Lumberhill
Chaotic co-op lumber work across wild biomes, where wildfires, pirates, and monkeys make every shift feel like controlled disaster.
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About Lumberhill
Lumberhill is a co-op party game built around one core loop: chop trees, haul logs, hit objectives, and try not to let the world burn down around you while doing it. From a pure systems standpoint it is lightweight - there are no tech trees, no resource chains deeper than a few steps, and no late-game complexity to speak of. What you get instead is a tight, time-pressured task loop dressed up with escalating hazards. Pirate raids, monkey saboteurs, and sudden wildfires are the game's difficulty dial, and they spin up fast. As someone who normally demands a 200-hour game with faction trees and economic collapse mechanics, I will be honest: Lumberhill is not that. But I can recognise what it is trying to do. It borrows the same frantic energy as Overcooked or Moving Out, where the fun lives entirely in shouting at whoever just dropped a log into the river. The level variety spans biomes and time periods, which gives the campaign a sense of travel even if the underlying chop-and-carry verb does not change much. Solo play is functional but hollow - this is clearly designed around two to four players sharing a couch or a voice chat. Where it stumbles is in staying power. The mechanics do not evolve meaningfully past the first hour. There is no build variety, no loadout system, no progression layer that rewards returning players with new decision-making options. For a strategy brain, that is a real ceiling. The mixed Steam review score (79% positive across under 200 reviews) reflects a game that lands well in short sessions but loses its audience before it builds a community. Metacritic at 62 confirms this is a modest, functional party game rather than a genre standout. AI is a non-factor here since the challenge comes from environmental hazards, not opponent intelligence, and there is no mod ecosystem to extend the life of the content. The tutorial is simple enough that anyone can be productive in under five minutes, which is genuinely valuable for a party game where you might be explaining controls to someone who last played a video game in 2009. That accessibility is a real strength. If you are buying this to play with non-gamer friends or family in short bursts, it delivers on that specific promise without friction. Just do not expect the depth to hold up across dozens of sessions. Diego, Scout Team
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Game Info
- Developer
- 2BIGo
- Publisher
- All in! Games
- Release Date
- Jun 13, 2021