Compare Love is Dead prices across trusted key stores and find the best deal. Developed by Curiobot. Published by Armor Games Studios. Released on 5/31/2018. Available on PC, Mac. Genres: Casual, Indie.

Hundreds of levels, two zombie lovers, and one absurdly wholesome mission to find a cat and a dog. This is the couch co-op puzzle game you hand to a non-gamer partner and watch them immediately get it.

I have a soft spot for games that commit fully to a ridiculous premise and then quietly deliver more craft than you ever expected. Love is Dead is exactly that kind of game. On the surface it reads as a throwaway mobile port dressed up for Steam, but spend twenty minutes with it and the handmade quality starts showing through every grid-based level, every goofy sound effect, every carefully timed ghost patrol. The structure is a tile-based action-puzzle setup spread across seven distinct worlds, each one introducing fresh mechanics before the previous set has time to go stale. Early on you are stepping over skull tiles that vanish after you leave them, then red tiles that trigger chain collapses, then pressure switches, then human-conversion quotas where you need to zombify a certain number of wandering survivors before the exit opens. The worlds themselves range from graveyards to cities to a jungle to a volcano, and the level design does solid work making each location feel mechanically distinct, not just visually reskinned. Enemies scale too: the beginner-friendly circling ghosts give way to pirates and worse as you push further along. The movement model is deliberate and grid-locked, which can feel slightly clunky when you need to chase a fast-moving human target across an open square, but for the puzzle-heavy majority of levels it gives the experience a satisfying, chess-piece clarity. The co-op angle is where the game finds its real personality. Playing solo means tab-switching between the two zombie lovers with a button press, which works fine and adds a light coordination puzzle layer on top of the spatial one. Bring a second player into local co-op and the dynamic shifts completely: now you are both moving at the same time, and what was a tidy logic problem becomes a warm, slightly chaotic negotiation. The lack of online multiplayer is a genuine miss for long-distance partners, and it was noted by reviewers at launch, but the local experience is disarmingly good. The soundtrack by dloot sits in that specific register of bouncy, slightly melancholy indie music that never grates even across long sessions, though a handful of critics noted it can feel looped if you are hunting every collectible across the 300-plus level count. Narration comes courtesy of Elspeth Eastman, whose voice gives the whole adventure a storybook warmth that suits the tone perfectly. The collectible layer adds genuine replay tension. Each level contains three hidden pancakes and occasionally a secret family photograph. You need a minimum pancake count to unlock each new world, but full completion demands revisiting levels with fresh eyes. The game is very good at making you feel like you almost got everything, then luring you back. The main criticism worth flagging is that certain chase sequences, where you need to corner a fleeing human on an open grid, feel out of step with the puzzle-forward design around them. They are not frequent enough to derail the experience, but they introduce a friction that the rest of the game largely avoids. Steam user reviews sit at 88 percent positive across 42 ratings, which is a small sample but consistent with the general press reception of a charming, low-pressure puzzler that knows its audience and respects their time. If you want a game that a seasoned puzzle fan and a total newcomer can share a couch over without either person feeling bored or lost, this is a genuinely rare find. It is not trying to be a sprawling experience. It is trying to be a good one. Kai, Scout Team

Love is Dead

Love is Dead

May 31, 2018CuriobotArmor Games Studios
GamerScout Says

Hundreds of levels, two zombie lovers, and one absurdly wholesome mission to find a cat and a dog. This is the couch co-op puzzle game you hand to a non-gamer partner and watch them immediately get it.

PCMac
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.16

GamerScout Verdict

Best for couch co-op pairs or solo puzzle fans who want a light, handcrafted experience with more content than it advertises.

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€0.1626 Jun 2026
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Screenshots & Media

About Love is Dead

I have a soft spot for games that commit fully to a ridiculous premise and then quietly deliver more craft than you ever expected. Love is Dead is exactly that kind of game. On the surface it reads as a throwaway mobile port dressed up for Steam, but spend twenty minutes with it and the handmade quality starts showing through every grid-based level, every goofy sound effect, every carefully timed ghost patrol. The structure is a tile-based action-puzzle setup spread across seven distinct worlds, each one introducing fresh mechanics before the previous set has time to go stale. Early on you are stepping over skull tiles that vanish after you leave them, then red tiles that trigger chain collapses, then pressure switches, then human-conversion quotas where you need to zombify a certain number of wandering survivors before the exit opens. The worlds themselves range from graveyards to cities to a jungle to a volcano, and the level design does solid work making each location feel mechanically distinct, not just visually reskinned. Enemies scale too: the beginner-friendly circling ghosts give way to pirates and worse as you push further along. The movement model is deliberate and grid-locked, which can feel slightly clunky when you need to chase a fast-moving human target across an open square, but for the puzzle-heavy majority of levels it gives the experience a satisfying, chess-piece clarity. The co-op angle is where the game finds its real personality. Playing solo means tab-switching between the two zombie lovers with a button press, which works fine and adds a light coordination puzzle layer on top of the spatial one. Bring a second player into local co-op and the dynamic shifts completely: now you are both moving at the same time, and what was a tidy logic problem becomes a warm, slightly chaotic negotiation. The lack of online multiplayer is a genuine miss for long-distance partners, and it was noted by reviewers at launch, but the local experience is disarmingly good. The soundtrack by dloot sits in that specific register of bouncy, slightly melancholy indie music that never grates even across long sessions, though a handful of critics noted it can feel looped if you are hunting every collectible across the 300-plus level count. Narration comes courtesy of Elspeth Eastman, whose voice gives the whole adventure a storybook warmth that suits the tone perfectly. The collectible layer adds genuine replay tension. Each level contains three hidden pancakes and occasionally a secret family photograph. You need a minimum pancake count to unlock each new world, but full completion demands revisiting levels with fresh eyes. The game is very good at making you feel like you almost got everything, then luring you back. The main criticism worth flagging is that certain chase sequences, where you need to corner a fleeing human on an open grid, feel out of step with the puzzle-forward design around them. They are not frequent enough to derail the experience, but they introduce a friction that the rest of the game largely avoids. Steam user reviews sit at 88 percent positive across 42 ratings, which is a small sample but consistent with the general press reception of a charming, low-pressure puzzler that knows its audience and respects their time. If you want a game that a seasoned puzzle fan and a total newcomer can share a couch over without either person feeling bored or lost, this is a genuinely rare find. It is not trying to be a sprawling experience. It is trying to be a good one.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Couch Co-opGrid-based PuzzlesWholesomePronoun CustomizationCasual CompletionistNarrated StoryLow Barrier to EntryGhost Avoidance

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1800 MB available space
Graphics
Shader Model 3.0 256mb VRAM
Processor
2.0 GHz Dual Core
Sound Card
DirectX 9.0c-Compatible, 16-bit

Recommended

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Shader Model 3.0 512mb VRAM
Processor
2.0 GHz Quad Code
Sound Card
DirectX 9.0c-Compatible, 16-bit

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Reviews & Ratings

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Game Info

Developer
Curiobot
Publisher
Armor Games Studios
Release Date
May 31, 2018

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Frequently asked questions about Love is Dead

How much does Love is Dead cost?

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What platforms is Love is Dead available on?

Love is Dead is available on PC, Mac.

When was Love is Dead released?

Love is Dead was released on 31 May 2018.

Who developed Love is Dead?

Love is Dead was developed by Curiobot and published by Armor Games Studios.