Compare LOVE 2: kuso prices across 50+ stores and find the best deal. Developed by Fred Wood. Published by Fred Wood. Released on 11/7/2017. Available on PC, Mac, Linux. Genres: Action, Indie.

Forty-one levels of pixel-sharp punishment built by one person, with a different music track for each stage and a checkpoint system that actually respects your time. Short, deliberate, and surprisingly hard to put down.

I have a soft spot for games that fit inside a single afternoon and still leave a mark, and LOVE 2: kuso is exactly that kind of handcrafted thing. Fred Wood built this alone, and you feel that intentionality in every screen. The three-color visual language, black background, white hazards, one vivid accent per level, is so strict it almost reads as a design manifesto: nothing decorative, everything purposeful. Your six-pixel character, fiveEight, can run, jump, and drop a checkpoint anywhere on solid ground. That checkpoint mechanic is the whole thesis. There are no lives counting down, no penalty for using it early and often. The game trusts you to be your own difficulty dial. The 41 levels cover acid pits, disappearing platforms, giant rotating saws, bouncers, and pixel-precise long jumps across void. Each one is paired with an original score by James Bennett, and the music matters in a way that goes beyond background noise. Players in the community have described how the flat black stages and the soundtrack push you into something close to a focused trance, where panic fades and the jumps start to feel rhythmic. That quality is real. The harder rooms don't feel random; they feel like puzzles with a beat. Where some players note that the white-on-white aesthetic occasionally makes a hazard blend into a platform, the game generally telegraphs danger clearly enough that deaths register as your own fault, not cheap design. Beyond the main campaign, which a confident player can clear in roughly an hour, kuso layers in a local two-player Race Mode across 32 levels, a Speedrun Mode with dedicated leaderboards, and a Time Attack Mode for mastering individual stages. There is also a YOLO achievement that, when earned, unlocks a bonus level with completely different mechanics and its own distinct visual style. A post-run letter grade tallies your total death count and hands it back to you with dry honesty. Community consensus flags one real weakness: the level design here is slightly less inventive than in the original LOVE, with some rooms leaning on tight timing over creative layout. That critique is fair, though it matters more if you played the predecessor. New players will not sense the gap. The whole package also includes remastered versions of the 16 levels from LOVE, making kuso the more complete entry point for the series. If you are deciding between the two games, start here. The controls are tight enough that nearly every death reads as correctable, and that feeling, losing clearly, understanding why, trying again without friction, is exactly what this genre needs to get right. kuso gets it right. Kai, Scout Team

LOVE 2: kuso
ActionIndie

LOVE 2: kuso

Nov 7, 2017Fred Wood
GamerScout Says

Forty-one levels of pixel-sharp punishment built by one person, with a different music track for each stage and a checkpoint system that actually respects your time. Short, deliberate, and surprisingly hard to put down.

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Screenshots & Media

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About LOVE 2: kuso

I have a soft spot for games that fit inside a single afternoon and still leave a mark, and LOVE 2: kuso is exactly that kind of handcrafted thing. Fred Wood built this alone, and you feel that intentionality in every screen. The three-color visual language, black background, white hazards, one vivid accent per level, is so strict it almost reads as a design manifesto: nothing decorative, everything purposeful. Your six-pixel character, fiveEight, can run, jump, and drop a checkpoint anywhere on solid ground. That checkpoint mechanic is the whole thesis. There are no lives counting down, no penalty for using it early and often. The game trusts you to be your own difficulty dial. The 41 levels cover acid pits, disappearing platforms, giant rotating saws, bouncers, and pixel-precise long jumps across void. Each one is paired with an original score by James Bennett, and the music matters in a way that goes beyond background noise. Players in the community have described how the flat black stages and the soundtrack push you into something close to a focused trance, where panic fades and the jumps start to feel rhythmic. That quality is real. The harder rooms don't feel random; they feel like puzzles with a beat. Where some players note that the white-on-white aesthetic occasionally makes a hazard blend into a platform, the game generally telegraphs danger clearly enough that deaths register as your own fault, not cheap design. Beyond the main campaign, which a confident player can clear in roughly an hour, kuso layers in a local two-player Race Mode across 32 levels, a Speedrun Mode with dedicated leaderboards, and a Time Attack Mode for mastering individual stages. There is also a YOLO achievement that, when earned, unlocks a bonus level with completely different mechanics and its own distinct visual style. A post-run letter grade tallies your total death count and hands it back to you with dry honesty. Community consensus flags one real weakness: the level design here is slightly less inventive than in the original LOVE, with some rooms leaning on tight timing over creative layout. That critique is fair, though it matters more if you played the predecessor. New players will not sense the gap. The whole package also includes remastered versions of the 16 levels from LOVE, making kuso the more complete entry point for the series. If you are deciding between the two games, start here. The controls are tight enough that nearly every death reads as correctable, and that feeling, losing clearly, understanding why, trying again without friction, is exactly what this genre needs to get right. kuso gets it right. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Precision PlatformerCheckpoint SystemMusic-DrivenScore AttackSpeedrun LeaderboardsLocal Multiplayer RaceYOLO ModeOne-Dev StudioSub-2-Hour Completion

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
Integrated GPU
Processor
i3 4130

Community Discussion

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Game Info

Developer
Fred Wood
Publisher
Fred Wood
Release Date
Nov 7, 2017

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Price History

2026-06-072.18(lowest)

Frequently asked questions about LOVE 2: kuso

Where can I buy LOVE 2: kuso cheapest?

Compare LOVE 2: kuso prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is LOVE 2: kuso available on?

LOVE 2: kuso is available on PC, Mac, Linux.

When was LOVE 2: kuso released?

LOVE 2: kuso was released on 7 November 2017.

Who developed LOVE 2: kuso?

LOVE 2: kuso was developed by Fred Wood.