Compare Lulu's Temple prices across trusted key stores and find the best deal. Developed by Agelvik. Published by Agelvik. Released on 4/14/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A one-person Norwegian pyramid crawl that clocks in around ninety minutes and somehow makes a torch feel more dangerous than a gun - worth every second if you respect a tight, intentional runtime.

I have a soft spot for games that know exactly what they are and refuse to overstay their welcome, and Lulu's Temple sits near the top of that list. Norwegian solo developer Agelvik built a pixel-art action platformer set inside a pitch-dark Egyptian pyramid, and the whole thing runs about ninety minutes from the opening swear to the final boss. That is not a knock. It is the point. The core loop is deceptively smart. Your unnamed archaeologist carries two things: a gun with infinite ammo and a flaming torch. The pyramid is almost entirely dark, and fixed sconces dot each room waiting to be lit. Your main trick is throwing your torch ahead to illuminate traps, undead enemies, and treasure before you wade in - and your golden scarab companion will fetch it back so you never lose it. That retrieval dynamic turns what sounds like a gimmick into a genuine scouting tool. Later patches added full radial shooting and throwing, so the aim is now freeform rather than locked to five fixed directions, which makes the combat feel considerably more fluid. Four skill upgrades, unlocked from skull chests scattered through the levels, add just enough progression to keep things interesting without turning the game into something it was never trying to be. The difficulty has been tuned aggressively post-launch. The current version gives you a single hit point, which sounds brutal, but the checkpoint spacing has been calibrated carefully enough that the rhythm feels tense rather than cruel. A hand enemy that chases you on sight becomes momentarily vulnerable if you throw your torch at it - watching it fumble with the flame while you line up a shot is one of those small mechanical moments that feels deeply considered for something this compact. Two projectile-shooting enemies were added in a later update to widen the threat variety, and some of the original game's more frustrating falling spike traps were quietly removed after they broke the pacing. The main thing that will divide players is runtime. At around ninety minutes of levels capped by a single boss fight, some will feel short-changed. The game essentially reads as a first chapter - complete, polished, and satisfying on its own terms, but clearly suggesting a larger world that may never arrive. The soundtrack carries an experimental Egyptian retro quality that sits somewhere between eerie and oddly charming, and the pixel art is clean without being flashy. Mouse and keyboard gives you a precision edge on the aiming; controller works but feels slightly softer. Lulu's Temple is the kind of micro-game that the indie scene quietly produces every year and almost nobody covers. Agelvik made something careful, weird, and genuinely fun inside very deliberate constraints. If you measure value in hours, skip it. If you measure value in craft-per-minute, it earns its place. Kai, Scout Team

Lulu's Temple

Lulu's Temple

Apr 14, 2022Agelvik
GamerScout Says

A one-person Norwegian pyramid crawl that clocks in around ninety minutes and somehow makes a torch feel more dangerous than a gun - worth every second if you respect a tight, intentional runtime.

PCXbox
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €4.26

GamerScout Verdict

Best for players who value craft and intentional pacing over runtime - skip it if you need more than two hours to feel satisfied.

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Price History

Historical low
€4.2611 Jul 2026
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€4.02€4.25€4.49€4.727 Jun18 Jun30 Jun11 Jul22 Jul
7 Jun — 22 Jul
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About Lulu's Temple

I have a soft spot for games that know exactly what they are and refuse to overstay their welcome, and Lulu's Temple sits near the top of that list. Norwegian solo developer Agelvik built a pixel-art action platformer set inside a pitch-dark Egyptian pyramid, and the whole thing runs about ninety minutes from the opening swear to the final boss. That is not a knock. It is the point. The core loop is deceptively smart. Your unnamed archaeologist carries two things: a gun with infinite ammo and a flaming torch. The pyramid is almost entirely dark, and fixed sconces dot each room waiting to be lit. Your main trick is throwing your torch ahead to illuminate traps, undead enemies, and treasure before you wade in - and your golden scarab companion will fetch it back so you never lose it. That retrieval dynamic turns what sounds like a gimmick into a genuine scouting tool. Later patches added full radial shooting and throwing, so the aim is now freeform rather than locked to five fixed directions, which makes the combat feel considerably more fluid. Four skill upgrades, unlocked from skull chests scattered through the levels, add just enough progression to keep things interesting without turning the game into something it was never trying to be. The difficulty has been tuned aggressively post-launch. The current version gives you a single hit point, which sounds brutal, but the checkpoint spacing has been calibrated carefully enough that the rhythm feels tense rather than cruel. A hand enemy that chases you on sight becomes momentarily vulnerable if you throw your torch at it - watching it fumble with the flame while you line up a shot is one of those small mechanical moments that feels deeply considered for something this compact. Two projectile-shooting enemies were added in a later update to widen the threat variety, and some of the original game's more frustrating falling spike traps were quietly removed after they broke the pacing. The main thing that will divide players is runtime. At around ninety minutes of levels capped by a single boss fight, some will feel short-changed. The game essentially reads as a first chapter - complete, polished, and satisfying on its own terms, but clearly suggesting a larger world that may never arrive. The soundtrack carries an experimental Egyptian retro quality that sits somewhere between eerie and oddly charming, and the pixel art is clean without being flashy. Mouse and keyboard gives you a precision edge on the aiming; controller works but feels slightly softer. Lulu's Temple is the kind of micro-game that the indie scene quietly produces every year and almost nobody covers. Agelvik made something careful, weird, and genuinely fun inside very deliberate constraints. If you measure value in hours, skip it. If you measure value in craft-per-minute, it earns its place.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Torch MechanicOne-Hit ModeLight PuzzlePixel PlatformerEgyptian HorrorCompanion AIShort-FormBoss Rush FinaleSolo Dev

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
150 MB available space
Graphics
GeForce GT 630M
Processor
1.0 GHz
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
150 MB available space
Graphics
GeForce GTX 860
Processor
2.0 GHz
Sound Card
DirectX compatible sound card

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Game Info

Developer
Agelvik
Publisher
Agelvik
Release Date
Apr 14, 2022

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How much does Lulu's Temple cost?

Lulu's Temple pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Lulu's Temple available on?

Lulu's Temple is available on PC, Xbox.

When was Lulu's Temple released?

Lulu's Temple was released on 14 April 2022.

Who developed Lulu's Temple?

Lulu's Temple was developed by Agelvik.