
Machine Made: Rebirth
A steampunk JRPG built with obvious love and a genuinely odd premise, best for players who can overlook rough RPG Maker edges in exchange for a story that goes somewhere stranger than it first appears.
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About Machine Made: Rebirth
I have a soft spot for the kinds of games that feel handcrafted by someone with a very specific vision and no budget for polish. Machine Made: Rebirth sits squarely in that category. It runs on RPG Maker, it wears that heritage proudly, and within the first hour you either tune into its frequency or you don't. If you do, there is something genuinely worth following here. The setup is more interesting than the average JRPG premise. Tibby is a Zephyrim, an angelic being whose people dwell in floating cities governed by vast computer networks. She wakes up stripped of her memories, convicted of murder, and exiled to a world below. The amnesia hook is familiar enough, but the world framing gives it a distinct texture: this is steampunk mythology, a place where angel-like beings interact with cybernetic technology and a corrupted machine intelligence sits at the centre of the conflict. The party that assembles around Tibby is genuinely varied, from Jovial the alchemist inventor to Lora the shapeshifter, Jin the ninja, and the robotic companion CSB-165B. It is an eclectic cast that takes a little while to settle, but the character writing has warmth to it once it finds its footing. Combat is turn-based and draws clear lines back to classic console JRPGs. Critics compared it to Final Fantasy battles with a Phantasy Star-like setting, which feels accurate. The mechanics are on the simpler end, and players coming from deeper modern RPGs may find the strategic ceiling lower than they would like. Crafting and gear upgrades are present and add some customization texture. The Memoria system is where the narrative cleverness comes through: collectible items that trigger scene reconstructions of Tibby's wiped past, parcelling out lore in a way that rewards curiosity. Summon allies add a layer of spectacle to harder encounters. There are puzzles and minigames scattered through the adventure, which keeps the pace from going completely flat. The caveats are real and worth knowing before you spend time here. Community feedback from early players flagged missable content in the prologue, including a summon that can be locked out permanently. Achievement hunters should approach with caution, as several Steam achievements have been reported as broken or non-triggering. The dialogue portrait system drew mixed reactions during development, and the overall mechanical simplicity that some find charming will feel thin to players conditioned by more elaborate modern RPGs. The Steam review pool is small, sitting at a modest 78 percent positive from 23 reviews, so take community consensus as a tentative signal rather than a settled verdict. What keeps me warm toward this one is the handcraft visible at the edges. The composer created an original electronic score that reportedly shifts from soft ambient passages to action-oriented tracks, which does a lot of work in building atmosphere inside an RPG Maker frame. The world concept, steampunk civilization layered over JRPG mythology, is more distinctive than its modest production budget suggests. For players who grew up on Super Nintendo and early PlayStation RPGs and retain tolerance for that style of pacing, this is a small, sincere game with a stranger premise than most of its contemporaries ever attempted. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Windows Vista/Windows 7/8/10
- Memory
- 128 MB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Processor
- 1.6 GHz
- Sound Card
- DirectX 9.0 Compatible Sound
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Game Info
- Developer
- Proteus Studios
- Publisher
- Sometimes You
- Release Date
- Oct 10, 2017