
Lucy -The Eternity She Wished For-
A seven-hour Korean visual novel that will wreck you emotionally if you let it, and leave anyone who skims dialogue feeling like they missed the entire point.
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About Lucy -The Eternity She Wished For-
I don't normally spend my review hours on visual novels, but Lucy caught my attention for a specific reason: the community consensus around it is unusually fierce for a short indie title with almost no mainstream critical coverage. Steam sits at 93% positive across well over a thousand reviews, and that signal is hard to ignore even from a strategy-specialist corner of the Scout Team. So I read the room, went in, and here is the honest read. The setup is set in near-future Korea where android labor has become standard and junk mountains of discarded robots fill city outskirts. Your protagonist, a tech-averse teenager who ostentatiously prefers pocket watches to digital devices, takes a shortcut through one of those junkyards and finds Lucy, a prototype android in surprisingly good condition. She is clumsy, cheerful, and genuinely unsettling in the way she approximates human emotion without quite landing it. The story runs two parallel tracks: the protagonist's daily life integrating Lucy into a hostile household, and a separate thread following the scientist who built her and fought to protect her from government intervention. That structural split is the most interesting mechanical decision the writers make, because it forces you to piece together how Lucy ended up in the trash before the main story even addresses it. As a VN, the interactivity is lean. Most choices unlock achievements or CG gallery images; one decision near the end branches into the Alternate Ending or the True Ending, and getting the full Golden Ending requires a second pass through the REUNION epilogue unlocked in the EXTRA section after clearing the True End. Dr. Baek's Log, also unlockable post-True End, fills in scientific backstory that recontextualizes early scenes. That post-game content is where the writing earns its reputation. The final reveal is genuinely constructed rather than melodramatic, and the evolving title screen that shifts to a new phrase after each completion pass is a small structural touch that shows the developers thought carefully about repeat playthroughs. Runtime for a single pass is roughly seven hours, so the full completion loop lands closer to ten or eleven. The Asimov Three Laws interstitial between chapters is the one structural quirk that will grind on you by the third time you see it. The weakest link throughout is the male protagonist himself. He telegraphs his technology-aversion so repeatedly in early chapters that it reads as script notes left in the final build. Lucy, voiced in both Korean and Japanese with real emotional range, carries most of the affective weight. The art is static, as expected for the genre, but the character expressions are attentive, and crisp ambient sound effects do more atmospheric work than the pleasant-but-thin soundtrack. The localization is competent with occasional grammatical roughness, nothing that breaks immersion. Who is this for? Readers who can accept that "choices" here are mostly narrative punctuation rather than RPG branching will find a tightly controlled, emotionally precise story. If you came up on Chobits or Philip K. Dick and want a short, sad, structurally satisfying VN that earns its ending rather than just crying at you, Lucy delivers that. If you need mechanics, agency, or want the "clumsy android girl" premise subverted rather than played earnestly, look elsewhere. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 11 ProtonDB community reports.
System Requirements
Minimum
- OS
- Microsoft Windows 2000/XP(SP3)/Vista
- Memory
- 128 MB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Processor
- Intel Pentium 4 1.5Ghz/AMD Athlon 1800
- Additional Notes
- Microsoft .Net Framework
Recommended
- OS
- Microsoft Windows 7/8/10/11
- Memory
- 256 MB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Processor
- Intel Pentium 4 2.0Ghz/AMD Athlon 2400
- Additional Notes
- Microsoft .Net Framework
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Modern Visual Arts Laboratory
- Publisher
- Modern Visual Arts Laboratory
- Release Date
- Feb 28, 2016