Compare Luciform prices across 50+ stores and find the best deal. Developed by Chaos Minds. Published by Chaos Minds. Released on 2/2/2021. Available on PC, Mac, Linux. Genres: Indie.

A one-person studio's love letter to Super Meat Boy built around a single clever twist: your color has to match the platform or you fall. Whether that twist sustains a whole game is the real question.

I have a soft spot for tiny studios swinging above their weight class, and Luciform, the solo effort from Israeli developer Noam Matan Rotem at Chaos Minds, is exactly that kind of bet. The core idea is genuinely smart: Luci, a small bunny-eared creature, can shift between red, blue, and green at will, and can only land on platforms that share her current color. Phase through the wrong hue and she plummets. It sounds like a puzzle mechanic grafted onto a platformer, and in the early levels it feels fresh and satisfying. The two difficulty modes shape the experience quite differently. On hard, Luci never stops moving - she runs forward automatically and you can only redirect her mid-air, which creates a rhythm-game pressure that is genuinely tense. On easy, she stops and waits for your input, turning the game into something more deliberate and approachable. The developer shipped the easy mode as a post-launch patch, a small act of care that tells you something about how Rotem listens to players. There is also a color-blind mode with named options for different vision types, which is not a throwaway addition for a game whose whole identity is color-coded. The campaign strings together around fifty short levels across dark forest backdrops, with an endless randomized mode for those who want to keep suffering after the credits. The levels escalate from simple horizontal runs into complex vertical climbs scattered with colored brambles, trampolines, and spike traps that kill on any contact regardless of Luci's current color. The quick load times cushion the sting of repeated death, and the levels are short enough that restarting never costs much time. What it does cost is patience. Several reviewers and community voices noted that the hardest levels tip from satisfying into genuinely unfair territory, with collision detection that can feel inconsistent when you are threading pixel-tight gaps at full sprint. The campaign also lacks checkpoints, so memorizing an entire level is the only path forward at the steeper difficulty. Visually, Luciform keeps things minimal: dark forest backgrounds, clean geometric platforms, and Luci's glowing color-shifts doing most of the visual work. The restraint is intentional and mostly serves the game well, keeping the eye locked on the color-matching task. The soundtrack follows the same logic - ambient, looping, understated - though reviewers noted it cycles through only a handful of tracks and can become a background hum you stop hearing. What the game lacks is variety across its level set. Environments blend together, and the transitions between stages are subtle to the point of invisibility. If you play in long sessions, the repetition compounds. For precision platformer devotees who have already wrung everything out of Super Meat Boy and want a fresh mechanical hook, Luciform offers something worth the runtime. For anyone new to the genre, the easy mode is a real entry point, not a consolation prize. For players in the middle, the inconsistent collision and the visual sameness across levels may erode goodwill before the boss ever appears. It is a game that knows its one idea well. Whether that idea has room to breathe for the full campaign is something you will feel in the first thirty minutes. Kai, Scout Team

Luciform
Indie

Luciform

Feb 2, 2021Chaos Minds
GamerScout Says

A one-person studio's love letter to Super Meat Boy built around a single clever twist: your color has to match the platform or you fall. Whether that twist sustains a whole game is the real question.

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About Luciform

I have a soft spot for tiny studios swinging above their weight class, and Luciform, the solo effort from Israeli developer Noam Matan Rotem at Chaos Minds, is exactly that kind of bet. The core idea is genuinely smart: Luci, a small bunny-eared creature, can shift between red, blue, and green at will, and can only land on platforms that share her current color. Phase through the wrong hue and she plummets. It sounds like a puzzle mechanic grafted onto a platformer, and in the early levels it feels fresh and satisfying. The two difficulty modes shape the experience quite differently. On hard, Luci never stops moving - she runs forward automatically and you can only redirect her mid-air, which creates a rhythm-game pressure that is genuinely tense. On easy, she stops and waits for your input, turning the game into something more deliberate and approachable. The developer shipped the easy mode as a post-launch patch, a small act of care that tells you something about how Rotem listens to players. There is also a color-blind mode with named options for different vision types, which is not a throwaway addition for a game whose whole identity is color-coded. The campaign strings together around fifty short levels across dark forest backdrops, with an endless randomized mode for those who want to keep suffering after the credits. The levels escalate from simple horizontal runs into complex vertical climbs scattered with colored brambles, trampolines, and spike traps that kill on any contact regardless of Luci's current color. The quick load times cushion the sting of repeated death, and the levels are short enough that restarting never costs much time. What it does cost is patience. Several reviewers and community voices noted that the hardest levels tip from satisfying into genuinely unfair territory, with collision detection that can feel inconsistent when you are threading pixel-tight gaps at full sprint. The campaign also lacks checkpoints, so memorizing an entire level is the only path forward at the steeper difficulty. Visually, Luciform keeps things minimal: dark forest backgrounds, clean geometric platforms, and Luci's glowing color-shifts doing most of the visual work. The restraint is intentional and mostly serves the game well, keeping the eye locked on the color-matching task. The soundtrack follows the same logic - ambient, looping, understated - though reviewers noted it cycles through only a handful of tracks and can become a background hum you stop hearing. What the game lacks is variety across its level set. Environments blend together, and the transitions between stages are subtle to the point of invisibility. If you play in long sessions, the repetition compounds. For precision platformer devotees who have already wrung everything out of Super Meat Boy and want a fresh mechanical hook, Luciform offers something worth the runtime. For anyone new to the genre, the easy mode is a real entry point, not a consolation prize. For players in the middle, the inconsistent collision and the visual sameness across levels may erode goodwill before the boss ever appears. It is a game that knows its one idea well. Whether that idea has room to breathe for the full campaign is something you will feel in the first thirty minutes. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieColor-Switching MechanicAuto-RunnerPixel-Death PlatformerSpeedrun-FriendlyColorblind AccessibilityEndless ModeSingle Developer

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Reviews & Ratings

No ratings available

Game Info

Developer
Chaos Minds
Publisher
Chaos Minds
Release Date
Feb 2, 2021

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