Compare Maize key prices across 50+ stores and find the best deal. Developed by Finish Line Games. Published by Finish Line Games. Released on 12/1/2016. Available on PC, Xbox. Genres: Adventure, Indie.

A deadpan comedy puzzle-adventure about sentient corn and the absurdity of government research gone wrong. Short, strange, and funnier than it has any right to be.

Maize is a first-person puzzle-adventure built entirely around one joke that somehow never gets old: what if a secret government lab accidentally created self-aware corn, and everything about that situation was treated with maximum bureaucratic indifference. Finish Line Games, a small studio, released this in late 2016 and it slipped past most outlets almost entirely. That is a shame, because it is one of the more confidently weird things to come out of that era of indie adventure games. The environments are the first thing that earns your attention. Cornfields, underground facilities, overgrown research corridors - each space is rendered with genuine care, dense with readable notes, absurdist props, and small visual gags tucked into corners. The game is not asking you to speedrun it. It wants you to read every scrap of paper left behind by two oblivious scientists whose passive-aggressive memo war forms the backbone of the story. If you skip that layer of environmental storytelling you will still finish the game, but you will miss most of why it works. Puzzles are light and logical, never punishing. This is not a game that will stump you for an hour - progression moves at a brisk clip, and the solutions fit the tone rather than existing to inflate playtime. The companion character, a Russian teddy bear named Vladimir, delivers some of the driest line readings in indie game history. His presence elevates scenes that could have felt thin into actual comedic beats. The voice acting across the board is committed and surprisingly polished for a small studio release. Where Maize stumbles is in its brevity and its relatively narrow audience. If you want mechanical depth, branching choices, or replayability, none of that is here. This is a linear three-to-five hour experience that begins, builds, and ends with clean intentionality. Some players expecting a meatier adventure will bounce off the pacing in the first act, which does take a while to reveal its hand. Stick with it. The back half of the game earns the slow setup. For players who enjoy narrative-forward adventures in the vein of Firewatch or the old Telltale catalogue but want something stranger and less emotionally heavy, Maize fills that gap in a way very few games bother to. It knows exactly how long it should be, it lands its ending, and it leaves you mildly convinced that corn is watching you. That is a specific achievement worth acknowledging. Kai, Scout Team

Maize key
AdventureIndie

Maize key

Dec 1, 2016Finish Line Games
GamerScout Says

A deadpan comedy puzzle-adventure about sentient corn and the absurdity of government research gone wrong. Short, strange, and funnier than it has any right to be.

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About Maize key

Maize is a first-person puzzle-adventure built entirely around one joke that somehow never gets old: what if a secret government lab accidentally created self-aware corn, and everything about that situation was treated with maximum bureaucratic indifference. Finish Line Games, a small studio, released this in late 2016 and it slipped past most outlets almost entirely. That is a shame, because it is one of the more confidently weird things to come out of that era of indie adventure games. The environments are the first thing that earns your attention. Cornfields, underground facilities, overgrown research corridors - each space is rendered with genuine care, dense with readable notes, absurdist props, and small visual gags tucked into corners. The game is not asking you to speedrun it. It wants you to read every scrap of paper left behind by two oblivious scientists whose passive-aggressive memo war forms the backbone of the story. If you skip that layer of environmental storytelling you will still finish the game, but you will miss most of why it works. Puzzles are light and logical, never punishing. This is not a game that will stump you for an hour - progression moves at a brisk clip, and the solutions fit the tone rather than existing to inflate playtime. The companion character, a Russian teddy bear named Vladimir, delivers some of the driest line readings in indie game history. His presence elevates scenes that could have felt thin into actual comedic beats. The voice acting across the board is committed and surprisingly polished for a small studio release. Where Maize stumbles is in its brevity and its relatively narrow audience. If you want mechanical depth, branching choices, or replayability, none of that is here. This is a linear three-to-five hour experience that begins, builds, and ends with clean intentionality. Some players expecting a meatier adventure will bounce off the pacing in the first act, which does take a while to reveal its hand. Stick with it. The back half of the game earns the slow setup. For players who enjoy narrative-forward adventures in the vein of Firewatch or the old Telltale catalogue but want something stranger and less emotionally heavy, Maize fills that gap in a way very few games bother to. It knows exactly how long it should be, it lands its ending, and it leaves you mildly convinced that corn is watching you. That is a specific achievement worth acknowledging. Kai, Scout Team

Tags

steamWalking Sim AdjacentEnvironmental StorytellingDeadpan HumorLinear NarrativeShort PlaytimeVoice ActedAtmosphericHidden Gem

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Reviews & Ratings

Steam
82%(2,119)

Game Info

Developer
Finish Line Games
Publisher
Finish Line Games
Release Date
Dec 1, 2016

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