Compare Mana Spark prices across trusted key stores and find the best deal. Developed by BEHEMUTT. Published by BEHEMUTT. Released on 9/27/2018. Available on PC, Mac, Linux. Genres: Action, Indie, RPG.

Tiny two-person studio, mellow soundtrack, enemies that actually coordinate against you - Mana Spark punches well above its budget and just hard enough to sting.

I have a soft spot for debut games made by two people who quit their day jobs and bet on themselves, and Mana Spark fits that origin story almost poetically. BEHEMUTT - a Brazilian micro-studio of programmer Douglas Oliveira and designer-artist Ed Freitas - built a top-down roguelite dungeon-crawler where the pixel art is spare but purposeful, the soundtrack sits in a mellow, moody register that somehow makes the danger feel heavier, and the enemies do something most games in the genre don't bother with: they coordinate. Goblins will flank you. Spiders will rush while ranged foes pin you to a corner. That collaborative AI is the game's single best idea, and it turns routine room-clearing into something that actually requires reading the space before you move. You start as Ellis, an archer, and the bow mechanics deserve more praise than they usually receive. Each shot demands you stand still to fire, sit through a deliberate reload, and line up your aim with care - every arrow carries genuine weight, shoving enemies back on contact with a satisfying thwack. It is slow by twin-stick standards, and some players bounce off that rhythm immediately, finding it sluggish rather than deliberate. Stick with it and something clicks. A few runs in, when permanent rune upgrades have sharpened your attack speed and you start extinguishing torches to ambush enemies in the dark, the mechanical depth the game was quietly withholding begins to surface. After the first boss you can switch to a crossbow-wielding character who moves and fires faster, and eventually unlock a sword-and-board tank - each plays differently enough to justify the swap, even if Ellis remains the most tactilely satisfying of the three. The handcrafted-rooms-in-procedural-order structure is a smart compromise: individual rooms have traps, chokepoints, and sightline puzzles designed by human hands, but their sequence reshuffles each run. Between dungeon sorties you return to a camp that slowly fills with NPCs as you bank runes - a town-building loop that offers permanent upgrades and a sense of accumulating something, which pure roguelikes often deny you. The minimap is a quiet gem too, flagging uncollected food, coins, and runes in cleared rooms so backtracking never feels like guesswork. The honest frustrations are real, though. Only three environments across the whole game, and the visual palette stays reserved throughout - functional pixel art that serves clarity without much atmosphere per room. The difficulty curve spikes hard entering the second area, and the rune-stashing system means a bad run before reaching a Peculiar Room can feel like the game erasing your effort on a technicality. The camera shifting with your aiming reticle is a divisive design choice that genuinely bothers some players even after adjustment. And once you have beaten it, the post-game challenge mode (one hit point, no upgrades) reads more like punishment than extension. What Mana Spark offers is a compact, honest roguelite that knows its lane and mostly stays in it. The atmosphere - that quiet dread the soundtrack creates under the combat noise - is something a lot of bigger games miss. Steam sits at roughly 80% positive across several hundred reviews, which is about right. It will not replace whatever you consider the genre benchmark. But for the length it runs and the size of the team that made it, the craft here is visible, intentional, and worth your time if the bow-first, think-before-you-dash pace sounds even slightly appealing to you. Kai, Scout Team

Mana Spark

Mana Spark

Sep 27, 2018BEHEMUTT
GamerScout Says

Tiny two-person studio, mellow soundtrack, enemies that actually coordinate against you - Mana Spark punches well above its budget and just hard enough to sting.

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ProtonDB Silver
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Historical low: €0.50

GamerScout Verdict

Best for patience-forward roguelite fans who want punishing but fair bow combat from a two-person debut that earns its difficulty.

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About Mana Spark

I have a soft spot for debut games made by two people who quit their day jobs and bet on themselves, and Mana Spark fits that origin story almost poetically. BEHEMUTT - a Brazilian micro-studio of programmer Douglas Oliveira and designer-artist Ed Freitas - built a top-down roguelite dungeon-crawler where the pixel art is spare but purposeful, the soundtrack sits in a mellow, moody register that somehow makes the danger feel heavier, and the enemies do something most games in the genre don't bother with: they coordinate. Goblins will flank you. Spiders will rush while ranged foes pin you to a corner. That collaborative AI is the game's single best idea, and it turns routine room-clearing into something that actually requires reading the space before you move. You start as Ellis, an archer, and the bow mechanics deserve more praise than they usually receive. Each shot demands you stand still to fire, sit through a deliberate reload, and line up your aim with care - every arrow carries genuine weight, shoving enemies back on contact with a satisfying thwack. It is slow by twin-stick standards, and some players bounce off that rhythm immediately, finding it sluggish rather than deliberate. Stick with it and something clicks. A few runs in, when permanent rune upgrades have sharpened your attack speed and you start extinguishing torches to ambush enemies in the dark, the mechanical depth the game was quietly withholding begins to surface. After the first boss you can switch to a crossbow-wielding character who moves and fires faster, and eventually unlock a sword-and-board tank - each plays differently enough to justify the swap, even if Ellis remains the most tactilely satisfying of the three. The handcrafted-rooms-in-procedural-order structure is a smart compromise: individual rooms have traps, chokepoints, and sightline puzzles designed by human hands, but their sequence reshuffles each run. Between dungeon sorties you return to a camp that slowly fills with NPCs as you bank runes - a town-building loop that offers permanent upgrades and a sense of accumulating something, which pure roguelikes often deny you. The minimap is a quiet gem too, flagging uncollected food, coins, and runes in cleared rooms so backtracking never feels like guesswork. The honest frustrations are real, though. Only three environments across the whole game, and the visual palette stays reserved throughout - functional pixel art that serves clarity without much atmosphere per room. The difficulty curve spikes hard entering the second area, and the rune-stashing system means a bad run before reaching a Peculiar Room can feel like the game erasing your effort on a technicality. The camera shifting with your aiming reticle is a divisive design choice that genuinely bothers some players even after adjustment. And once you have beaten it, the post-game challenge mode (one hit point, no upgrades) reads more like punishment than extension. What Mana Spark offers is a compact, honest roguelite that knows its lane and mostly stays in it. The atmosphere - that quiet dread the soundtrack creates under the combat noise - is something a lot of bigger games miss. Steam sits at roughly 80% positive across several hundred reviews, which is about right. It will not replace whatever you consider the genre benchmark. But for the length it runs and the size of the team that made it, the craft here is visible, intentional, and worth your time if the bow-first, think-before-you-dash pace sounds even slightly appealing to you.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Coordinating AIBow CombatTown RebuildingHandcrafted RoomsPermadeathLocal Co-opDark Fantasy AtmosphereGateway Roguelite

System Requirements

Minimum

OS
Win 7 or later
Memory
2 GB RAM
Storage
500 MB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

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Game Info

Developer
BEHEMUTT
Publisher
BEHEMUTT
Release Date
Sep 27, 2018

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How much does Mana Spark cost?

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What platforms is Mana Spark available on?

Mana Spark is available on PC, Mac, Linux.

When was Mana Spark released?

Mana Spark was released on 27 September 2018.

Who developed Mana Spark?

Mana Spark was developed by BEHEMUTT.