Compare Lovingly Evil prices across 50+ stores and find the best deal. Developed by Lizard Hazard Games. Published by Green Man Gaming Publishing. Released on 8/19/2020. Available on PC, Mac, Linux. Genres: Indie. Metacritic score: 77/100.

A surprisingly wholesome villain dating sim that lasts about 90 minutes per run but hides genuine warmth behind five wonderfully written bad guys. Short, charming, and hard to play just once.

My first instinct with Lovingly Evil was mild skepticism. A villain conference as a dating sim backdrop sounds like a one-joke premise, the kind of thing that burns bright for twenty minutes and then collapses under the weight of its own gimmick. What I found instead was a small, carefully assembled game from Lizard Hazard Games that understands something a lot of bigger titles miss: a clever setting means nothing if the people inside it are cardboard. These people are not cardboard. The structure is looser than most visual novels. You land at VCON, the interdimensional Villain Conference, with four days and a conference-floor map to click around. There are no relationship meters ticking up in the corner. Instead, you choose how to spend each slice of time. You can sit in on villain seminars with titles like "How to Avoid Monologuing" or drift toward whichever of the five romanceable characters has caught your attention. The five love interests cover a pleasing range of archetypes: Nova, an android built as a scientist's ideal companion who has developed some strong opinions about humanity; Felix VonGloomheart, a shy vampire who expresses his feelings through the lost art of flower-language bouquets; Imperia Maissard, a domineering evil stepmother; Satan, who mostly just wants someone to appreciate his grill technique; and a clone of your own character, who turns out to be surprisingly earnest. Each character has a dedicated minigame tied to them, from a card-based debate contest to a flower-arrangement puzzle to managing Satan's hellfire grill. High scores in those minigames nudge your relationship forward, though you can turn minigames off entirely in settings if you want a cleaner reading experience. The grill minigame in particular has a reputation for being punishing, and that reputation is earned. Where the game earns its Metacritic 77 is almost entirely in the writing. The dialogue is sharp, often genuinely funny, and the characters reveal unexpected depth once you spend real time with them. The star indicator on key dialogue choices and the clock icon warning you that a conversation branch will eat a chunk of your schedule are small design touches that give the freeform structure just enough shape to feel intentional rather than aimless. What the game does not do is give you a satisfying sense of romantic progression. Several critics put it plainly: this is a dating sim that could use more dating. Your relationship with a character escalates through witty banter rather than through earned intimacy, and the endings, while sweet, rarely go beyond the moment a relationship begins. The protagonist also sits in an awkward middle ground between blank-slate and defined character, which limits how much you can project yourself into the experience. Replay value is real, because each 90-minute run reveals branching lines and new beats, and there are twelve endings spread across five routes to find. Aesthetically this is a bright, hand-drawn world with inventive character designs and a soundtrack that sits pleasantly in the background without ever demanding your attention. The character creator, which lets you build your villain from scratch with options for body type, skin tone, facial features, pronoun selection, and even a shoulder pet, is genuinely one of the more inclusive and playful I have seen in the genre. You will spend longer in it than you expect. The art is friendly and inviting rather than conventionally romantic, which some players found worked against the romantic tension, though for a game this warm-hearted in tone it feels like the right call. Lovingly Evil is the kind of game where the gap between its ambition and its execution is visible but never fatal. It knows when to end. It does not overstay its welcome. If you go in expecting a tight comedy with five lovably weird villains and a low-stakes structure that rewards a couple of replays, you will leave quietly pleased. If you need a deep romance system with meaningful consequences for your dialogue choices, this will feel thin. For narrative-focused players with an evening free and any tolerance at all for witty genre parody, it earns its place. Kai, Scout Team

Lovingly Evil
Indie

Lovingly Evil

Aug 19, 2020Lizard Hazard GamesGreen Man Gaming Publishing
GamerScout Says

A surprisingly wholesome villain dating sim that lasts about 90 minutes per run but hides genuine warmth behind five wonderfully written bad guys. Short, charming, and hard to play just once.

