
LOVE 2: kuso
Forty-one levels of pixel-sharp punishment built by one person, with a different music track for each stage and a checkpoint system that actually respects your time. Short, deliberate, and surprisingly hard to put down.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About LOVE 2: kuso
I have a soft spot for games that fit inside a single afternoon and still leave a mark, and LOVE 2: kuso is exactly that kind of handcrafted thing. Fred Wood built this alone, and you feel that intentionality in every screen. The three-color visual language, black background, white hazards, one vivid accent per level, is so strict it almost reads as a design manifesto: nothing decorative, everything purposeful. Your six-pixel character, fiveEight, can run, jump, and drop a checkpoint anywhere on solid ground. That checkpoint mechanic is the whole thesis. There are no lives counting down, no penalty for using it early and often. The game trusts you to be your own difficulty dial. The 41 levels cover acid pits, disappearing platforms, giant rotating saws, bouncers, and pixel-precise long jumps across void. Each one is paired with an original score by James Bennett, and the music matters in a way that goes beyond background noise. Players in the community have described how the flat black stages and the soundtrack push you into something close to a focused trance, where panic fades and the jumps start to feel rhythmic. That quality is real. The harder rooms don't feel random; they feel like puzzles with a beat. Where some players note that the white-on-white aesthetic occasionally makes a hazard blend into a platform, the game generally telegraphs danger clearly enough that deaths register as your own fault, not cheap design. Beyond the main campaign, which a confident player can clear in roughly an hour, kuso layers in a local two-player Race Mode across 32 levels, a Speedrun Mode with dedicated leaderboards, and a Time Attack Mode for mastering individual stages. There is also a YOLO achievement that, when earned, unlocks a bonus level with completely different mechanics and its own distinct visual style. A post-run letter grade tallies your total death count and hands it back to you with dry honesty. Community consensus flags one real weakness: the level design here is slightly less inventive than in the original LOVE, with some rooms leaning on tight timing over creative layout. That critique is fair, though it matters more if you played the predecessor. New players will not sense the gap. The whole package also includes remastered versions of the 16 levels from LOVE, making kuso the more complete entry point for the series. If you are deciding between the two games, start here. The controls are tight enough that nearly every death reads as correctable, and that feeling, losing clearly, understanding why, trying again without friction, is exactly what this genre needs to get right. kuso gets it right. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1 GB RAM
- Storage
- 1 GB available space
- Graphics
- Integrated GPU
- Processor
- i3 4130
Community Discussion
Be the first to comment on LOVE 2: kuso.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Fred Wood
- Publisher
- Fred Wood
- Release Date
- Nov 7, 2017