Compare Magic Quest prices across 50+ stores and find the best deal. Developed by Stereo7 Games. Published by Stereo7 Games. Released on 5/6/2016. Available on PC. Genres: Action, Casual, Indie, Strategy.

Shallow wave-clearing with a fantasy coat of paint - eight hero types and a handful of tower layouts do not add up to a strategy game worth your shelf space unless your expectations are firmly set to 'quick time-filler'.

I pulled up Magic Quest hoping for a tower defense with some mechanical teeth - upgrade trees, ability synergies, maybe a difficulty curve that actually curves. What I got was a bare-bones wave shooter that feels like a mobile port ported to PC without any of the friction-reducing work that transition demands. The map-scaling feature, where you zoom in for detail or out for a wider view, is a genuinely sensible idea, but it is about the only design choice here that shows real thought. The hero roster spans eight units - elven archers, dwarven gunners, shaman warriors, wizards, golems and a few others - and the fantasy variety looks inviting on paper. The problem flagged repeatedly by the small Steam community is one of balance: towers end up doing the grunt work of whittling enemies down, while heroes swoop in to clean up with two or three hits, which flattens the decision-making into a passive-watching exercise rather than active planning. You place your four upgradable tower types, deploy a hero, cast a spell or two, and mostly observe. For a genre where placing a cannon two tiles to the left can mean the difference between a perfect run and a leaked boss, that passivity stings. The boss enemies and the spider swarm mechanic - small spiders spawning when a large one dies near the exit - hint at a designer who had interesting ideas but did not follow them far enough. The location variety across valleys, dwarven mines, deserts, floating islands and volcanic plains is generous for a title at this price tier. Visually the game is clean if unremarkable, and it runs without demanding hardware. There is no tutorial to speak of, which for a genre veteran is fine, but for a newcomer looking to learn tower placement logic there is no scaffolding at all. Community activity on Steam is almost non-existent at this point - nineteen reviews sitting at a 57 percent positive rating tells you this never built a following, and mod support or post-launch updates appear to be off the table entirely. As a sim-and-strategy specialist I want to recommend games where a bad run teaches you something. Magic Quest does not quite get there. The tower-hero balance skews things too far toward spectating, the AI enemies follow predictable fixed paths without adaptation, and the absence of any build-variety depth means two sessions will exhaust what the game has to show you. It is not broken, just thin. Casual players wanting a low-stakes fantasy wave-clearer for twenty minutes at a time will find something functional here, but anyone who has spent time with Kingdom Rush or Bloons TD will feel the ceiling almost immediately. Diego, Scout Team

Magic Quest
ActionCasualIndieStrategy

Magic Quest

May 6, 2016Stereo7 Games
GamerScout Says

Shallow wave-clearing with a fantasy coat of paint - eight hero types and a handful of tower layouts do not add up to a strategy game worth your shelf space unless your expectations are firmly set to 'quick time-filler'.

PC
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Historical low: $1.58

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Screenshots & Media

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About Magic Quest

I pulled up Magic Quest hoping for a tower defense with some mechanical teeth - upgrade trees, ability synergies, maybe a difficulty curve that actually curves. What I got was a bare-bones wave shooter that feels like a mobile port ported to PC without any of the friction-reducing work that transition demands. The map-scaling feature, where you zoom in for detail or out for a wider view, is a genuinely sensible idea, but it is about the only design choice here that shows real thought. The hero roster spans eight units - elven archers, dwarven gunners, shaman warriors, wizards, golems and a few others - and the fantasy variety looks inviting on paper. The problem flagged repeatedly by the small Steam community is one of balance: towers end up doing the grunt work of whittling enemies down, while heroes swoop in to clean up with two or three hits, which flattens the decision-making into a passive-watching exercise rather than active planning. You place your four upgradable tower types, deploy a hero, cast a spell or two, and mostly observe. For a genre where placing a cannon two tiles to the left can mean the difference between a perfect run and a leaked boss, that passivity stings. The boss enemies and the spider swarm mechanic - small spiders spawning when a large one dies near the exit - hint at a designer who had interesting ideas but did not follow them far enough. The location variety across valleys, dwarven mines, deserts, floating islands and volcanic plains is generous for a title at this price tier. Visually the game is clean if unremarkable, and it runs without demanding hardware. There is no tutorial to speak of, which for a genre veteran is fine, but for a newcomer looking to learn tower placement logic there is no scaffolding at all. Community activity on Steam is almost non-existent at this point - nineteen reviews sitting at a 57 percent positive rating tells you this never built a following, and mod support or post-launch updates appear to be off the table entirely. As a sim-and-strategy specialist I want to recommend games where a bad run teaches you something. Magic Quest does not quite get there. The tower-hero balance skews things too far toward spectating, the AI enemies follow predictable fixed paths without adaptation, and the absence of any build-variety depth means two sessions will exhaust what the game has to show you. It is not broken, just thin. Casual players wanting a low-stakes fantasy wave-clearer for twenty minutes at a time will find something functional here, but anyone who has spent time with Kingdom Rush or Bloons TD will feel the ceiling almost immediately. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Hero DeploymentWave DefenseUpgradable TowersBoss WavesSpell CastingFantasy BiomesMobile Port FeelNo Tutorial

System Requirements

Minimum

OS
Windows XP Service Pack 3
Memory
1 GB RAM
Storage
200 MB available space
Processor
Dual Core CPU

Recommended

OS
Windows XP Service Pack 3
Memory
2 GB RAM
Storage
200 MB available space
Processor
Dual Core CPU

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Game Info

Developer
Stereo7 Games
Publisher
Stereo7 Games
Release Date
May 6, 2016

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Price History

2026-06-101.58(lowest)

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Frequently asked questions about Magic Quest

How much does Magic Quest cost?

Magic Quest pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is Magic Quest available on?

Magic Quest is available on PC.

When was Magic Quest released?

Magic Quest was released on 6 May 2016.

Who developed Magic Quest?

Magic Quest was developed by Stereo7 Games.