipped onto the tiny courtyard becomes a bus-sized object you can walk across as a bridge. Carry yourself far enough outward and you shrink relative to the architecture until cracks in the pavement become chasms. It is, in a specific and repeatable way, magic. The puzzles that lean fully into this scale-manipulation logic, swapping the sizes of a golden ticket, threading a crystal through nested versions of the same courtyard, produce the kind of quiet brain-satisfaction that good spatial puzzles are supposed to deliver. The trouble is that Maquette does not build on its own foundation as ambitiously as the setup deserves. Each chapter introduces a wrinkle to the recursion premise, uses it once or twice, then moves on. You rarely get the chance to feel fluent in a mechanic before it is retired. Later puzzles drift toward trial-and-error object placement, requiring objects to sit at precise angles to trigger progression, and the in-between spaces you traverse to reposition things can feel emptier than they should. A handful of community voices noted crashes and soft-locks on PC at launch, and while the worst of those issues appear patched, the object-handling still carries a jittery, imprecise quality that occasionally turns a clever idea into a friction fight. The story, voiced by real-life couple Bryce Dallas Howard and Seth Gabel as Kenzie and Michael, is warmer than its detractors give it credit for and colder than its advocates admit. Their chemistry is naturalistic and the snippets of dialogue you unlock between puzzle chapters have a lived-in intimacy. The world itself does the heavier narrative lifting: early environments are drenched in pastel lavender and garden-party brightness, and as the relationship frays, the architecture follows, trees growing thorned and twisted, houses falling into neglect, skies rolling dark. That visual storytelling is quiet and effective in a way the dialogue sometimes is not. The soundtrack, built around indie-folk and alt-rock tracks, functions almost like a character of its own, each song arriving at a chapter break with the weight of a specific memory. The music alone is worth protecting with headphones. Who is Maquette actually for? It suits people who gravitate toward Annapurna's catalogue of short, mood-driven experiences, players who finished Florence or What Remains of Edith Finch and wanted something with a spatial puzzle layer added. If you arrive hoping for the mechanical depth of The Talos Principle or Superliminal, you will leave unsatisfied. The runtime sits around three to four hours, which is exactly the right length for the story it is telling. I will always defend a game that knows when to stop. What I cannot fully defend is a game that underuses its own best ideas, and Maquette does that with enough regularity to keep it short of the quiet masterpiece its aesthetic suggests it wants to be. Still worth a quiet evening, lights low, headphones on. Kai, Scout Team

Maquette
AdventureIndie

Maquette

Mar 2, 2021Graceful DecayAnnapurna Interactive
GamerScout Says

A hand-crafted recursive puzzler wrapped around a San Francisco love story, where a golden key becomes a bridge and the crumbling world mirrors a crumbling relationship. Gorgeous, brief, and imperfect in ways that matter.

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Screenshots & Media

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About Maquette

I walked into Maquette expecting a mind-bending spatial puzzler and came out the other side with something closer to a wistful memory of a place I never visited. That tension, between what the game promises and what it delivers, is the most honest thing I can tell you about it before you spend money on it. The core mechanic is genuinely one of the more inventive things to appear in the first-person puzzle space in years. Each chapter drops you into a dome-shaped environment with a miniature version of that same world sitting on a central table. Place an ordinary-sized object into the miniature and a colossal version of it crashes down in the full-scale world outside. A small key slipped onto the tiny courtyard becomes a bus-sized object you can walk across as a bridge. Carry yourself far enough outward and you shrink relative to the architecture until cracks in the pavement become chasms. It is, in a specific and repeatable way, magic. The puzzles that lean fully into this scale-manipulation logic, swapping the sizes of a golden ticket, threading a crystal through nested versions of the same courtyard, produce the kind of quiet brain-satisfaction that good spatial puzzles are supposed to deliver. The trouble is that Maquette does not build on its own foundation as ambitiously as the setup deserves. Each chapter introduces a wrinkle to the recursion premise, uses it once or twice, then moves on. You rarely get the chance to feel fluent in a mechanic before it is retired. Later puzzles drift toward trial-and-error object placement, requiring objects to sit at precise angles to trigger progression, and the in-between spaces you traverse to reposition things can feel emptier than they should. A handful of community voices noted crashes and soft-locks on PC at launch, and while the worst of those issues appear patched, the object-handling still carries a jittery, imprecise quality that occasionally turns a clever idea into a friction fight. The story, voiced by real-life couple Bryce Dallas Howard and Seth Gabel as Kenzie and Michael, is warmer than its detractors give it credit for and colder than its advocates admit. Their chemistry is naturalistic and the snippets of dialogue you unlock between puzzle chapters have a lived-in intimacy. The world itself does the heavier narrative lifting: early environments are drenched in pastel lavender and garden-party brightness, and as the relationship frays, the architecture follows, trees growing thorned and twisted, houses falling into neglect, skies rolling dark. That visual storytelling is quiet and effective in a way the dialogue sometimes is not. The soundtrack, built around indie-folk and alt-rock tracks, functions almost like a character of its own, each song arriving at a chapter break with the weight of a specific memory. The music alone is worth protecting with headphones. Who is Maquette actually for? It suits people who gravitate toward Annapurna's catalogue of short, mood-driven experiences, players who finished Florence or What Remains of Edith Finch and wanted something with a spatial puzzle layer added. If you arrive hoping for the mechanical depth of The Talos Principle or Superliminal, you will leave unsatisfied. The runtime sits around three to four hours, which is exactly the right length for the story it is telling. I will always defend a game that knows when to stop. What I cannot fully defend is a game that underuses its own best ideas, and Maquette does that with enough regularity to keep it short of the quiet masterpiece its aesthetic suggests it wants to be. Still worth a quiet evening, lights low, headphones on. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Recursive PuzzlesScale ManipulationNarrative-DrivenShort PlaytimeAtmospheric SoundtrackSpatial ReasoningRelationship StoryAnnapurna Style

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GeForce GTX 470, 1GB | AMD Radeon HD 6970, 2GB
Processor
Intel Core i5-650 | AMD Phenom II X4 965

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GeForce GTX 1060, 3GB | AMD Radeon RX 570, 4GB
Processor
Intel Core i7-3770 | AMD FX-8350

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Game Info

Developer
Graceful Decay
Publisher
Annapurna Interactive
Release Date
Mar 2, 2021

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What platforms is Maquette available on?

Maquette is available on PC.

When was Maquette released?

Maquette was released on 2 March 2021.

Who developed Maquette?

Maquette was developed by Graceful Decay and published by Annapurna Interactive.