Compare Lost Technology prices across trusted key stores and find the best deal. Developed by Studio 4D. Published by PLAYISM. Released on 8/9/2017. Available on PC. Genres: Indie, Simulation.

Twelve factions, a post-apocalyptic fantasy world, and enough comrade-recruiting depth to justify multiple playthroughs - do not let the dated visuals scare you off this one.

My first instinct when I loaded Lost Technology was to close it. The sprites look like they belong in a 2009 Japanese freeware release - which, to be fair, is exactly what this game's DNA comes from, rooted in Vahrenturga, a title that won a Japanese freeware contest that year and racked up over 200,000 downloads. Get past that aesthetic wall and what opens up is a surprisingly layered grand-strategy wargame that cycles between three distinct phases: a turn-based campaign map where you recruit troops, negotiate alliances, and marshal your forces; a real-time battle layer where terrain, formation, and unit composition actually matter; and story event sequences that shift based on the faction you chose at the start. That three-phase loop is tighter than it has any right to be at this price point. The faction system is where most of the replayability lives. Twelve campaigns - Alfheim, Makan, the Reinald Empire, the Kingdom of Gug, Castus, the Dragon Knights of Fevnr, and six more - each deliver a separate story with its own characters and ending conditions. The Kingdom of Gug scenario was penned by Hato Moa, creator of Hatoful Boyfriend, which tells you something about the tonal range on offer: musical warrior frogs sit a few map tiles away from demon factions and gun-toting musketeers. Each campaign plays differently because your available unit roster is tied to which comrades you recruit, and comrades - the game's named hero-commanders - function as both battle assets and gatekeepers to specific troop types. Figuring out optimal comrade acquisition routes is where the real strategic thinking kicks in, and the Steam community has put serious hours into charting affinity paths and squad skill synergies. The combat layer rewards attention to anti-stat management more than raw numbers. Units can train on idle turns to level up toward the faction's current average, which gives you a genuine reason to plan your campaign map pacing rather than just throwing bodies at the nearest territory. Diplomacy is genuinely dangerous: alliances break without warning, and a former ally can flip and hit multiple territories in a single turn, turning a comfortable mid-game into a currency crisis fast. On easy mode this still bites hard; four difficulty settings mean the ceiling is real. The AI is not sophisticated by modern standards, but it is aggressive and opportunistic enough to punish passive play. Where Lost Technology falls short is in onboarding. The in-game tutorial is thin, and a lot of the system depth - leader skills versus assist skills, anti stats, the mercenary freelancer mode, the dungeon-crawl random mode unlocked after certain conditions - is discovered through community guides rather than the game itself. The unofficial manual translation pinned in the Steam guides section is close to mandatory reading. Visually, nothing here will impress anyone raised on modern production values, and the voice acting, sparse as it is, stays in Japanese throughout. These are not dealbreakers, but they are friction points that will filter out players with low tolerance for rough-around-the-edges indie imports. For strategy players willing to read a community guide before session one, Lost Technology delivers genuine faction asymmetry, meaningful comrade-building decisions, and enough distinct campaigns to sustain well beyond a first run. The low price means the risk-to-reward ratio sits firmly in the player's favor. Diego, Scout Team

Lost Technology

Lost Technology

Aug 9, 2017Studio 4DPLAYISM
GamerScout Says

Twelve factions, a post-apocalyptic fantasy world, and enough comrade-recruiting depth to justify multiple playthroughs - do not let the dated visuals scare you off this one.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.91

GamerScout Verdict

Best for grand-strategy fans who can stomach a rough UI and are willing to mine community guides to unlock the game's real depth.

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Screenshots & Media

About Lost Technology

My first instinct when I loaded Lost Technology was to close it. The sprites look like they belong in a 2009 Japanese freeware release - which, to be fair, is exactly what this game's DNA comes from, rooted in Vahrenturga, a title that won a Japanese freeware contest that year and racked up over 200,000 downloads. Get past that aesthetic wall and what opens up is a surprisingly layered grand-strategy wargame that cycles between three distinct phases: a turn-based campaign map where you recruit troops, negotiate alliances, and marshal your forces; a real-time battle layer where terrain, formation, and unit composition actually matter; and story event sequences that shift based on the faction you chose at the start. That three-phase loop is tighter than it has any right to be at this price point. The faction system is where most of the replayability lives. Twelve campaigns - Alfheim, Makan, the Reinald Empire, the Kingdom of Gug, Castus, the Dragon Knights of Fevnr, and six more - each deliver a separate story with its own characters and ending conditions. The Kingdom of Gug scenario was penned by Hato Moa, creator of Hatoful Boyfriend, which tells you something about the tonal range on offer: musical warrior frogs sit a few map tiles away from demon factions and gun-toting musketeers. Each campaign plays differently because your available unit roster is tied to which comrades you recruit, and comrades - the game's named hero-commanders - function as both battle assets and gatekeepers to specific troop types. Figuring out optimal comrade acquisition routes is where the real strategic thinking kicks in, and the Steam community has put serious hours into charting affinity paths and squad skill synergies. The combat layer rewards attention to anti-stat management more than raw numbers. Units can train on idle turns to level up toward the faction's current average, which gives you a genuine reason to plan your campaign map pacing rather than just throwing bodies at the nearest territory. Diplomacy is genuinely dangerous: alliances break without warning, and a former ally can flip and hit multiple territories in a single turn, turning a comfortable mid-game into a currency crisis fast. On easy mode this still bites hard; four difficulty settings mean the ceiling is real. The AI is not sophisticated by modern standards, but it is aggressive and opportunistic enough to punish passive play. Where Lost Technology falls short is in onboarding. The in-game tutorial is thin, and a lot of the system depth - leader skills versus assist skills, anti stats, the mercenary freelancer mode, the dungeon-crawl random mode unlocked after certain conditions - is discovered through community guides rather than the game itself. The unofficial manual translation pinned in the Steam guides section is close to mandatory reading. Visually, nothing here will impress anyone raised on modern production values, and the voice acting, sparse as it is, stays in Japanese throughout. These are not dealbreakers, but they are friction points that will filter out players with low tolerance for rough-around-the-edges indie imports. For strategy players willing to read a community guide before session one, Lost Technology delivers genuine faction asymmetry, meaningful comrade-building decisions, and enough distinct campaigns to sustain well beyond a first run. The low price means the risk-to-reward ratio sits firmly in the player's favor.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayertrading-cardstier:sub-5Faction AsymmetryComrade RecruitmentThree-Phase StrategyTurn-Based Campaign MapReal-Time Siege BattleMercenary ModeAnime WargameJapanese ImportAdjustable DifficultyHidden Depth

System Requirements

Minimum

OS
Windows Xp Vista 7
Memory
512 MB RAM
Graphics
DirectX 9.0c
Processor
Pentium4

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Game Info

Developer
Studio 4D
Publisher
PLAYISM
Release Date
Aug 9, 2017

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Frequently asked questions about Lost Technology

How much does Lost Technology cost?

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What platforms is Lost Technology available on?

Lost Technology is available on PC.

When was Lost Technology released?

Lost Technology was released on 9 August 2017.

Who developed Lost Technology?

Lost Technology was developed by Studio 4D and published by PLAYISM.