Compare Mable & The Wood prices across 50+ stores and find the best deal. Developed by Triplevision Games. Published by Graffiti Games. Released on 8/23/2019. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 62/100.

A shapeshifting action-adventure where you hunt giant beasts and steal their forms - or skip the killing entirely and find the pacifist routes hidden beneath.

Mable & The Wood is a 2D action-adventure built around a single clever premise: defeat a massive creature, absorb its shape, carry its power forward. You play as Mable, a girl pulled into a world that wants her to be its chosen savior, and the game hands you a scythe and a growing roster of transformations - think spider-crawling through tight caverns, or becoming a fairy to reach platforms the combat-hungry players will simply never see. The shapeshifting loop is genuinely interesting in concept, and the environments do reward curiosity. There is a hand-crafted quietness to the pixel art that Triplevision Games managed as a small team, and the soundtrack earns that word "atmospheric" without being asked. Here is where I have to be straight with you, though. The controls feel loose in a way that reads less like intentional floatiness and more like friction the designer did not fully smooth out. Combat against some of the larger boss forms can tip from challenging into frustrating, and the pacing in the early hours asks a lot of patience before the transformation options open up enough to feel expressive. Some players will bounce off that opening and never reach the parts where the design starts clicking. The pacifist route is the real hidden gem here, and it is undersold almost everywhere. If you refuse to kill - bosses included - the game quietly rewards you with alternate paths and a different ending. That is an unusual commitment from a small studio, and it gives Mable genuine replay value that the mixed review score does not hint at. It also reframes the entire world: the story leans into the weight of what the world is asking of this child, and the pacifist lens makes that theme land harder. This is a game that is actually about something, and that matters to me. Who is this for? Patient players who like Metroidvania structure but want something more intimate in scope. People who play games for their endings, not just their systems. Anyone who has ever wondered what a game looks like when a tiny team swings at a moral question most studios would not bother with. It is not a smooth ride and the combat will not satisfy anyone looking for tight action. But if you approach it as a mood piece with shapeshifting mechanics threaded through a quiet ethical argument, Mable rewards the attention. At roughly six hours for a standard run, it knows its length. That is not nothing. Kai, Scout Team

Mable & The Wood
ActionAdventureIndie

Mable & The Wood

Aug 23, 2019Triplevision GamesGraffiti Games
GamerScout Says

A shapeshifting action-adventure where you hunt giant beasts and steal their forms - or skip the killing entirely and find the pacifist routes hidden beneath.

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About Mable & The Wood

Mable & The Wood is a 2D action-adventure built around a single clever premise: defeat a massive creature, absorb its shape, carry its power forward. You play as Mable, a girl pulled into a world that wants her to be its chosen savior, and the game hands you a scythe and a growing roster of transformations - think spider-crawling through tight caverns, or becoming a fairy to reach platforms the combat-hungry players will simply never see. The shapeshifting loop is genuinely interesting in concept, and the environments do reward curiosity. There is a hand-crafted quietness to the pixel art that Triplevision Games managed as a small team, and the soundtrack earns that word "atmospheric" without being asked. Here is where I have to be straight with you, though. The controls feel loose in a way that reads less like intentional floatiness and more like friction the designer did not fully smooth out. Combat against some of the larger boss forms can tip from challenging into frustrating, and the pacing in the early hours asks a lot of patience before the transformation options open up enough to feel expressive. Some players will bounce off that opening and never reach the parts where the design starts clicking. The pacifist route is the real hidden gem here, and it is undersold almost everywhere. If you refuse to kill - bosses included - the game quietly rewards you with alternate paths and a different ending. That is an unusual commitment from a small studio, and it gives Mable genuine replay value that the mixed review score does not hint at. It also reframes the entire world: the story leans into the weight of what the world is asking of this child, and the pacifist lens makes that theme land harder. This is a game that is actually about something, and that matters to me. Who is this for? Patient players who like Metroidvania structure but want something more intimate in scope. People who play games for their endings, not just their systems. Anyone who has ever wondered what a game looks like when a tiny team swings at a moral question most studios would not bother with. It is not a smooth ride and the combat will not satisfy anyone looking for tight action. But if you approach it as a mood piece with shapeshifting mechanics threaded through a quiet ethical argument, Mable rewards the attention. At roughly six hours for a standard run, it knows its length. That is not nothing. Kai, Scout Team

Tags

steamMetroidvaniaPacifist RunShapeshiftingMultiple EndingsAtmospheric SoundtrackPixel ArtSingle Developer FeelMoral Choices

System Requirements

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Reviews & Ratings

Metacritic
62
Steam
56%(86)

Game Info

Developer
Triplevision Games
Publisher
Graffiti Games
Release Date
Aug 23, 2019

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