
Lushfoil Photography Sim
Skip the photo mode button in your next open-world game and actually commit: Lushfoil hands you a DSLR, drops you in ten real-world landscapes, and lets the aperture ring do all the talking.
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About Lushfoil Photography Sim
My usual beat is grand strategy, so I spent the first twenty minutes of Lushfoil Photography Sim waiting for a tech tree to appear. It never did, and that turned out to be exactly the point. Solo developer Matt Newell has built what is essentially a rigorous sim wearing the clothing of a walking game, and the depth-of-decision-making that I normally chase through Paradox menus is here redirected entirely into a viewfinder. The core loop is deceptively simple: explore one of ten faithfully reconstructed real-world locations, locate billboard photo prompts scattered across each map, and replicate the framed shots using your own compositional choices. Matching a prompt does not require copying the camera settings shown, only the framing, which smartly keeps the creative latitude in the player's hands rather than turning it into a matching puzzle. The camera system is where the sim credentials land hard. Manual focus, aperture, shutter speed, ISO-equivalent exposure, white balance, contrast, burst shot, and interchangeable lenses including zoom, prime, and fisheye are all present and functional. Completing a map's full objective set eventually unlocks a god mode that lets you manually push light angles, fog density, wind, and rain, turning already-beautiful environments into a personal lighting studio. Beyond the DSLR, the maps hide unlockable gear: a first-person drone for elevated aerial compositions, a rowboat for traversing still water at Lago di Braies, and a paddleboard at the Castle Rock Beach in Western Australia. There are also throwback cameras to find, including a film SLR. Your shots save directly to a DCIM folder on your hard drive, so you can pull them into Lightroom or any external editor afterward, which is a genuinely smart design decision that keeps the sim honest. The locations themselves are the product of clear personal obsession. Lago di Braies in South Tyrol, Italy serves as the opening tutorial level. From there you unlock Fushimi Inari Taisha in Kyoto, Myrdalssandur in southern Iceland, Le Prarion in the French Alps, Yamadera in Yamagata Japan, Shengshan Island, and more across ten total environments. Several maps feature seasonal variants: complete the spring version of a location and a winter edition unlocks, often with entirely different lighting and weather conditions. Hidden portals connect some maps to secret time-of-day variants, including a foggy Yamadera that you would miss if you only chased objectives. Location-specific collectibles add another layer, fox statues in Kyoto, troll figurines in Iceland, each tied to the cultural heritage of the area. For a strategy-brain like me the tutorial structure is worth flagging, because it is genuinely considerate. Camera controls surface one element at a time through environmental prompts rather than a front-loaded manual, and by the time you reach the second map you understand exposure without having sat through a lecture. That said, the control layout under controller input drew consistent criticism from real-world photographers in several reviews, specifically changing aperture and shutter speed on the fly using the D-pad never quite becomes muscle memory. Motion sickness accessibility options also exist but are poorly surfaced, buried in settings without a prominent early warning, which is a real oversight for a walking sim. The empty tourist-spot atmosphere, Kyoto streets with zero people and shuttered shops, bothers some players and genuinely does not bother others. Know which camp you are in before buying. Steam user sentiment sits at 91% positive across over 1,500 reviews, which for a niche, no-combat, no-narrative sim is a strong signal that it is landing with its intended audience. The Metacritic critic score of 79 reflects the handful of reviewers who found the control ergonomics frustrating enough to drag the experience down. Both readings are accurate for different players. If you have ever lost an afternoon tweaking depth of field in a photo mode you were not supposed to be in, this was built for you. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 10 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 25 GB available space
- Graphics
- GeForce GTX 1050Ti / Radeon R9 590 or equivalent
- Processor
- Intel i5-4590 or AMD FX 8350 equivalent
- VR Support
- OpenXR, requires motion controllers
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 25 GB available space
- Graphics
- GeForce GTX 1080 / Radeon RX 6700M or equivalent
- Processor
- intel i7 9750H or equivalent
- VR Support
- OpenXR, requires motion controllers
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Matt Newell
- Publisher
- Annapurna Interactive
- Release Date
- Apr 15, 2025