Compare Lumote: The Mastermote Chronicles prices across 50+ stores and find the best deal. Developed by Luminawesome Games Ltd.. Published by Wired Productions. Released on 2/20/2020. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 81/100.

Forty-odd puzzles deep into a glowing bioluminescent abyss, and I still wanted one more. Lumote is the rare short puzzler that earns every minute of its four-to-six hours by making two humble buttons feel endlessly clever.

I went in expecting a pretty screensaver with light puzzle trimmings. What I got instead was one of the tightest two-button puzzle systems I have touched in years, wrapped inside a soundscape that genuinely communicates mood rather than just filling silence. Lumote is built by a tiny Canadian studio, Luminawesome Games, and it shows the kind of obsessive focus that only comes from a small team doubling down on a single idea until it sings. The core loop is disarmingly simple: your little squishy green blob can jump, double-jump, and hold one button to possess and manipulate the creatures and flora around it. That single interact input is the whole toolkit. But the Great Depths, Lumote's single massive interconnected world, finds genuinely surprising ways to complicate it across six towers and fifty puzzles. Early stages teach you that anemone platforms extend or retract when charged, that tethered jellyfish can ferry you upward to otherwise unreachable ledges, that battery-like motes carry color-coded charge which determines how they interact with everything else. By the mid-game, you are routing blue light through chains of creatures, flipping the color of a battery by bouncing it off a jellyfish, and timing platform alignments that move with the languid pace of deep-sea life. The color-logic language the game builds - red versus blue, charge versus neutrality - scratches the same itch as The Witness, though far more accessible. There are no notes to find, no cryptic hints. You either read the room or you sit with it until you do. The atmosphere is where Lumote earns its real distinction. The entire world is visible from the moment you start: a vast red column of unsolved towers stretching below you, gradually turning blue as you descend. Looking back up at your progress after several hours is one of the quietly satisfying moments the game never announces - it just lets you notice. The electronica soundtrack responds to puzzle states and Lumote's emotional cues, and the ambient hums and squeaks of your creature and its neighbors do more characterful work than most games manage with full voice casts. There are no cutscenes, no loading screens, no UI clutter interrupting the mood. The seamless rEngine that connects every puzzle without a single loading gate is a small technical marvel that lets the world feel genuinely alive. The honest critiques are real though. Visual variety is thin throughout - the color palette of neon blues, reds, and purples against a dark void is gorgeous but monotonous, and every tower looks broadly identical to the last. Dying mid-puzzle resets you to the last checkpoint flower, which stings when slow-moving platforms were finally in the right position. A handful of late-game laser puzzles involving small sea creatures that redirect light beams feel under-explained even by the game's standards of deliberate minimalism. The whole thing also clocks in at four to six hours, with hidden golden artifacts offering completionists extra reach - short enough that repetition hasn't fully set in before the credits, but short enough that some players may feel the itch for more environmental variety go unscratched. Play in focused sessions rather than marathon blocks and the pacing stays fresh. If you have patience for puzzles that trust you to decode their logic without handholding, and if atmospheric, wordless worlds resonate with you the way they resonate with me, Lumote earns its place. It knows exactly what it is and when to end. That restraint is rarer than it looks. Kai, Scout Team

Lumote: The Mastermote Chronicles
AdventureCasualIndie

Lumote: The Mastermote Chronicles

Feb 20, 2020Luminawesome Games Ltd.Wired Productions
GamerScout Says

Forty-odd puzzles deep into a glowing bioluminescent abyss, and I still wanted one more. Lumote is the rare short puzzler that earns every minute of its four-to-six hours by making two humble buttons feel endlessly clever.

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Screenshots & Media

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About Lumote: The Mastermote Chronicles

I went in expecting a pretty screensaver with light puzzle trimmings. What I got instead was one of the tightest two-button puzzle systems I have touched in years, wrapped inside a soundscape that genuinely communicates mood rather than just filling silence. Lumote is built by a tiny Canadian studio, Luminawesome Games, and it shows the kind of obsessive focus that only comes from a small team doubling down on a single idea until it sings. The core loop is disarmingly simple: your little squishy green blob can jump, double-jump, and hold one button to possess and manipulate the creatures and flora around it. That single interact input is the whole toolkit. But the Great Depths, Lumote's single massive interconnected world, finds genuinely surprising ways to complicate it across six towers and fifty puzzles. Early stages teach you that anemone platforms extend or retract when charged, that tethered jellyfish can ferry you upward to otherwise unreachable ledges, that battery-like motes carry color-coded charge which determines how they interact with everything else. By the mid-game, you are routing blue light through chains of creatures, flipping the color of a battery by bouncing it off a jellyfish, and timing platform alignments that move with the languid pace of deep-sea life. The color-logic language the game builds - red versus blue, charge versus neutrality - scratches the same itch as The Witness, though far more accessible. There are no notes to find, no cryptic hints. You either read the room or you sit with it until you do. The atmosphere is where Lumote earns its real distinction. The entire world is visible from the moment you start: a vast red column of unsolved towers stretching below you, gradually turning blue as you descend. Looking back up at your progress after several hours is one of the quietly satisfying moments the game never announces - it just lets you notice. The electronica soundtrack responds to puzzle states and Lumote's emotional cues, and the ambient hums and squeaks of your creature and its neighbors do more characterful work than most games manage with full voice casts. There are no cutscenes, no loading screens, no UI clutter interrupting the mood. The seamless rEngine that connects every puzzle without a single loading gate is a small technical marvel that lets the world feel genuinely alive. The honest critiques are real though. Visual variety is thin throughout - the color palette of neon blues, reds, and purples against a dark void is gorgeous but monotonous, and every tower looks broadly identical to the last. Dying mid-puzzle resets you to the last checkpoint flower, which stings when slow-moving platforms were finally in the right position. A handful of late-game laser puzzles involving small sea creatures that redirect light beams feel under-explained even by the game's standards of deliberate minimalism. The whole thing also clocks in at four to six hours, with hidden golden artifacts offering completionists extra reach - short enough that repetition hasn't fully set in before the credits, but short enough that some players may feel the itch for more environmental variety go unscratched. Play in focused sessions rather than marathon blocks and the pacing stays fresh. If you have patience for puzzles that trust you to decode their logic without handholding, and if atmospheric, wordless worlds resonate with you the way they resonate with me, Lumote earns its place. It knows exactly what it is and when to end. That restraint is rarer than it looks. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaColor-Logic PuzzlesTwo-Button MasterySeamless Open WorldBioluminescent AestheticElectronica SoundtrackCompletionist CollectiblesPhoto ModeShort-But-CompleteNo-HUD Immersion

System Requirements

Minimum

OS
Windows 10 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 770 2GB or equivalent
Processor
Intel i5 3.7 GHz (4 Cores) or equivalent

Recommended

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 1060 4GB or equivalent
Processor
Intel i5 4.0 GHz (4 Cores) or equivalent

Reviews & Ratings

Metacritic
81

Game Info

Developer
Luminawesome Games Ltd.
Publisher
Wired Productions
Release Date
Feb 20, 2020

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