Compare Lost Sphear prices across 50+ stores and find the best deal. Developed by Tokyo RPG Factory. Published by Square Enix. Released on 1/23/2018. Available on PC. Genres: Action, Adventure, RPG.

A retro JRPG throwback with ATB-style combat and a world literally disappearing around you. Nostalgia is its biggest selling point and its biggest crutch.

Lost Sphear is the second outing from Tokyo RPG Factory, the Square Enix subsidiary built specifically to resurrect the aesthetic and feel of 16-bit and 32-bit JRPGs. If you played their debut title I Am Setsuna and wished it had a little more mechanical variety, this is the direct answer to that request. The premise hooks you fast: the world is being consumed by a creeping void called the White, and your protagonist Kanata can reconstruct lost places and people by harvesting memories. It is a melancholy setup with real potential, and for the first few hours the atmosphere lands. The combat system, called Vulcosuits, is the most meaningful upgrade over the studio's previous work. Characters can equip mechanized armor mid-battle that changes their moveset and stats, and the Active Time Battle rhythm rewards you for thinking about positioning rather than just menu-mashing. Spritnite (think materia, but cozier) slots onto weapons to define abilities and build direction, and there is genuine room to experiment with skill chains and support compositions. A dedicated RPG builder will spend a decent chunk of time theory-crafting team setups, and that is genuinely appreciated. Here is where the honeymoon ends, though. The writing never catches up to the concept. Kanata is a blank protagonist in the most uncharitable sense - quiet, noble, forgettable. The supporting cast gets brief character moments but nothing that sticks past the credits. For a game about memory and loss, it is striking how little it makes you feel attached to what is being lost. Side quests exist mainly as XP delivery mechanisms with thin justification, and the filler problem is real enough that pacing drags noticeably in the mid-game. If you are expecting the narrative payoff of a Chrono Trigger - a game this studio openly reveres - you will leave a little hollow. Visually the game is competent but flat. The pixel art environments have charm when depicting the corrupted White zones, but the character sprites and overworld lack the personality that made the classics this game adores so memorable. The soundtrack by Tomoki Miyoshi has its moments, leaning into quiet piano-driven melancholy, but does not reach the heights of Setsuna's score. Performance on PC is stable and the interface is functional, which counts for something given the mixed reception the port received at launch. For JRPG fans who grew up on SNES and early PlayStation titles and want something that scratches that specific itch with modern convenience features like quick saves and faster combat pacing, Lost Sphear delivers a passable weekend. It does not reinvent anything and its story will not haunt you. But the Vulcosuit system and the Spritnite customization offer enough mechanical texture to keep genre enthusiasts engaged through the roughly 25-hour runtime - provided they keep expectations calibrated to a nostalgic curio rather than a modern classic. Monika, Scout Team

Lost Sphear
ActionAdventureRPG

Lost Sphear

Jan 23, 2018Tokyo RPG FactorySquare Enix
GamerScout Says

A retro JRPG throwback with ATB-style combat and a world literally disappearing around you. Nostalgia is its biggest selling point and its biggest crutch.

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About Lost Sphear

Lost Sphear is the second outing from Tokyo RPG Factory, the Square Enix subsidiary built specifically to resurrect the aesthetic and feel of 16-bit and 32-bit JRPGs. If you played their debut title I Am Setsuna and wished it had a little more mechanical variety, this is the direct answer to that request. The premise hooks you fast: the world is being consumed by a creeping void called the White, and your protagonist Kanata can reconstruct lost places and people by harvesting memories. It is a melancholy setup with real potential, and for the first few hours the atmosphere lands. The combat system, called Vulcosuits, is the most meaningful upgrade over the studio's previous work. Characters can equip mechanized armor mid-battle that changes their moveset and stats, and the Active Time Battle rhythm rewards you for thinking about positioning rather than just menu-mashing. Spritnite (think materia, but cozier) slots onto weapons to define abilities and build direction, and there is genuine room to experiment with skill chains and support compositions. A dedicated RPG builder will spend a decent chunk of time theory-crafting team setups, and that is genuinely appreciated. Here is where the honeymoon ends, though. The writing never catches up to the concept. Kanata is a blank protagonist in the most uncharitable sense - quiet, noble, forgettable. The supporting cast gets brief character moments but nothing that sticks past the credits. For a game about memory and loss, it is striking how little it makes you feel attached to what is being lost. Side quests exist mainly as XP delivery mechanisms with thin justification, and the filler problem is real enough that pacing drags noticeably in the mid-game. If you are expecting the narrative payoff of a Chrono Trigger - a game this studio openly reveres - you will leave a little hollow. Visually the game is competent but flat. The pixel art environments have charm when depicting the corrupted White zones, but the character sprites and overworld lack the personality that made the classics this game adores so memorable. The soundtrack by Tomoki Miyoshi has its moments, leaning into quiet piano-driven melancholy, but does not reach the heights of Setsuna's score. Performance on PC is stable and the interface is functional, which counts for something given the mixed reception the port received at launch. For JRPG fans who grew up on SNES and early PlayStation titles and want something that scratches that specific itch with modern convenience features like quick saves and faster combat pacing, Lost Sphear delivers a passable weekend. It does not reinvent anything and its story will not haunt you. But the Vulcosuit system and the Spritnite customization offer enough mechanical texture to keep genre enthusiasts engaged through the roughly 25-hour runtime - provided they keep expectations calibrated to a nostalgic curio rather than a modern classic. Monika, Scout Team

Tags

steamATB CombatSpritnite CustomizationRetro JRPGParty-Based RPGSkill ChainingMemory MechanicVulcosuitsShort Campaign

System Requirements

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Reviews & Ratings

Steam
59%(210)

Game Info

Developer
Tokyo RPG Factory
Publisher
Square Enix
Release Date
Jan 23, 2018

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