
Maiden Cops
Pick your monster-girl cop, clear seven stages of increasingly unhinged baddies, and unlock a wardrobe's worth of costumes - small Brazilian studio Pippin Games punches well above its weight here.
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About Maiden Cops
I have a soft spot for the indie studios nobody talks about, and Maiden Cops from Brazilian one-team studio Pippin Games is exactly the kind of small, earnest brawler that deserves more attention than the algorithm gives it. The pitch is gleefully silly: three monster-girl cops - Priscilla the rookie lizard girl, Nina the veteran bunny speedster, and Meiga the gentle-giant cow-girl bruiser - are deployed through seven distinct districts of Maiden City to shut down a criminal syndicate called the Liberators. The tone sits somewhere between a Saturday-morning cartoon and a cheeky fan doujin, and it absolutely knows what it is. The moment-to-moment combat is comfortably old-school. You scroll left to right, chain basic attacks into juggles, pick up weapons that enemies will absolutely snatch if you ignore them, eat food off the ground to heal, and face a boss at the end of most stages. What gives Maiden Cops a bit more texture than a pure nostalgia trip is the blocking and defensive counter system - getting that parry timing right lets you hurl enemies like frisbees, which feels great and takes real practice to internalize. The three characters play distinctly enough to warrant repeat runs: Priscilla is the all-rounder with balanced stats across the board, Nina relies on speed and acrobatic rollerblade attacks, and Meiga hits like a freight train at the cost of slower movement. Combo chains feed into a score-based currency, so playing well directly funds your unlock shopping list. The two main modes split the experience sensibly. Maiden Classic gives you adjustable difficulty and unlimited continues - the friendlier entry point. Maiden Arcade hands you five lives, cranks the challenge, and sends you in alone, because co-op is inexplicably locked out of Arcade mode, which is a frustrating design choice in a game that otherwise feels built around a couch buddy. Two-player local co-op is present and works well in Classic, and the seven stage locations - from Central Maiden City through Maiden Beach and Maiden Highway 101 all the way to the Liberators Lair - each introduce new enemy types and at least one wrinkle, including a motorcycle chase sequence that breaks the scrolling rhythm nicely. The boss roster is a highlight: corrupt cops, an exhibitionist named Joline, a panda wrestling champion named Vitoria, and finally Mayor Marine who fills the screen with automatic weapon fire. Wonderfully unserious. The pixel art is the star of the show, genuinely. Animations are fluid and expressive, and the in-game sprite work has a warmth that makes the characters feel handcrafted rather than assembled. The loading screen splash illustrations are a tier above the cutscene art, which is noticeably weaker by comparison - an artistic inconsistency that sticks out. The soundtrack carries that immersive 16-bit energy that I personally find myself letting run after the game is closed. Replay value is real but grindy: unlocking all costumes, music tracks, photos, cheats, and character profiles requires multiple full runs, and the save structure adds friction - clearing a completed save to start fresh is awkward even if your unlocks carry over. These are rough edges, not dealbreakers. Maiden Cops is the kind of game that could have coasted entirely on its fanservice aesthetic and gotten away with it at this budget tier. Instead, Pippin Games built something with actual craft underneath the silliness. The combat has depth, the stages have variety, and there is a unlockable digital comic book hiding at the end of it all that suggests a team genuinely fond of their own characters. If you have a couch co-op partner and even a passing affection for Streets of Rage or old TMNT brawlers, this earns its spot on the drive. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- GeForce 9800GTX+ (1GB)
- Processor
- Dual Core 2.4 GHz
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 4 GB available space
- Graphics
- Nvidia Geforce 800 series
- Processor
- i3
Reviews & Ratings
No ratings available
Game Info
- Developer
- Pippin Games
- Publisher
- Pippin Games
- Release Date
- Sep 22, 2024