
Mana Spark
Tiny two-person studio, mellow soundtrack, enemies that actually coordinate against you - Mana Spark punches well above its budget and just hard enough to sting.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Mana Spark
I have a soft spot for debut games made by two people who quit their day jobs and bet on themselves, and Mana Spark fits that origin story almost poetically. BEHEMUTT - a Brazilian micro-studio of programmer Douglas Oliveira and designer-artist Ed Freitas - built a top-down roguelite dungeon-crawler where the pixel art is spare but purposeful, the soundtrack sits in a mellow, moody register that somehow makes the danger feel heavier, and the enemies do something most games in the genre don't bother with: they coordinate. Goblins will flank you. Spiders will rush while ranged foes pin you to a corner. That collaborative AI is the game's single best idea, and it turns routine room-clearing into something that actually requires reading the space before you move. You start as Ellis, an archer, and the bow mechanics deserve more praise than they usually receive. Each shot demands you stand still to fire, sit through a deliberate reload, and line up your aim with care - every arrow carries genuine weight, shoving enemies back on contact with a satisfying thwack. It is slow by twin-stick standards, and some players bounce off that rhythm immediately, finding it sluggish rather than deliberate. Stick with it and something clicks. A few runs in, when permanent rune upgrades have sharpened your attack speed and you start extinguishing torches to ambush enemies in the dark, the mechanical depth the game was quietly withholding begins to surface. After the first boss you can switch to a crossbow-wielding character who moves and fires faster, and eventually unlock a sword-and-board tank - each plays differently enough to justify the swap, even if Ellis remains the most tactilely satisfying of the three. The handcrafted-rooms-in-procedural-order structure is a smart compromise: individual rooms have traps, chokepoints, and sightline puzzles designed by human hands, but their sequence reshuffles each run. Between dungeon sorties you return to a camp that slowly fills with NPCs as you bank runes - a town-building loop that offers permanent upgrades and a sense of accumulating something, which pure roguelikes often deny you. The minimap is a quiet gem too, flagging uncollected food, coins, and runes in cleared rooms so backtracking never feels like guesswork. The honest frustrations are real, though. Only three environments across the whole game, and the visual palette stays reserved throughout - functional pixel art that serves clarity without much atmosphere per room. The difficulty curve spikes hard entering the second area, and the rune-stashing system means a bad run before reaching a Peculiar Room can feel like the game erasing your effort on a technicality. The camera shifting with your aiming reticle is a divisive design choice that genuinely bothers some players even after adjustment. And once you have beaten it, the post-game challenge mode (one hit point, no upgrades) reads more like punishment than extension. What Mana Spark offers is a compact, honest roguelite that knows its lane and mostly stays in it. The atmosphere - that quiet dread the soundtrack creates under the combat noise - is something a lot of bigger games miss. Steam sits at roughly 80% positive across several hundred reviews, which is about right. It will not replace whatever you consider the genre benchmark. But for the length it runs and the size of the team that made it, the craft here is visible, intentional, and worth your time if the bow-first, think-before-you-dash pace sounds even slightly appealing to you. Kai, Scout Team
Tags
Steam Deck & Linux
Playable on Linux with some workarounds. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Win 7 or later
- Memory
- 2 GB RAM
- Storage
- 500 MB available space
- Graphics
- GeForce 7600 GS (512 MB) or equivalent
- Processor
- Intel Core 2 Duo E6320 (2*1866) or equivalent
Community Discussion
Be the first to comment on Mana Spark.
Reviews & Ratings
No ratings available
Game Info
- Developer
- BEHEMUTT
- Publisher
- BEHEMUTT
- Release Date
- Sep 27, 2018