Compare Mago prices across 50+ stores and find the best deal. Developed by Dream Potion Games. Published by Dream Potion Games. Released on 6/21/2022. Available on PC. Genres: Adventure, Indie.

Ninety-four percent of Steam players approved this one, and after spending time with its hand-crafted worlds and surprisingly varied spell-slinging, I get why. A Peruvian indie gem that punches well above its obscurity.

I went into Mago expecting a competent little retro sidescroller and came out genuinely charmed by something that had no business being this inventive. Dream Potion Games, an independent studio out of Peru, built a 2D platformer around a sorcerer who stumbles into a rescue quest after accidentally eating the wrong villain's food. The premise is silly on purpose, and the game leans into that absurdist warmth at every turn. At its core, Mago gives you a wand, a jump, and a short-range spell projectile, then spends world after world recontextualizing those tools in ways you did not see coming. You dash, swim, and bounce through levels whose themes shift dramatically between areas: a teapot prairie here, a centipede-guarded giant tree there, ancient ruins balanced on the back of an enormous bird. Each zone carries its own logic. Some stages hand you control of a mecha robot and abruptly turn the game into something closer to a brawler. The tonal whiplash is part of the identity, and it works because the handcrafted level design holds everything together. Orb collectibles scattered through each stage serve a double purpose: they raise the skill ceiling for completionists while feeding an upgrade economy tied to the town of Musicalia, a quiet hub where you can spend, breathe, and meet characters between levels. The difficulty curve is gentle through world one and climbs meaningfully after that, with boss encounters that reviewers have praised for variety even when win conditions occasionally go unexplained. The pixel art deserves more than a passing mention. Every biome has a distinct visual palette and the sprite work carries real weight, described by at least one observer as having that chunky "beefy" quality closer to Wario Land than the featherweight aesthetic of many modern indie platformers. The movement itself has a slight floatiness to it, that classic Mario-adjacent hang time that some players will find comforting and others will find imprecise. If tight-frame-perfect platforming is your benchmark, be aware. The narrative is communicated entirely through character expressions and symbols rather than written text, which keeps the pacing clean and gives it a universal, almost wordless storybook quality that I personally found lovely. The soundtrack tag on Steam is not empty decoration. The score is genuinely nostalgic in a studied way, the kind of music that clearly references the SNES and Game Boy Advance eras without merely copying them. It gives the quieter overworld moments a meditative quality that makes Mago feel more considered than its modest price point suggests. If there is a knock, it is that the story is tissue-thin and the earliest levels can feel almost too inviting for anyone coming in with years of platformer muscle memory. You will not find a morally complex narrative or deep mechanical systems here. What you will find is a small, confident game that knows exactly what it wants to be and lands it. For fans of Kirby-style adventure structure who want something off the beaten path, this Peruvian indie is quietly one of the better discoveries in its genre. Kai, Scout Team

Mago
AdventureIndie

Mago

Jun 21, 2022Dream Potion Games
GamerScout Says

Ninety-four percent of Steam players approved this one, and after spending time with its hand-crafted worlds and surprisingly varied spell-slinging, I get why. A Peruvian indie gem that punches well above its obscurity.

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Screenshots & Media

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About Mago

I went into Mago expecting a competent little retro sidescroller and came out genuinely charmed by something that had no business being this inventive. Dream Potion Games, an independent studio out of Peru, built a 2D platformer around a sorcerer who stumbles into a rescue quest after accidentally eating the wrong villain's food. The premise is silly on purpose, and the game leans into that absurdist warmth at every turn. At its core, Mago gives you a wand, a jump, and a short-range spell projectile, then spends world after world recontextualizing those tools in ways you did not see coming. You dash, swim, and bounce through levels whose themes shift dramatically between areas: a teapot prairie here, a centipede-guarded giant tree there, ancient ruins balanced on the back of an enormous bird. Each zone carries its own logic. Some stages hand you control of a mecha robot and abruptly turn the game into something closer to a brawler. The tonal whiplash is part of the identity, and it works because the handcrafted level design holds everything together. Orb collectibles scattered through each stage serve a double purpose: they raise the skill ceiling for completionists while feeding an upgrade economy tied to the town of Musicalia, a quiet hub where you can spend, breathe, and meet characters between levels. The difficulty curve is gentle through world one and climbs meaningfully after that, with boss encounters that reviewers have praised for variety even when win conditions occasionally go unexplained. The pixel art deserves more than a passing mention. Every biome has a distinct visual palette and the sprite work carries real weight, described by at least one observer as having that chunky "beefy" quality closer to Wario Land than the featherweight aesthetic of many modern indie platformers. The movement itself has a slight floatiness to it, that classic Mario-adjacent hang time that some players will find comforting and others will find imprecise. If tight-frame-perfect platforming is your benchmark, be aware. The narrative is communicated entirely through character expressions and symbols rather than written text, which keeps the pacing clean and gives it a universal, almost wordless storybook quality that I personally found lovely. The soundtrack tag on Steam is not empty decoration. The score is genuinely nostalgic in a studied way, the kind of music that clearly references the SNES and Game Boy Advance eras without merely copying them. It gives the quieter overworld moments a meditative quality that makes Mago feel more considered than its modest price point suggests. If there is a knock, it is that the story is tissue-thin and the earliest levels can feel almost too inviting for anyone coming in with years of platformer muscle memory. You will not find a morally complex narrative or deep mechanical systems here. What you will find is a small, confident game that knows exactly what it wants to be and lands it. For fans of Kirby-style adventure structure who want something off the beaten path, this Peruvian indie is quietly one of the better discoveries in its genre. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:indieOverworld MapCollectible OrbsMecha SectionsWordless StorytellingHub TownNostalgia SoundtrackWand CombatMulti-World Structure

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
2 GB
Processor
3.2 ghz dual core
Sound Card
-

Reviews & Ratings

No ratings available

Game Info

Developer
Dream Potion Games
Publisher
Dream Potion Games
Release Date
Jun 21, 2022

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