Compare Mad Experiments: Escape Room prices across trusted key stores and find the best deal. Developed by PlayTogether Studio. Published by PlayTogether Studio. Released on 4/16/2020. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

A co-op escape room puzzler for up to 6 players with 3 themed rooms and a mad-scientist story. Mixed reviews hint at rough edges worth knowing before you buy.

Mad Experiments: Escape Room is a digital take on the escape room format, putting you and up to five friends inside three distinct rooms built around the unsettling experiments of a character called Professor Cheshire. You click on objects, hunt for codes, cross-reference clues, and unlock the next layer of the puzzle until the room cracks open. There is no combat, no build order, no resource curve. The entire value proposition sits on whether the puzzles feel clever or arbitrary, and that split is exactly what the Mixed Steam rating reflects. From a systems perspective, the game is lightweight. Three rooms is a short content list, and experienced escape room players will likely chew through each one in a single session. The puzzle design leans on combination locks, hidden symbols, and inventory interactions that genre veterans will recognise immediately. What the game does reasonably well is translate the tactile social chaos of a physical escape room into a multiplayer PC format. Up to six people can be in the same room simultaneously, pointing at things, talking over each other, and occasionally solving puzzles by accident. That social friction is the actual product here, not the puzzles in isolation. If your group enjoys Jackbox nights or online board games, the format clicks. The rougher edges show up when you play alone or with fewer than three people. Solo, the pacing drags and the hint system does not fully compensate for the missing collaborative energy. The AI offers no assistance beyond static hints, and there is no adaptive difficulty to speak of. The tutorial covers basic interaction mechanics without condescending, which is a genuine positive, but it does not prepare you for the occasional logic leap that seems to require either lateral thinking or a walkthrough. For a strategy-minded player who wants every puzzle to have an airtight internal logic, a handful of the solutions will feel like guesses dressed up as deductions. The mod ecosystem and post-launch content support are minimal. Three rooms is what you get, and the developer has not expanded that count significantly since release. For a one-time group session this may be acceptable, but repeat value is low once everyone in your circle has seen the solutions. The co-op functionality itself is stable enough for online play, which matters because a laggy or desyncing co-op puzzler is basically unplayable. Reports of technical issues exist in the reviews but are not universal. If your situation is a group of four to six people who want a structured, story-light activity that runs a couple of hours and does not demand genre expertise, Mad Experiments fills that slot competently. If you are a solo player, a hardcore puzzler chasing tight logic, or someone who needs long-term replay value, the three-room content ceiling will feel limiting fast. The award-nominated label on the store page refers to nominations, not wins, and the Mixed review score is an honest signal worth weighting. Diego, Scout Team

Mad Experiments: Escape Room

Mad Experiments: Escape Room

Apr 16, 2020PlayTogether Studio
GamerScout Says

A co-op escape room puzzler for up to 6 players with 3 themed rooms and a mad-scientist story. Mixed reviews hint at rough edges worth knowing before you buy.

PC
Steam Deck Verified
Best Price Available
€0.00
at N/A
Historical low: €2.35

GamerScout Verdict

Worth one group session if you have 4-6 players and low expectations for puzzle logic; poor value for solo players or hardcore puzzlers.

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Price History

Historical low
€2.355 Jun 2026
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€2.16€2.29€2.41€2.545 Jun16 Jun27 Jun7 Jul18 Jul
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About Mad Experiments: Escape Room

Mad Experiments: Escape Room is a digital take on the escape room format, putting you and up to five friends inside three distinct rooms built around the unsettling experiments of a character called Professor Cheshire. You click on objects, hunt for codes, cross-reference clues, and unlock the next layer of the puzzle until the room cracks open. There is no combat, no build order, no resource curve. The entire value proposition sits on whether the puzzles feel clever or arbitrary, and that split is exactly what the Mixed Steam rating reflects. From a systems perspective, the game is lightweight. Three rooms is a short content list, and experienced escape room players will likely chew through each one in a single session. The puzzle design leans on combination locks, hidden symbols, and inventory interactions that genre veterans will recognise immediately. What the game does reasonably well is translate the tactile social chaos of a physical escape room into a multiplayer PC format. Up to six people can be in the same room simultaneously, pointing at things, talking over each other, and occasionally solving puzzles by accident. That social friction is the actual product here, not the puzzles in isolation. If your group enjoys Jackbox nights or online board games, the format clicks. The rougher edges show up when you play alone or with fewer than three people. Solo, the pacing drags and the hint system does not fully compensate for the missing collaborative energy. The AI offers no assistance beyond static hints, and there is no adaptive difficulty to speak of. The tutorial covers basic interaction mechanics without condescending, which is a genuine positive, but it does not prepare you for the occasional logic leap that seems to require either lateral thinking or a walkthrough. For a strategy-minded player who wants every puzzle to have an airtight internal logic, a handful of the solutions will feel like guesses dressed up as deductions. The mod ecosystem and post-launch content support are minimal. Three rooms is what you get, and the developer has not expanded that count significantly since release. For a one-time group session this may be acceptable, but repeat value is low once everyone in your circle has seen the solutions. The co-op functionality itself is stable enough for online play, which matters because a laggy or desyncing co-op puzzler is basically unplayable. Reports of technical issues exist in the reviews but are not universal. If your situation is a group of four to six people who want a structured, story-light activity that runs a couple of hours and does not demand genre expertise, Mad Experiments fills that slot competently. If you are a solo player, a hardcore puzzler chasing tight logic, or someone who needs long-term replay value, the three-room content ceiling will feel limiting fast. The award-nominated label on the store page refers to nominations, not wins, and the Mixed review score is an honest signal worth weighting.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamCo-op PuzzleEscape RoomOnline MultiplayerParty GameShort ExperienceCasual Co-op

System Requirements

Minimum

OS
Windows 7+ (64bit)
Processor
Intel i3 / AMD FX series or equivalent
Memory
4 GB RAM
Graphics
Nvidia 450 / AMD equivalent with 2GB+ of Video RAM
DirectX
Version 9.0
Network
Broadband Internet connection Storage…

Recommended

Processor
Intel i5 4650 / AMD FX-8320 or equivalent
Memory
8 GB RAM
Graphics
Nvidia 970/AMD 390 or equivalent with 3GB+ of Video RAM
DirectX
Version 11
Network
Broadband I…

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Reviews & Ratings

Steam
66%(416)

Game Info

Developer
PlayTogether Studio
Publisher
PlayTogether Studio
Release Date
Apr 16, 2020

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How much does Mad Experiments: Escape Room cost?

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What platforms is Mad Experiments: Escape Room available on?

Mad Experiments: Escape Room is available on PC.

When was Mad Experiments: Escape Room released?

Mad Experiments: Escape Room was released on 16 April 2020.

Who developed Mad Experiments: Escape Room?

Mad Experiments: Escape Room was developed by PlayTogether Studio.