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About Lovingly Evil

My first instinct with Lovingly Evil was mild skepticism. A villain conference as a dating sim backdrop sounds like a one-joke premise, the kind of thing that burns bright for twenty minutes and then collapses under the weight of its own gimmick. What I found instead was a small, carefully assembled game from Lizard Hazard Games that understands something a lot of bigger titles miss: a clever setting means nothing if the people inside it are cardboard. These people are not cardboard. The structure is looser than most visual novels. You land at VCON, the interdimensional Villain Conference, with four days and a conference-floor map to click around. There are no relationship meters ticking up in the corner. Instead, you choose how to spend each slice of time. You can sit in on villain seminars with titles like "How to Avoid Monologuing" or drift toward whichever of the five romanceable characters has caught your attention. The five love interests cover a pleasing range of archetypes: Nova, an android built as a scientist's ideal companion who has developed some strong opinions about humanity; Felix VonGloomheart, a shy vampire who expresses his feelings through the lost art of flower-language bouquets; Imperia Maissard, a domineering evil stepmother; Satan, who mostly just wants someone to appreciate his grill technique; and a clone of your own character, who turns out to be surprisingly earnest. Each character has a dedicated minigame tied to them, from a card-based debate contest to a flower-arrangement puzzle to managing Satan's hellfire grill. High scores in those minigames nudge your relationship forward, though you can turn minigames off entirely in settings if you want a cleaner reading experience. The grill minigame in particular has a reputation for being punishing, and that reputation is earned. Where the game earns its Metacritic 77 is almost entirely in the writing. The dialogue is sharp, often genuinely funny, and the characters reveal unexpected depth once you spend real time with them. The star indicator on key dialogue choices and the clock icon warning you that a conversation branch will eat a chunk of your schedule are small design touches that give the freeform structure just enough shape to feel intentional rather than aimless. What the game does not do is give you a satisfying sense of romantic progression. Several critics put it plainly: this is a dating sim that could use more dating. Your relationship with a character escalates through witty banter rather than through earned intimacy, and the endings, while sweet, rarely go beyond the moment a relationship begins. The protagonist also sits in an awkward middle ground between blank-slate and defined character, which limits how much you can project yourself into the experience. Replay value is real, because each 90-minute run reveals branching lines and new beats, and there are twelve endings spread across five routes to find. Aesthetically this is a bright, hand-drawn world with inventive character designs and a soundtrack that sits pleasantly in the background without ever demanding your attention. The character creator, which lets you build your villain from scratch with options for body type, skin tone, facial features, pronoun selection, and even a shoulder pet, is genuinely one of the more inclusive and playful I have seen in the genre. You will spend longer in it than you expect. The art is friendly and inviting rather than conventionally romantic, which some players found worked against the romantic tension, though for a game this warm-hearted in tone it feels like the right call. Lovingly Evil is the kind of game where the gap between its ambition and its execution is visible but never fatal. It knows when to end. It does not overstay its welcome. If you go in expecting a tight comedy with five lovably weird villains and a low-stakes structure that rewards a couple of replays, you will leave quietly pleased. If you need a deep romance system with meaningful consequences for your dialogue choices, this will feel thin. For narrative-focused players with an evening free and any tolerance at all for witty genre parody, it earns its place. Kai, Scout Team

Tags

singleplayerachievementstier:aaaDating SimVisual NovelVillain ProtagonistLGBTQ+-InclusiveMultiple EndingsMinigamesCharacter CreatorComedyShort-FormReplayable

System Requirements

Minimum

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
Intel Integrated graphics
Processor
1.8GHz Dual-Core CPU

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Reviews & Ratings

Metacritic
77

Game Info

Developer
Lizard Hazard Games
Publisher
Green Man Gaming Publishing
Release Date
Aug 19, 2020

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What platforms is Lovingly Evil available on?

Lovingly Evil is available on PC, Mac, Linux.

When was Lovingly Evil released?

Lovingly Evil was released on 19 August 2020.

Who developed Lovingly Evil?

Lovingly Evil was developed by Lizard Hazard Games and published by Green Man Gaming Publishing.

Is Lovingly Evil worth buying?

Lovingly Evil holds a Metacritic score of 77/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.