Compare Machick 2 prices across 50+ stores and find the best deal. Developed by Deadpixel. Published by Nuntius Games. Released on 9/10/2025. Available on PC. Genres: Action, Indie, RPG.

Wand-crafting, chick-hatching, frog-slaying chaos in a bullet heaven that earns its absurdity. If you've been sleeping on this one, wake up.

I went in expecting a bargain-bin Vampire Survivors clone and came out roughly twenty hours later wondering where the afternoon went. Machick 2 is a bullet heaven survivor built around one of the genre's most genuinely inventive customization layers: a wand-crafting system that lets you combine wood type, core material, and elemental affinity to produce a main auto-attack that feels personal from the first run. The numbers are not exaggerated when players talk about combinatorial depth here. With over a billion theoretical wand configurations, 24 skills across three evolutionary paths each, and 12 spell fusions, the build space is wide enough that two players can sit side by side and be playing almost entirely different games. The premise is, yes, ridiculous. You are a magical chicken. Your enemies are hordes of hungry frogs. The lore is delivered through a charming flipbook-style animation that lasts about ninety seconds and is exactly as much story as this kind of game needs. What elevates Machick 2 above the usual genre noise is the chick system: as you traverse the map, you capture eggs scattered across conquest circles, survive inside them briefly, and hatch a growing entourage of baby chicks that follow you around and attack enemies autonomously. Some of them have genuinely funny effects, including Midas chicks that turn frogs into solid gold on contact. It sounds like a throwaway gimmick; it becomes a core part of how you build. The 20 playable chicken characters each push toward different build archetypes, and the gear pool of over 100 accessories and eight active relics keeps upgrade decisions feeling meaningful run after run. The pacing follows the genre template: the first few minutes of any run are slow and a little forgettable, your chicken shuffling around while auto-attacks tick away at frog knees. Stick with it. Around the time you have five weapons upgraded, an evolution or two locked in, and a half-dozen chicks trailing behind you, the screen turns into something wonderful and barely readable. That late-run readability problem is the game's most consistent criticism from players, and it is fair. When the particle effects stack up during later stages or endless mode, chests and healing fountains get buried under spell animations and mob density. The developers have been active about patches, though, with community-reported fixes arriving within days of launch, and the forums show ongoing attention to balance and technical issues. The eleven stages cover different biomes, including Vampire Survivors-style corridor maps, and each ends with a boss battle. Several bosses break the 2D plane in a way that genuinely surprises, shifting the arena geometry mid-fight. An endless mode and online leaderboards extend playtime well past the story content for players who want a score to chase. The honest ceiling here is that metaprogression can feel thin once you have cleared the main stages. Players who grind fast will hit the content wall and want more. For everyone else, especially those who have never burned out on the genre yet, this sits comfortably among the better entries released in the last two years. Deadpixel made something with craft and care here. The pixel art is bright and detailed, the character designs are distinct, and the whole thing runs well even on modest hardware. For a small-studio survivor built around poultry-versus-amphibian warfare, it has a surprising amount of personality, and personality is exactly what separates the ones worth your time from the ones you uninstall after forty minutes. Kai, Scout Team

Machick 2
ActionIndieRPG

Machick 2

Sep 10, 2025DeadpixelNuntius Games
GamerScout Says

Wand-crafting, chick-hatching, frog-slaying chaos in a bullet heaven that earns its absurdity. If you've been sleeping on this one, wake up.

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About Machick 2

I went in expecting a bargain-bin Vampire Survivors clone and came out roughly twenty hours later wondering where the afternoon went. Machick 2 is a bullet heaven survivor built around one of the genre's most genuinely inventive customization layers: a wand-crafting system that lets you combine wood type, core material, and elemental affinity to produce a main auto-attack that feels personal from the first run. The numbers are not exaggerated when players talk about combinatorial depth here. With over a billion theoretical wand configurations, 24 skills across three evolutionary paths each, and 12 spell fusions, the build space is wide enough that two players can sit side by side and be playing almost entirely different games. The premise is, yes, ridiculous. You are a magical chicken. Your enemies are hordes of hungry frogs. The lore is delivered through a charming flipbook-style animation that lasts about ninety seconds and is exactly as much story as this kind of game needs. What elevates Machick 2 above the usual genre noise is the chick system: as you traverse the map, you capture eggs scattered across conquest circles, survive inside them briefly, and hatch a growing entourage of baby chicks that follow you around and attack enemies autonomously. Some of them have genuinely funny effects, including Midas chicks that turn frogs into solid gold on contact. It sounds like a throwaway gimmick; it becomes a core part of how you build. The 20 playable chicken characters each push toward different build archetypes, and the gear pool of over 100 accessories and eight active relics keeps upgrade decisions feeling meaningful run after run. The pacing follows the genre template: the first few minutes of any run are slow and a little forgettable, your chicken shuffling around while auto-attacks tick away at frog knees. Stick with it. Around the time you have five weapons upgraded, an evolution or two locked in, and a half-dozen chicks trailing behind you, the screen turns into something wonderful and barely readable. That late-run readability problem is the game's most consistent criticism from players, and it is fair. When the particle effects stack up during later stages or endless mode, chests and healing fountains get buried under spell animations and mob density. The developers have been active about patches, though, with community-reported fixes arriving within days of launch, and the forums show ongoing attention to balance and technical issues. The eleven stages cover different biomes, including Vampire Survivors-style corridor maps, and each ends with a boss battle. Several bosses break the 2D plane in a way that genuinely surprises, shifting the arena geometry mid-fight. An endless mode and online leaderboards extend playtime well past the story content for players who want a score to chase. The honest ceiling here is that metaprogression can feel thin once you have cleared the main stages. Players who grind fast will hit the content wall and want more. For everyone else, especially those who have never burned out on the genre yet, this sits comfortably among the better entries released in the last two years. Deadpixel made something with craft and care here. The pixel art is bright and detailed, the character designs are distinct, and the whole thing runs well even on modest hardware. For a small-studio survivor built around poultry-versus-amphibian warfare, it has a surprising amount of personality, and personality is exactly what separates the ones worth your time from the ones you uninstall after forty minutes. Kai, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:sub-5Bullet HeavenWand CraftingChick Army MechanicAuto-Attack BuildSpell FusionBoss Arena GimmicksEndless ModeLow-Spec FriendlyHigh Replayability

System Requirements

Minimum

OS
Windows 10 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
DX11, DX12 capable
Processor
2.5Ghz or better

Reviews & Ratings

No ratings available

Game Info

Developer
Deadpixel
Publisher
Nuntius Games
Release Date
Sep 10, 2025

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