Compare LUNARK prices across trusted key stores and find the best deal. Developed by Canari Games. Published by WayForward. Released on 3/30/2023. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 74/100.

LUNARK is a pixel-art cinematic platformer channeling the rotoscoped swagger of Another World and Flashback, built by one person with obvious care.

LUNARK comes from Canari Games, which is essentially one developer pouring obvious love into a genre that peaked in the early 1990s and never really recovered. If you grew up with Another World or Flashback - or if you discovered them later and wondered why nobody makes things like that anymore - this is the direct answer. It is a cinematic action-platformer with rotoscoped-style pixel animation, a dystopian sci-fi setting, and that particular cadence of movement where every jump and roll feels weighted, almost theatrical. The protagonist Leo moves with the kind of deliberate physicality that modern platformers tend to sand away in favor of snappiness. Here, that weight is the point. The game opens slowly, and I will defend that. The first stretch is atmospheric setup - environmental storytelling, quiet corridors, a world being sketched in before the action escalates. Some players bounce off this and call it boring. I think it is doing exactly what the classics did: making you feel small inside a large and indifferent world before handing you the tools to push back. The level design rewards patient exploration, and the rotoscoped animations carry enough personality that simply watching Leo interact with the environment has its own quiet satisfaction. The soundtrack is a genuine highlight - synthesizer-heavy, brooding, with the kind of textural soundscape that makes a six-hour playthrough feel immersive rather than thin. Combat is serviceable. You get a gun, environmental puzzles that double as combat scenarios, and a handful of enemy types that require timing over reflex-spam. It is not a deep combat system and it was never meant to be. Where the game occasionally stumbles is in its checkpoint spacing - some sequences demand precise execution and punish you with awkward restarts that feel slightly at odds with the otherwise contemplative pace. There are also moments where the puzzle logic drifts toward the oblique side without quite earning the confusion. Fans of the genre will recognize these as genre conventions rather than fresh design failures, but newcomers might find the friction less charming. At around five to seven hours depending on how much you explore, LUNARK knows its length. It does not overstay. The ending lands with the kind of quiet weight that solo-developed games sometimes achieve precisely because no committee softened the creative intent. The pixel artistry is handcrafted and consistently beautiful - backgrounds especially carry a depth that makes screenshots look almost painterly. Canari Games clearly studied the classics, but this is not pure nostalgia bait. It has its own voice, its own world logic, and enough design confidence to stand on its own. If you are searching for something that moves like a short film and plays like a forgotten 90s cult classic someone finally made well, LUNARK earns your attention. It is not for players who want quick loops or systems to optimize. It is for players who want a small, crafted, atmospheric thing that ends before it gets tired. Kai, Scout Team

LUNARK

LUNARK

Mar 30, 2023Canari GamesWayForward
GamerScout Says

LUNARK is a pixel-art cinematic platformer channeling the rotoscoped swagger of Another World and Flashback, built by one person with obvious care.

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Historical low: €1.80

GamerScout Verdict

Best for players who miss the cinematic platformers of the 90s and want a handcrafted, atmosphere-first take on the genre.

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Price History

Historical low
€1.8027 Jun 2026
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€1.46€2.63€3.81€4.985 Jun16 Jun27 Jun7 Jul18 Jul
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Screenshots & Media

About LUNARK

LUNARK comes from Canari Games, which is essentially one developer pouring obvious love into a genre that peaked in the early 1990s and never really recovered. If you grew up with Another World or Flashback - or if you discovered them later and wondered why nobody makes things like that anymore - this is the direct answer. It is a cinematic action-platformer with rotoscoped-style pixel animation, a dystopian sci-fi setting, and that particular cadence of movement where every jump and roll feels weighted, almost theatrical. The protagonist Leo moves with the kind of deliberate physicality that modern platformers tend to sand away in favor of snappiness. Here, that weight is the point. The game opens slowly, and I will defend that. The first stretch is atmospheric setup - environmental storytelling, quiet corridors, a world being sketched in before the action escalates. Some players bounce off this and call it boring. I think it is doing exactly what the classics did: making you feel small inside a large and indifferent world before handing you the tools to push back. The level design rewards patient exploration, and the rotoscoped animations carry enough personality that simply watching Leo interact with the environment has its own quiet satisfaction. The soundtrack is a genuine highlight - synthesizer-heavy, brooding, with the kind of textural soundscape that makes a six-hour playthrough feel immersive rather than thin. Combat is serviceable. You get a gun, environmental puzzles that double as combat scenarios, and a handful of enemy types that require timing over reflex-spam. It is not a deep combat system and it was never meant to be. Where the game occasionally stumbles is in its checkpoint spacing - some sequences demand precise execution and punish you with awkward restarts that feel slightly at odds with the otherwise contemplative pace. There are also moments where the puzzle logic drifts toward the oblique side without quite earning the confusion. Fans of the genre will recognize these as genre conventions rather than fresh design failures, but newcomers might find the friction less charming. At around five to seven hours depending on how much you explore, LUNARK knows its length. It does not overstay. The ending lands with the kind of quiet weight that solo-developed games sometimes achieve precisely because no committee softened the creative intent. The pixel artistry is handcrafted and consistently beautiful - backgrounds especially carry a depth that makes screenshots look almost painterly. Canari Games clearly studied the classics, but this is not pure nostalgia bait. It has its own voice, its own world logic, and enough design confidence to stand on its own. If you are searching for something that moves like a short film and plays like a forgotten 90s cult classic someone finally made well, LUNARK earns your attention. It is not for players who want quick loops or systems to optimize. It is for players who want a small, crafted, atmospheric thing that ends before it gets tired.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamCinematic PlatformerRotoscoped AnimationSolo DeveloperAtmospheric Sci-FiRetro InspiredLinear NarrativePuzzle-PlatformerMoody Soundtrack

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
1 GB RAM
Storage
200 MB available space

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Reviews & Ratings

Metacritic
74
Steam
88%(338)

Game Info

Developer
Canari Games
Publisher
WayForward
Release Date
Mar 30, 2023

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Frequently asked questions about LUNARK

How much does LUNARK cost?

LUNARK pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy LUNARK cheapest?

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What platforms is LUNARK available on?

LUNARK is available on PC, Xbox.

When was LUNARK released?

LUNARK was released on 30 March 2023.

Who developed LUNARK?

LUNARK was developed by Canari Games and published by WayForward.

Is LUNARK worth buying?

LUNARK holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.