Compare Lunar Flight prices across trusted key stores and find the best deal. Developed by Shovsoft. Published by Shovsoft. Released on 4/10/2012. Available on PC. Genres: Indie, Simulation.

A no-nonsense lunar lander sim that strips away the arcade safety nets and hands you a finicky spacecraft over the Moon's surface. Physics do the talking here.

Lunar Flight is a first-person lunar module simulator from indie developer Shovsoft, released in 2012 and still one of the more uncompromising takes on low-gravity flight you will find on PC. The core loop is deceptively simple: accept delivery contracts, lift off from a lunar base, fly supplies to distant outposts, land without crashing, get paid. In practice, every one of those steps demands genuine attention to thrust vectors, fuel budgets, and altitude management. There is no arcade cushioning here. The Moon's gravity is weak but consistent, and the moment you start thinking in terms of "point and boost" rather than "manage momentum," the sim will correct that attitude by parking you into regolith at speed. For a strategy-and-sim brain, the decision layer is thinner than something like a Kerbal sandbox or a full orbital mechanics trainer, but it is honest about what it is. Each mission asks you to weigh cargo weight against fuel load, factor in terrain elevation changes along your route, and plan a landing approach that does not leave you stranded with a dry fuel gauge. The economy layer adds mild pressure: repairs cost money, failed contracts hurt your rating, and efficient flights compound into better equipment options over time. It is not deep enough to build a spreadsheet around, but there is a satisfying optimization loop if you treat each flight as a problem to solve rather than a sequence to execute. What works well is the fidelity of the flight model. The cockpit instrumentation is readable, the physics feel grounded in something resembling real lunar dynamics, and the sense of isolation on the lunar surface is genuinely atmospheric. Sound design is minimal by necessity (vacuum, after all), which actually reinforces the tension during a tricky landing. What does not work as well is the content ceiling. After a handful of hours you have seen most of what the mission variety offers, and the AI and progression systems do not add much complexity over time. There is no mod ecosystem worth noting, no faction diplomacy, no branching tech tree. The experience is narrow by design, which will satisfy some players and leave others wanting more scaffolding. Tutorial coverage is sparse. The game respects your intelligence by not holding your hand, which is code for "expect to crash a lot before anything clicks." New players should treat the first hour as a paid tutorial, practice hovering before committing to contracts, and accept that fuel math is not optional. Once the controls become instinctive, the sim opens up and the quiet satisfaction of a clean long-range delivery lands harder than most games manage. Lunar Flight is for players who find the flight model itself rewarding, not those chasing content breadth. Diego, Scout Team

Lunar Flight

Lunar Flight

Apr 10, 2012Shovsoft
GamerScout Says

A no-nonsense lunar lander sim that strips away the arcade safety nets and hands you a finicky spacecraft over the Moon's surface. Physics do the talking here.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €6.60

GamerScout Verdict

Worth it for players who want a disciplined, physics-first flight sim - too content-thin for anyone chasing long-term progression.

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Price History

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About Lunar Flight

Lunar Flight is a first-person lunar module simulator from indie developer Shovsoft, released in 2012 and still one of the more uncompromising takes on low-gravity flight you will find on PC. The core loop is deceptively simple: accept delivery contracts, lift off from a lunar base, fly supplies to distant outposts, land without crashing, get paid. In practice, every one of those steps demands genuine attention to thrust vectors, fuel budgets, and altitude management. There is no arcade cushioning here. The Moon's gravity is weak but consistent, and the moment you start thinking in terms of "point and boost" rather than "manage momentum," the sim will correct that attitude by parking you into regolith at speed. For a strategy-and-sim brain, the decision layer is thinner than something like a Kerbal sandbox or a full orbital mechanics trainer, but it is honest about what it is. Each mission asks you to weigh cargo weight against fuel load, factor in terrain elevation changes along your route, and plan a landing approach that does not leave you stranded with a dry fuel gauge. The economy layer adds mild pressure: repairs cost money, failed contracts hurt your rating, and efficient flights compound into better equipment options over time. It is not deep enough to build a spreadsheet around, but there is a satisfying optimization loop if you treat each flight as a problem to solve rather than a sequence to execute. What works well is the fidelity of the flight model. The cockpit instrumentation is readable, the physics feel grounded in something resembling real lunar dynamics, and the sense of isolation on the lunar surface is genuinely atmospheric. Sound design is minimal by necessity (vacuum, after all), which actually reinforces the tension during a tricky landing. What does not work as well is the content ceiling. After a handful of hours you have seen most of what the mission variety offers, and the AI and progression systems do not add much complexity over time. There is no mod ecosystem worth noting, no faction diplomacy, no branching tech tree. The experience is narrow by design, which will satisfy some players and leave others wanting more scaffolding. Tutorial coverage is sparse. The game respects your intelligence by not holding your hand, which is code for "expect to crash a lot before anything clicks." New players should treat the first hour as a paid tutorial, practice hovering before committing to contracts, and accept that fuel math is not optional. Once the controls become instinctive, the sim opens up and the quiet satisfaction of a clean long-range delivery lands harder than most games manage. Lunar Flight is for players who find the flight model itself rewarding, not those chasing content breadth.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamPhysics SimulationLunar LanderFlight ModelContract MissionsSolo ExperienceLow-Gravity FlightCockpit ViewEconomy Loop

System Requirements

Minimum

VR Support: SteamVR or Oculus PC

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Reviews & Ratings

Steam
81%(677)

Game Info

Developer
Shovsoft
Publisher
Shovsoft
Release Date
Apr 10, 2012

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Frequently asked questions about Lunar Flight

How much does Lunar Flight cost?

Lunar Flight pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Lunar Flight available on?

Lunar Flight is available on PC.

When was Lunar Flight released?

Lunar Flight was released on 10 April 2012.

Who developed Lunar Flight?

Lunar Flight was developed by Shovsoft.