Compare Lunistice prices across 50+ stores and find the best deal. Developed by A Grumpy Fox. Published by Deck13. Released on 11/10/2022. Available on PC. Genres: Action, Adventure, Indie.

A solo dev's love letter to PS1-era movement games, built lean and played fast - Hana the Tanuki's dream-world sprint is one of indie platforming's quiet best.

I keep coming back to Lunistice the way I return to a short book I underlined all the way through. Solo developer Lisa Kröner, working under the name A Grumpy Fox, made something that most studios with ten times the headcount can't seem to pull off: a 3D platformer where the movement itself is the reward. Hana the Tanuki runs through seven worlds built from her dreams, and from the first level the controls communicate something that feels almost musical - a double jump, a tail-swipe that doubles as a triple jump when chained mid-air, a walk button for the moments the game asks for precision, and nothing else in the way. The structure is 14 stages across 7 themed worlds, each world introducing one new mechanic and then letting you live inside it for exactly two levels before moving on. Water park stages add bubbles that fling you airborne, grind rails in the forest world snap into satisfying vine-to-vine chains, a food-themed world drops rhythm-gated platforms that vanish and reappear on the beat, and one upside-down forest level opens up into a hub with multiple branching routes. The pacing is almost aggressive in its self-confidence: two levels per world means no idea overstays itself, and that restraint is a genuine design virtue. Each world keeps you smiling and wanting more rather than wearing you down. The soundtrack by Knasibas leans into warm, upbeat piano-and-rock motifs that loop without grating, tying each world together with recurring melodic threads rather than just slapping a genre tag on each biome. There are real caveats worth naming. The ranking system grades you on crane collectibles gathered and deaths taken, but not on your clear time - which creates a small friction for players who want to sprint and be rewarded for it. Hunting every paper crane for S-rank can pull against the momentum the movement system is clearly built to encourage, and some reviewers found that backtracking for the true ending's HANA letter tokens made linear levels feel unexpectedly fiddly. The camera, occasionally stubborn in tight sections, earns its share of complaint. And when the rhythm platforms in the food world demand precise timing, the on-screen cue doesn't always land cleanly on the first encounter. None of this breaks the game, but it does mean that completionists and speedrun-purists will sometimes be playing against each other's logic simultaneously. After the credits, two unlockable crossover characters open up entirely different runs of the same stages. Toree, borrowed from Siactro's own micro-platformer series, is fast but fragile and can't attack. Toukie from Holomento swaps Hana's jump height for wing flaps and a sword swing. Replaying the full stage list with either character changes the feel of the game substantially enough that the post-game has genuine teeth. A casual first run lands somewhere between one and five hours depending on how thorough you are; hunting S-ranks and the true ending stretches that considerably. For a game this small in file size, that's a quiet kind of generosity. Lunistice is the sort of release that gets passed around in niche platformer communities in hushed, slightly reverent tones. It knows what it is, it knows when to end, and it trusts the player to find the joy in flow for flow's sake. If you grew up with Nights into Dreams or the Sonic Adventure series and have been waiting for an indie that actually internalised those games rather than just quoting their aesthetics, this one did the homework. Kai, Scout Team

Lunistice
ActionAdventureIndie

Lunistice

Nov 10, 2022A Grumpy FoxDeck13
GamerScout Says

A solo dev's love letter to PS1-era movement games, built lean and played fast - Hana the Tanuki's dream-world sprint is one of indie platforming's quiet best.

PC
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Screenshots & Media

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About Lunistice

I keep coming back to Lunistice the way I return to a short book I underlined all the way through. Solo developer Lisa Kröner, working under the name A Grumpy Fox, made something that most studios with ten times the headcount can't seem to pull off: a 3D platformer where the movement itself is the reward. Hana the Tanuki runs through seven worlds built from her dreams, and from the first level the controls communicate something that feels almost musical - a double jump, a tail-swipe that doubles as a triple jump when chained mid-air, a walk button for the moments the game asks for precision, and nothing else in the way. The structure is 14 stages across 7 themed worlds, each world introducing one new mechanic and then letting you live inside it for exactly two levels before moving on. Water park stages add bubbles that fling you airborne, grind rails in the forest world snap into satisfying vine-to-vine chains, a food-themed world drops rhythm-gated platforms that vanish and reappear on the beat, and one upside-down forest level opens up into a hub with multiple branching routes. The pacing is almost aggressive in its self-confidence: two levels per world means no idea overstays itself, and that restraint is a genuine design virtue. Each world keeps you smiling and wanting more rather than wearing you down. The soundtrack by Knasibas leans into warm, upbeat piano-and-rock motifs that loop without grating, tying each world together with recurring melodic threads rather than just slapping a genre tag on each biome. There are real caveats worth naming. The ranking system grades you on crane collectibles gathered and deaths taken, but not on your clear time - which creates a small friction for players who want to sprint and be rewarded for it. Hunting every paper crane for S-rank can pull against the momentum the movement system is clearly built to encourage, and some reviewers found that backtracking for the true ending's HANA letter tokens made linear levels feel unexpectedly fiddly. The camera, occasionally stubborn in tight sections, earns its share of complaint. And when the rhythm platforms in the food world demand precise timing, the on-screen cue doesn't always land cleanly on the first encounter. None of this breaks the game, but it does mean that completionists and speedrun-purists will sometimes be playing against each other's logic simultaneously. After the credits, two unlockable crossover characters open up entirely different runs of the same stages. Toree, borrowed from Siactro's own micro-platformer series, is fast but fragile and can't attack. Toukie from Holomento swaps Hana's jump height for wing flaps and a sword swing. Replaying the full stage list with either character changes the feel of the game substantially enough that the post-game has genuine teeth. A casual first run lands somewhere between one and five hours depending on how thorough you are; hunting S-ranks and the true ending stretches that considerably. For a game this small in file size, that's a quiet kind of generosity. Lunistice is the sort of release that gets passed around in niche platformer communities in hushed, slightly reverent tones. It knows what it is, it knows when to end, and it trusts the player to find the joy in flow for flow's sake. If you grew up with Nights into Dreams or the Sonic Adventure series and have been waiting for an indie that actually internalised those games rather than just quoting their aesthetics, this one did the homework. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Speedrun-FriendlyUnlockable CharactersCollectathon-LiteRhythm PlatformingLow-Poly AestheticCRT Filter OptionShort but ReplayableFlow-Based Movement

System Requirements

Minimum

OS
Windows 7, 8, 10 or 11.
Memory
2 GB RAM
Storage
620 MB available space
Graphics
NVIDIA GT 650M or similar
Processor
Dual-Core CPU @ 2.0GHz

Recommended

OS
Windows 7, 8, 10 or 11.
Memory
2 GB RAM
Storage
620 MB available space
Graphics
NVIDIA GeForce 760 GTX or similar
Processor
Dual-Core CPU @ 2.4GHz

Reviews & Ratings

No ratings available

Game Info

Developer
A Grumpy Fox
Publisher
Deck13
Release Date
Nov 10, 2022

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Price History

2026-06-052.44(lowest)

Frequently asked questions about Lunistice

Where can I buy Lunistice cheapest?

Compare Lunistice prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Lunistice available on?

Lunistice is available on PC.

When was Lunistice released?

Lunistice was released on 10 November 2022.

Who developed Lunistice?

Lunistice was developed by A Grumpy Fox and published by Deck13.