Compare Lust for Darkness prices across 50+ stores and find the best deal. Developed by Movie Games Lunarium. Published by PlayWay S.A.. Released on 6/12/2018. Available on PC. Genres: Adventure, Indie. Metacritic score: 50/100.

A Lovecraftian erotic horror walking sim that swings between unsettling atmosphere and middling execution, curiosity piece, not a polished gem.

Lust for Darkness is a first-person psychological horror adventure set across two intertwined worlds: a Victorian mansion dripping with occult ritual, and a grotesque alien dimension clearly inspired by Lovecraft's cosmic dread and the hauntingly organic nightmare imagery of Zdzisław Beksiński. You play as a man who has tracked his missing wife to the Yelverton estate, only to find a cult that has been punching holes between realities for reasons that mix erotic obsession with eldritch worship. The premise is genuinely interesting, and that combination of inspirations, Beksiński's fleshy, cathedral-like hellscapes alongside Lovecraftian formlessness, gives the other dimension a visual identity that occasionally stops you cold in a good way. The moment-to-moment play is light on mechanics. You walk, examine objects, solve a handful of simple puzzles, and absorb the story through environmental storytelling and scripted sequences. Think less interactive thriller, more mood delivery system with occasional agency. That is not automatically a flaw. Short, tightly-paced horror adventures can work beautifully when the atmosphere earns the passivity. Here it earns it in patches. The Beksiński-flavored dimension has real menace in its art direction, and the sound design in those sequences does uncomfortable things in headphones. When Lust for Darkness commits to its stranger visual instincts, it produces images you are unlikely to find anywhere else on Steam. The problems are harder to ignore than the highlights, though. The Victorian mansion section feels comparatively generic, and the narrative structure rushes toward its conclusion before the characters develop enough weight for the payoff to land. The English writing is functional rather than evocative, which blunts the erotic and occult themes that should feel transgressive but mostly feel awkward. Animation quality and some environmental detail lag behind the concept art ambition. The mixed Steam reception (sitting around 68 percent positive across several thousand reviews) reflects exactly this split: people who came for strange, Beksiński-tinged horror walked away satisfied; people who came for a coherent narrative or meaningful horror gameplay walked away shrugging. Who is this for? Primarily players who collect unusual aesthetic experiences and can tolerate rough execution when the underlying ideas are distinct. If you have spent time with Beksiński's paintings and wanted to walk through something in that visual register, that particular itch gets scratched here in a way nothing else quite replicates. If you need tight pacing, well-written characters, or anything resembling challenge, the game will frustrate you within the first hour. It runs about two hours at a relaxed pace, which is probably the right length for what it offers. A longer version of this game would expose its weaknesses further. The brevity is, arguably, a mercy and a feature simultaneously. Lust for Darkness is a flawed, niche piece of work from a small team swinging for a very specific mood. It does not fully connect, but the ambition behind its stranger half is worth acknowledging. Approach it as a short, imperfect art object rather than a game, and you may find something memorable in it. Kai, Scout Team

Lust for Darkness
AdventureIndie

Lust for Darkness

Jun 12, 2018Movie Games LunariumPlayWay S.A.
GamerScout Says

A Lovecraftian erotic horror walking sim that swings between unsettling atmosphere and middling execution, curiosity piece, not a polished gem.

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About Lust for Darkness

Lust for Darkness is a first-person psychological horror adventure set across two intertwined worlds: a Victorian mansion dripping with occult ritual, and a grotesque alien dimension clearly inspired by Lovecraft's cosmic dread and the hauntingly organic nightmare imagery of Zdzisław Beksiński. You play as a man who has tracked his missing wife to the Yelverton estate, only to find a cult that has been punching holes between realities for reasons that mix erotic obsession with eldritch worship. The premise is genuinely interesting, and that combination of inspirations, Beksiński's fleshy, cathedral-like hellscapes alongside Lovecraftian formlessness, gives the other dimension a visual identity that occasionally stops you cold in a good way. The moment-to-moment play is light on mechanics. You walk, examine objects, solve a handful of simple puzzles, and absorb the story through environmental storytelling and scripted sequences. Think less interactive thriller, more mood delivery system with occasional agency. That is not automatically a flaw. Short, tightly-paced horror adventures can work beautifully when the atmosphere earns the passivity. Here it earns it in patches. The Beksiński-flavored dimension has real menace in its art direction, and the sound design in those sequences does uncomfortable things in headphones. When Lust for Darkness commits to its stranger visual instincts, it produces images you are unlikely to find anywhere else on Steam. The problems are harder to ignore than the highlights, though. The Victorian mansion section feels comparatively generic, and the narrative structure rushes toward its conclusion before the characters develop enough weight for the payoff to land. The English writing is functional rather than evocative, which blunts the erotic and occult themes that should feel transgressive but mostly feel awkward. Animation quality and some environmental detail lag behind the concept art ambition. The mixed Steam reception (sitting around 68 percent positive across several thousand reviews) reflects exactly this split: people who came for strange, Beksiński-tinged horror walked away satisfied; people who came for a coherent narrative or meaningful horror gameplay walked away shrugging. Who is this for? Primarily players who collect unusual aesthetic experiences and can tolerate rough execution when the underlying ideas are distinct. If you have spent time with Beksiński's paintings and wanted to walk through something in that visual register, that particular itch gets scratched here in a way nothing else quite replicates. If you need tight pacing, well-written characters, or anything resembling challenge, the game will frustrate you within the first hour. It runs about two hours at a relaxed pace, which is probably the right length for what it offers. A longer version of this game would expose its weaknesses further. The brevity is, arguably, a mercy and a feature simultaneously. Lust for Darkness is a flawed, niche piece of work from a small team swinging for a very specific mood. It does not fully connect, but the ambition behind its stranger half is worth acknowledging. Approach it as a short, imperfect art object rather than a game, and you may find something memorable in it. Kai, Scout Team

Tags

steamWalking SimLovecraftian HorrorErotic HorrorOccultAtmosphericShort ExperienceBeksiński-inspiredCult Horror

System Requirements

System requirements for Lust for Darkness aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
50
Steam
68%(4,829)

Game Info

Developer
Movie Games Lunarium
Publisher
PlayWay S.A.
Release Date
Jun 12, 2018

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