Mad Experiments: Escape Room
A co-op escape room puzzler for up to 6 players with 3 themed rooms and a mad-scientist story. Mixed reviews hint at rough edges worth knowing before you buy.
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About Mad Experiments: Escape Room
Mad Experiments: Escape Room is a digital take on the escape room format, putting you and up to five friends inside three distinct rooms built around the unsettling experiments of a character called Professor Cheshire. You click on objects, hunt for codes, cross-reference clues, and unlock the next layer of the puzzle until the room cracks open. There is no combat, no build order, no resource curve. The entire value proposition sits on whether the puzzles feel clever or arbitrary, and that split is exactly what the Mixed Steam rating reflects. From a systems perspective, the game is lightweight. Three rooms is a short content list, and experienced escape room players will likely chew through each one in a single session. The puzzle design leans on combination locks, hidden symbols, and inventory interactions that genre veterans will recognise immediately. What the game does reasonably well is translate the tactile social chaos of a physical escape room into a multiplayer PC format. Up to six people can be in the same room simultaneously, pointing at things, talking over each other, and occasionally solving puzzles by accident. That social friction is the actual product here, not the puzzles in isolation. If your group enjoys Jackbox nights or online board games, the format clicks. The rougher edges show up when you play alone or with fewer than three people. Solo, the pacing drags and the hint system does not fully compensate for the missing collaborative energy. The AI offers no assistance beyond static hints, and there is no adaptive difficulty to speak of. The tutorial covers basic interaction mechanics without condescending, which is a genuine positive, but it does not prepare you for the occasional logic leap that seems to require either lateral thinking or a walkthrough. For a strategy-minded player who wants every puzzle to have an airtight internal logic, a handful of the solutions will feel like guesses dressed up as deductions. The mod ecosystem and post-launch content support are minimal. Three rooms is what you get, and the developer has not expanded that count significantly since release. For a one-time group session this may be acceptable, but repeat value is low once everyone in your circle has seen the solutions. The co-op functionality itself is stable enough for online play, which matters because a laggy or desyncing co-op puzzler is basically unplayable. Reports of technical issues exist in the reviews but are not universal. If your situation is a group of four to six people who want a structured, story-light activity that runs a couple of hours and does not demand genre expertise, Mad Experiments fills that slot competently. If you are a solo player, a hardcore puzzler chasing tight logic, or someone who needs long-term replay value, the three-room content ceiling will feel limiting fast. The award-nominated label on the store page refers to nominations, not wins, and the Mixed review score is an honest signal worth weighting. Diego, Scout Team
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Game Info
- Developer
- PlayTogether Studio
- Publisher
- PlayTogether Studio
- Release Date
- Apr 16, 2020