Compare Maestro prices across 50+ stores and find the best deal. Developed by Double Jack. Published by Double Jack. Released on 10/22/2024. Available on PC. Genres: Casual, Indie, Simulation.

Forget button-mashing: your bare hands are the controller, and a packed opera house full of judgmental Parisians is waiting for you to not embarrass yourself.

I spend most of my time in games where optimizing a build order or misreading a tech tree costs me a campaign. Maestro handed me a baton instead, and I stayed up two hours past when I planned to stop. That is the metric I use now. Double Jack, a Paris-based indie studio, built something that sits at a strange crossroads: it is technically a rhythm game, but it operates nothing like one. Your right hand drives the baton to keep tempo, swiping in prompted directions the way Beat Saber trains you to slash blocks. Your left hand does something more interesting: it points to cue instrument sections, raises to build crescendos, lowers to pull dynamics back down, and holds a fermata when the piece demands silence. The two-hand split requires you to constantly context-switch between keeping time and managing the orchestra's texture simultaneously. That is where the depth lives, and it is why Hard mode earns its name. On Easy and Normal, the on-screen indicators arrive at a pace that gives you room to breathe and absorb the music. Hard mode piles on layered variation and requires sharper, faster movements that will genuinely test coordination. The progression curve is honest and the three-tier difficulty system respects both first-timers and players who want a physical workout. The base game ships with 15 tracks covering composers from Wagner and Tchaikovsky through Dvořák, Vivaldi, and Ellington, which gives the setlist a classical spine with jazz edges. Post-launch paid DLC packs have expanded that roster significantly, adding cinematic heavy-hitters including John Williams's "Duel of the Fates" from Star Wars, Hedwig's Theme from Harry Potter, and The Lord of the Rings material. Each DLC also bundles themed cosmetics: stage backdrops, orchestra outfits, and styled batons. Unlockables come through performance scores rather than wallet prompts, so the grind feels earned rather than extracted. A global leaderboard adds a competitive layer if your personality type insists on ranking things. The hand tracking is the bet the whole game rides on. Played on a VR headset that supports bare-hand input, it largely pays off. Gestures feel natural enough that multiple reviewers noted preferring bare hands over controllers, which is rare praise for hand tracking in 2024. The caveat is that hand tracking is still not perfect hardware-side, and edge cases exist where recognition slips. Motion controllers remain a fallback if your environment gives the headset trouble. The audience and orchestra NPCs are stone-faced in a way that reviewers consistently flagged as slightly uncanny, and the track count, even with DLC, will feel thin to players who burn through rhythm games quickly. Custom song support has been discussed as a future update, which would meaningfully extend the shelf life, but it is not in the game yet. For a niche this specific, the replayability question is real. Where Maestro genuinely shines is in the performance framing. You tap the podium twice to ready your musicians. The camera sweeps a sold-out theater. You bow. Then the piece begins and your hands are the only thing standing between applause and a volley of tomatoes from the crowd. That loop, from setup through performance to audience reaction, is theatrical in a way almost no VR title bothers with. The game won Meta's Game of the Year for 2024 and landed a Steam Awards VR nomination the same year, which suggests the community agrees the concept lands. It is not a game for everyone: the setlist skews classical and the fantasy is specific. But if the fantasy connects, it connects hard. Diego, Scout Team

Maestro
CasualIndieSimulation

Maestro

Oct 22, 2024Double Jack
GamerScout Says

Forget button-mashing: your bare hands are the controller, and a packed opera house full of judgmental Parisians is waiting for you to not embarrass yourself.

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Screenshots & Media

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About Maestro

I spend most of my time in games where optimizing a build order or misreading a tech tree costs me a campaign. Maestro handed me a baton instead, and I stayed up two hours past when I planned to stop. That is the metric I use now. Double Jack, a Paris-based indie studio, built something that sits at a strange crossroads: it is technically a rhythm game, but it operates nothing like one. Your right hand drives the baton to keep tempo, swiping in prompted directions the way Beat Saber trains you to slash blocks. Your left hand does something more interesting: it points to cue instrument sections, raises to build crescendos, lowers to pull dynamics back down, and holds a fermata when the piece demands silence. The two-hand split requires you to constantly context-switch between keeping time and managing the orchestra's texture simultaneously. That is where the depth lives, and it is why Hard mode earns its name. On Easy and Normal, the on-screen indicators arrive at a pace that gives you room to breathe and absorb the music. Hard mode piles on layered variation and requires sharper, faster movements that will genuinely test coordination. The progression curve is honest and the three-tier difficulty system respects both first-timers and players who want a physical workout. The base game ships with 15 tracks covering composers from Wagner and Tchaikovsky through Dvořák, Vivaldi, and Ellington, which gives the setlist a classical spine with jazz edges. Post-launch paid DLC packs have expanded that roster significantly, adding cinematic heavy-hitters including John Williams's "Duel of the Fates" from Star Wars, Hedwig's Theme from Harry Potter, and The Lord of the Rings material. Each DLC also bundles themed cosmetics: stage backdrops, orchestra outfits, and styled batons. Unlockables come through performance scores rather than wallet prompts, so the grind feels earned rather than extracted. A global leaderboard adds a competitive layer if your personality type insists on ranking things. The hand tracking is the bet the whole game rides on. Played on a VR headset that supports bare-hand input, it largely pays off. Gestures feel natural enough that multiple reviewers noted preferring bare hands over controllers, which is rare praise for hand tracking in 2024. The caveat is that hand tracking is still not perfect hardware-side, and edge cases exist where recognition slips. Motion controllers remain a fallback if your environment gives the headset trouble. The audience and orchestra NPCs are stone-faced in a way that reviewers consistently flagged as slightly uncanny, and the track count, even with DLC, will feel thin to players who burn through rhythm games quickly. Custom song support has been discussed as a future update, which would meaningfully extend the shelf life, but it is not in the game yet. For a niche this specific, the replayability question is real. Where Maestro genuinely shines is in the performance framing. You tap the podium twice to ready your musicians. The camera sweeps a sold-out theater. You bow. Then the piece begins and your hands are the only thing standing between applause and a volley of tomatoes from the crowd. That loop, from setup through performance to audience reaction, is theatrical in a way almost no VR title bothers with. The game won Meta's Game of the Year for 2024 and landed a Steam Awards VR nomination the same year, which suggests the community agrees the concept lands. It is not a game for everyone: the setlist skews classical and the fantasy is specific. But if the fantasy connects, it connects hard. Diego, Scout Team

Tags

singleplayertier:indieHand TrackingVR-RequiredBaton MechanicsTwo-Hand SplitOrchestral SetlistLeaderboardCosmetic UnlocksSeated/Standing PlayDLC Expansions

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 (64-bit version)
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GeForce GTX 1060 6GB / AMD RX 580 8GB or equivalent
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
VR Support
SteamVR

Recommended

OS
Windows 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GeForce GTX 1070 8GB / AMD RX Vega 56 8GB or better
Processor
Intel Core i7-4790 / AMD Ryzen 5 3600 or better
VR Support
SteamVR

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Double Jack
Publisher
Double Jack
Release Date
Oct 22, 2024

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Frequently asked questions about Maestro

Where can I buy Maestro cheapest?

Compare Maestro prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Maestro available on?

Maestro is available on PC.

When was Maestro released?

Maestro was released on 22 October 2024.

Who developed Maestro?

Maestro was developed by Double Jack.