Compare Lucid Dream prices across 50+ stores and find the best deal. Developed by sizrit. Published by sizrit. Released on 5/4/2020. Available on PC. Genres: Adventure, Free To Play, Indie.

Free-to-play solo horror that earns its 91% Steam rating the quiet way, through careful puzzle design and a mirror-world mechanic that genuinely unsettles rather than just startles.

I went into Lucid Dream expecting the usual jump-scare slideshow that solo-dev free horror games tend to be, and within ten minutes I was pleasantly wrong. Sizrit's point-and-click puts you in the shoes of a young girl who wakes up inside a laboratory where something deeply wrong happened a long time ago. The writing is rough around the edges, translated into English with visible seams, but the game compensates through visual storytelling that is surprisingly disciplined for a one-person project. The core loop is familiar genre territory: click to explore each static scene, pick up items, combine them logically, move forward. What separates Lucid Dream from the pile is that the puzzle design largely respects you. Interactable objects are outlined so you are not hunting for a single dark pixel, and each item gets discarded once its purpose is spent, which keeps the inventory honest. Most solutions feel grounded enough, placing a book on a shelf to unlock a passage or sourcing a component from one room to finish a device in another. The real centerpiece is the bathroom mirror mechanic: you can step through it into a dark, inverted version of the environment, all scratchy white lines and deep shadow, and later puzzles ask you to set up one half of a solution in the normal world and complete it from the mirror side. It is a small system, but it lands with genuine atmosphere. The game structures itself roughly in three acts, and community sentiment broadly agrees that the first and third carry more weight than the middle stretch. The final section shifts gear entirely into something closer to a stealth-chase maze, complete with a mini-map and hiding spots. The creature here moves fast and the tone changes abruptly. It is technically competent but feels like a different, blunter game grafted onto the quieter puzzle experience that precedes it. If you came for measured, creeping dread, that back section will test your patience more than your nerves. A bugged achievement tied to collecting all notes and memories has also been flagged in the community and appears unresolved for some players. The scattered story, told through notes and environmental clues rather than dialogue, sketches out a crime committed against a presence that still haunts the building. It is not deep lore, but it does enough to give weight to the ending. The soundscape is sparse in the right places, silence doing as much work as any music sting. For a free release from a solo developer, the restraint shown in the first two thirds is genuinely admirable. Players looking for a polished genre blockbuster will leave unsatisfied. Players who have a soft spot for a small, handcrafted horror experiment that knows roughly when to be quiet will find something worth the hour or two it takes to complete. Kai, Scout Team

Lucid Dream
AdventureFree To PlayIndie

Lucid Dream

May 4, 2020sizrit
GamerScout Says

Free-to-play solo horror that earns its 91% Steam rating the quiet way, through careful puzzle design and a mirror-world mechanic that genuinely unsettles rather than just startles.

PC
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Screenshots & Media

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About Lucid Dream

I went into Lucid Dream expecting the usual jump-scare slideshow that solo-dev free horror games tend to be, and within ten minutes I was pleasantly wrong. Sizrit's point-and-click puts you in the shoes of a young girl who wakes up inside a laboratory where something deeply wrong happened a long time ago. The writing is rough around the edges, translated into English with visible seams, but the game compensates through visual storytelling that is surprisingly disciplined for a one-person project. The core loop is familiar genre territory: click to explore each static scene, pick up items, combine them logically, move forward. What separates Lucid Dream from the pile is that the puzzle design largely respects you. Interactable objects are outlined so you are not hunting for a single dark pixel, and each item gets discarded once its purpose is spent, which keeps the inventory honest. Most solutions feel grounded enough, placing a book on a shelf to unlock a passage or sourcing a component from one room to finish a device in another. The real centerpiece is the bathroom mirror mechanic: you can step through it into a dark, inverted version of the environment, all scratchy white lines and deep shadow, and later puzzles ask you to set up one half of a solution in the normal world and complete it from the mirror side. It is a small system, but it lands with genuine atmosphere. The game structures itself roughly in three acts, and community sentiment broadly agrees that the first and third carry more weight than the middle stretch. The final section shifts gear entirely into something closer to a stealth-chase maze, complete with a mini-map and hiding spots. The creature here moves fast and the tone changes abruptly. It is technically competent but feels like a different, blunter game grafted onto the quieter puzzle experience that precedes it. If you came for measured, creeping dread, that back section will test your patience more than your nerves. A bugged achievement tied to collecting all notes and memories has also been flagged in the community and appears unresolved for some players. The scattered story, told through notes and environmental clues rather than dialogue, sketches out a crime committed against a presence that still haunts the building. It is not deep lore, but it does enough to give weight to the ending. The soundscape is sparse in the right places, silence doing as much work as any music sting. For a free release from a solo developer, the restraint shown in the first two thirds is genuinely admirable. Players looking for a polished genre blockbuster will leave unsatisfied. Players who have a soft spot for a small, handcrafted horror experiment that knows roughly when to be quiet will find something worth the hour or two it takes to complete. Kai, Scout Team

Tags

singleplayertier:indieMirror World MechanicAtmospheric HorrorItem Combination PuzzlesShort-form HorrorFree HorrorAsian Horror InspiredMulti-Ending

System Requirements

Minimum

OS
Windows 7 or above
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Only support fhd(1920 x 1080) resolution
Processor
1.6 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
sizrit
Publisher
sizrit
Release Date
May 4, 2020

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